75 lines
1.2 KiB
C++
75 lines
1.2 KiB
C++
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#include "guicontroller.hxx"
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#include <iostream>
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#include "../jack.hxx"
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#include "../event.hxx"
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#include "../gridlogic.hxx"
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extern Jack* jack;
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LupppGUI::LupppGUI() :
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Controller()
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{
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}
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void LupppGUI::masterVolume(float f)
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{
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EventTrackVol e( -1, f );
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writeToGuiRingbuffer( &e );
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}
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void LupppGUI::recordArm(int t, bool r)
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{
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EventTrackRecordArm e( t, r );
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writeToGuiRingbuffer( &e );
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}
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void LupppGUI::trackSend(int t, int send, float r)
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{
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EventTrackSend e( t, static_cast<Event::SEND_TYPE>(send), r );
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writeToGuiRingbuffer( &e );
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}
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void LupppGUI::setSceneState(int t, int clip, GridLogic::State s)
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{
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EventGridState e( t, clip, s );
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writeToGuiRingbuffer( &e );
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}
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void LupppGUI::launchScene( int scene )
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{
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EventGridLaunchScene e( scene );
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writeToGuiRingbuffer( &e );
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}
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void LupppGUI::mute(int t, bool b)
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{
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}
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void LupppGUI::tapTempo( bool b )
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{
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EventTimeTempoTap e(b);
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writeToGuiRingbuffer( &e );
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}
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void LupppGUI::bpm(int bpm)
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{
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EventTimeBPM e(bpm);
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writeToGuiRingbuffer( &e );
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}
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void LupppGUI::volume(int t, float f)
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{
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EventTrackVol e( t, f );
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writeToGuiRingbuffer( &e );
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}
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void LupppGUI::progress(int t, int s, float f)
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{
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EventLooperProgress e( t, f );
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writeToGuiRingbuffer( &e );
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}
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