Loopp/src/looper.hxx
Harry van Haaren d208f8959a -Added LICENSE
2013-12-08 21:44:43 +00:00

84 lines
2.2 KiB
C++

/*
* Author: Harry van Haaren 2013
* harryhaaren@gmail.com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef LUPPP_LOOPER_H
#define LUPPP_LOOPER_H
#include <vector>
#include <iostream>
#include "buffers.hxx"
#include "audioprocessor.hxx"
#include "looperclip.hxx"
#include "observer/time.hxx"
using namespace std;
/** Looper
* The class which reads from LooperClips, and reads/ writes the data using the
* track buffer. Scene recording / playback is the essential functionality here.
**/
class Looper : public AudioProcessor, public TimeObserver
{
public:
Looper(int t);
/// *sets* the new audiobuffer, but the content gets copied to the new buffer.
/// Used for infinite lenght recording
void setRequestedBuffer(int s, AudioBuffer* ab);
/// stores the framesPerBeat from TimeManager. Used to stretch audio
void setFpb(int f);
/// Retrieve a clip from the Looper
LooperClip* getClip(int scene);
/// Process nframes of audio
void process(unsigned int nframes, Buffers* buffers);
private:
const int track;
/// variables used to determing the current actions of the looper
int playingScene;
int queuedScene;
int fpb;
//vector<float> tmpRecordBuffer;
LooperClip* clips[10];
// Pitch Shifting
void pitchShift(int count, float* input, float* output);
vector<float> tmpBuffer;
int IOTA;
float fVec0[65536];
float semitoneShift;
float windowSize;
float fRec0[2];
float crossfadeSize;
float fSamplingFreq;
int uiUpdateConstant;
int uiUpdateCounter;
};
#endif // LUPPP_LOOPER_H