Loopp/src/controller/guicontroller.hxx

68 lines
1.7 KiB
C++

/*
* Author: Harry van Haaren 2013
* harryhaaren@gmail.com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef LOOPP_CONTROLLER_GUI_H
#define LOOPP_CONTROLLER_GUI_H
#include "controller.hxx"
#include "../observer/midi.hxx"
class LooppGUI : public Controller
{
public:
LooppGUI();
std::string getName()
{
return "Loopp GUI";
}
void masterVolume(float f);
void masterReturnVolume(float f);
void masterInputVol(float v);
void masterInputTo(int to,float f);
void masterInputToActive(int to,float f);
void metronomeEnable(bool b);
void trackSend(int t, int send, float r);
void trackSendActive(int t, int send, bool a);
virtual void trackJackSend(int t, float v);
virtual void trackJackSendActivate(int t, bool a);
void bpm(float bpm);
void tapTempo( bool b );
void specialScene(int t, int scene);
void pan(int t, float p);
void mute(int t, bool b);
void volume(int t, float f);
void progress(int t, int s, float p);
void recordArm(int t, bool b);
void launchScene( int scene );
void setSceneState(int track, int clip, GridLogic::State s);
};
#endif // LOOPP_CONTROLLER_GUI_H