435 lines
8.2 KiB
C++
435 lines
8.2 KiB
C++
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#include "looperclip.hxx"
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#include <stdio.h>
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#include "config.hxx"
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#include "jack.hxx"
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#include "event.hxx"
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#include "eventhandler.hxx"
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#include "audiobuffer.hxx"
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#include "controllerupdater.hxx"
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#include "timemanager.hxx"
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extern Jack* jack;
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LooperClip::LooperClip(int t, int s) :
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Stately(),
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track(t),
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scene(s)
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{
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_buffer = new AudioBuffer();
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_buffer->nonRtResize( 4410 );
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init();
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}
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void LooperClip::init()
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{
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_loaded = false;
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_playing = false;
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_recording = false;
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_queuePlay = false;
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_queueStop = false;
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_queueRecord= false;
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if ( _buffer )
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{
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_buffer->init();
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}
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_newBufferInTransit = false;
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_playhead = 0;
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_recordhead = 0;
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}
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void LooperClip::save()
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{
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// ensure there is something in the buffer to be saved
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if ( _loaded )
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{
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char buffer [50];
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sprintf (buffer, "LC::save() track %i, scene %i", track,scene);
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EventGuiPrint e( buffer );
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writeToGuiRingbuffer( &e );
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EventRequestSaveBuffer e2( track, scene, _buffer->getAudioFrames() );
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writeToGuiRingbuffer( &e2 );
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}
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else
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{
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Stately::done();
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}
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}
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void LooperClip::reset()
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{
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// TODO make the LooperClip reset to initial state
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if ( _loaded )
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{
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char buffer [50];
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sprintf (buffer, "LC::reset() track %i, scene %i", track,scene);
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EventGuiPrint e( buffer );
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writeToGuiRingbuffer( &e );
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// set "progress" to zero as there's no clip anymore
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jack->getControllerUpdater()->setTrackSceneProgress(track, scene, 0 );
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}
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else
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{
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//SaveAble::done();
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}
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init();
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}
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/// loads a sample: eg from disk, unloading current sample if necessary
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void LooperClip::load( AudioBuffer* ab )
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{
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_loaded = true;
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_recording = false;
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if ( _buffer )
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{
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EventDeallocateBuffer e( _buffer );
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writeToGuiRingbuffer( &e );
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}
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_buffer = ab;
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_playhead = 0;
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// set the endpoint to the buffer's size
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_recordhead = _buffer->getData().size();
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char buffer [50];
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sprintf (buffer, "LC::load() t %i, s %i, aF %i",track, scene, int(_buffer->getAudioFrames()) );
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EventGuiPrint e( buffer );
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writeToGuiRingbuffer( &e );
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}
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void LooperClip::setRequestedBuffer( AudioBuffer* ab )
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{
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if ( _buffer )
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{
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size_t size = _buffer->getData().size();
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memcpy( &ab->getData().at(0), &_buffer->getData().at(0), sizeof(float)*size);
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ab->setID ( _buffer->getID() );
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ab->setBeats( _buffer->getBeats() );
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EventDeallocateBuffer e( _buffer );
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writeToGuiRingbuffer( &e );
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}
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_buffer = ab;
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_newBufferInTransit = false;
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}
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void LooperClip::recieveSaveBuffer( AudioBuffer* saveBuffer )
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{
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// copy current contents into save buffer,
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size_t framesBySize = _buffer->getAudioFrames();
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memcpy( &saveBuffer->getData().at(0), &_buffer->getData().at(0), sizeof(float)*framesBySize);
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saveBuffer->setID ( _buffer->getID() );
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saveBuffer->setBeats( _buffer->getBeats() );
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saveBuffer->setAudioFrames( _buffer->getAudioFrames() );
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EventStateSaveBuffer e ( track, scene, saveBuffer );
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writeToGuiRingbuffer( &e );
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Stately::done();
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}
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void LooperClip::record(int count, float* L, float* R)
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{
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// write "count" samples into current buffer.
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if ( _buffer )
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{
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size_t size = _buffer->getData().size();
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for(int i = 0; i < count; i++)
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{
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if ( _recordhead < size )
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{
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_buffer->getData().at( _recordhead ) = *L++;
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_recordhead++;
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}
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else
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{
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// break: this is *BAD*, audio data is lost but the buffer isn't here
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// yet to hold new audio data so there's no option. This has only been
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// experienced during development / testing, not actual usage.
