Loopp/src/controllerupdater.hxx

64 lines
1.4 KiB
C++

#ifndef LUPPP_CONTROLLER_UPDATER_H
#define LUPPP_CONTROLLER_UPDATER_H
#include <vector>
#include <iostream>
#include "controller/apc.hxx"
#include "controller/controller.hxx"
#include "gridlogic.hxx"
using namespace std;
// this is a wrapper class around a vector of Controller instances
// Call the method on this class, and all controllers will be updated
class ControllerUpdater
{
public:
ControllerUpdater() {}
void registerController( Controller* controller )
{
std::cout << "ControllerUpdater registering controller: " <<
controller->getName() << endl;
c.push_back( controller );
}
void mute(int t, bool b)
{
for(unsigned int i = 0; i < c.size(); i++)
c.at(i)->mute(t,b);
}
void setTrackSceneProgress(int t, int s, float p)
{
for(unsigned int i = 0; i < c.size(); i++)
c.at(i)->progress(t,s,p);
}
void setSceneState(int t, int clip, GridLogic::State s)
{
for(unsigned int i = 0; i < c.size(); i++)
c.at(i)->setSceneState(t,clip,s);
}
void recordArm(int t, bool r)
{
for(unsigned int i = 0; i < c.size(); i++)
c.at(i)->recordArm(t,r);
}
void volume(int t, float v)
{
for(unsigned int i = 0; i < c.size(); i++) c.at(i)->volume(t,v);
}
private:
std::vector<Controller*> c;
};
#endif // LUPPP_CONTROLLER_UPDATER_H