Loopp/src/controllerupdater.cxx
2014-08-10 22:20:57 +01:00

176 lines
4.5 KiB
C++

/*
* Author: Harry van Haaren 2013
* harryhaaren@gmail.com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "controllerupdater.hxx"
#include "eventhandler.hxx"
ControllerUpdater::ControllerUpdater()
{
// CAREFUL size of controllers: otherwise malloc() called
c.reserve( CONTROLLERS_PREALLOC );
}
void ControllerUpdater::registerController( Controller* controller )
{
if (!controller)
{
LUPPP_ERROR("Register Controller passed NULL controller!");
return;
}
//LUPPP_NOTE("Registering controller %s", controller->getName().c_str() );
// store the controller instance
c.push_back( controller );
// and tell it to register itself (MidiObserver / AudioObserver etc)
controller->registerComponents();
}
void ControllerUpdater::removeController( int id )
{
for( unsigned int i = 0; i < c.size(); i++)
{
if ( c.at(i)->getID() == id )
{
// keep pointer: otherwise we mem-leak
Controller* removed = c.at( i );
cout << "Removing item " << i << " with name " << removed->getName() << endl;
// remove the instance at
c.erase( c.begin() + i );
// send it for de-allocation
EventControllerInstance e( removed );
writeToGuiRingbuffer( &e );
}
}
}
Controller* ControllerUpdater::getController(int id)
{
// search controllers for ID, if found return a pointer to it
for( unsigned int i = 0; i < c.size(); i++)
{
if ( c.at(i)->getID() == id )
{
LUPPP_NOTE("getController target ID: %i, found ID: %i, returning %s", id, i, c.at(i)->getName().c_str() );
return c.at(i);
}
}
return 0;
}
void ControllerUpdater::reset()
{
for(unsigned int i = 0; i < c.size(); i++)
c.at(i)->reset();
}
void ControllerUpdater::mute(int t, bool b)
{
for(unsigned int i = 0; i < c.size(); i++)
c.at(i)->mute(t,b);
}
void ControllerUpdater::masterVolume(float v)
{
for(unsigned int i = 0; i < c.size(); i++)
c.at(i)->masterVolume(v);
}
void ControllerUpdater::masterReturnVolume(float v)
{
for(unsigned int i = 0; i < c.size(); i++)
c.at(i)->masterReturnVolume( v );
}
void ControllerUpdater::setTrackSceneProgress(int t, int s, float p)
{
for(unsigned int i = 0; i < c.size(); i++)
c.at(i)->progress(t,s,p);
}
void ControllerUpdater::setTrackSendActive(int t, int send, bool v)
{
for(unsigned int i = 0; i < c.size(); i++)
c.at(i)->trackSendActive(t, send, v);
}
void ControllerUpdater::setTrackSend(int t, int send, float v)
{
for(unsigned int i = 0; i < c.size(); i++)
c.at(i)->trackSend(t, send, v);
}
void ControllerUpdater::specialScene(int t, int scene)
{
for(unsigned int i = 0; i < c.size(); i++)
c.at(i)->specialScene(t, scene);
}
void ControllerUpdater::masterInputToActive(int to, bool v)
{
for(unsigned int i = 0; i < c.size(); i++)
c.at(i)->masterInputToActive( to, v);
}
void ControllerUpdater::masterInputTo( int to, float v )
{
for(unsigned int i = 0; i < c.size(); i++)
c.at(i)->masterInputTo( to, v);
}
void ControllerUpdater::masterInputVol( float v )
{
for(unsigned int i = 0; i < c.size(); i++)
c.at(i)->masterInputVol( v );
}
void ControllerUpdater::launchScene( int scene )
{
for(unsigned int i = 0; i < c.size(); i++)
c.at(i)->launchScene(scene);
}
void ControllerUpdater::setSceneState(int t, int clip, GridLogic::State s)
{
for(unsigned int i = 0; i < c.size(); i++)
c.at(i)->setSceneState(t,clip,s);
}
void ControllerUpdater::recordArm(int t, bool r)
{
for(unsigned int i = 0; i < c.size(); i++)
c.at(i)->recordArm(t,r);
}
void ControllerUpdater::volume(int t, float v)
{
for(unsigned int i = 0; i < c.size(); i++) c.at(i)->volume(t,v);
}
void ControllerUpdater::tapTempo(bool b)
{
for(unsigned int i = 0; i < c.size(); i++) c.at(i)->tapTempo(b);
}
void ControllerUpdater::metronomeEnable(bool b)
{
for(unsigned int i = 0; i < c.size(); i++) c.at(i)->metronomeEnable(b);
}