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char buffer [50];
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sprintf (buffer, "LooperClip t %i, s %i, Error: out of mem!",track, scene );
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EventGuiPrint e( buffer );
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writeToGuiRingbuffer( &e );
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#ifdef BUILD_TESTS
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LUPPP_WARN("%s","buffer has no space");
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#endif
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break;
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}
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}
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}
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_loaded = true;
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}
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unsigned long LooperClip::recordSpaceAvailable()
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{
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if ( _buffer )
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return _buffer->getData().size() - _recordhead;
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return 0;
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}
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size_t LooperClip::audioBufferSize()
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{
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if ( _buffer )
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{
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return _buffer->getData().size();
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}
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return 0;
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}
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void LooperClip::setBeats(int beats)
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{
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if ( _buffer )
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{
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_buffer->setBeats( beats );
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}
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}
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int LooperClip::getBeats()
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{
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if ( _buffer )
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return _buffer->getBeats();
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return 0;
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}
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long LooperClip::getBufferLenght()
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{
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return _recordhead;
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}
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void LooperClip::bar()
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{
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bool change = false;
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GridLogic::State s = GridLogic::STATE_EMPTY;
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// first update the buffer, as time has passed
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if ( _recording )
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{
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// FIXME: assumes 4 beats in a bar
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_buffer->setBeats( _buffer->getBeats() + 4 );
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_buffer->setAudioFrames( jack->getTimeManager()->getFpb() * _buffer->getBeats() );
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}
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if ( _playhead > 0.9 * _recordhead )
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{
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_playhead = 0.f;
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}
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if ( _queuePlay && _loaded )
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{
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LUPPP_NOTE("QPLay + loaded" );
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_playing = true;
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s = GridLogic::STATE_PLAYING;
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_recording = false;
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_queuePlay = false;
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change = true;
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_playhead = 0;
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}
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else if ( _queueStop && _loaded )
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{
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_playing = false;
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s = GridLogic::STATE_STOPPED;
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_recording = false;
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_queueStop = false;
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change = true;
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// set "progress" to zero, as we're stopped!
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jack->getControllerUpdater()->setTrackSceneProgress(track, scene, 0 );
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}
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else if ( _queueRecord )
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{
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_recording = true;
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s = GridLogic::STATE_RECORDING;
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_playing = false;
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_queueRecord = false;
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change = true;
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if ( _buffer )
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{
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_buffer->setBeats( 0 );
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}
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_recordhead = 0;
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}
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else if ( _queuePlay )
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{
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// clip was queued, but there's nothing loaded
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_queuePlay = false;
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change = true;
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}
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if ( change )
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{
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jack->getControllerUpdater()->setSceneState(track, scene, s );
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}
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}
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void LooperClip::neutralize()
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{
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_queuePlay = false;
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_queueRecord = false;
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_queueStop = false;
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}
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bool LooperClip::somethingQueued()
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{
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if ( _queuePlay || _queueStop || _queueRecord )
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{
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return true;
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}
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return false;
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}
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void LooperClip::queuePlay(bool qP)
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{
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_queuePlay = true;
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_queueStop = false;
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_queueRecord = false;
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}
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void LooperClip::queueStop()
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{
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// comment
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if ( _loaded )
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{
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_queueStop = true;
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_queuePlay = false;
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}
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}
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void LooperClip::queueRecord()
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{
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_queueRecord = true;
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_queuePlay = false;
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_queueStop = false;
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}
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GridLogic::State LooperClip::getState()
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{
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GridLogic::State s = GridLogic::STATE_EMPTY;
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if ( _loaded )
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s = GridLogic::STATE_STOPPED;
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if ( _playing )
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s = GridLogic::STATE_PLAYING;
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if ( _recording )
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s = GridLogic::STATE_RECORDING;
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if ( _queuePlay )
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s = GridLogic::STATE_PLAY_QUEUED;
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if ( _queueStop )
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s = GridLogic::STATE_STOP_QUEUED;
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if ( _queueRecord )
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s = GridLogic::STATE_RECORD_QUEUED;
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return s;
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}
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bool LooperClip::playing()
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{
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return _playing;
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}
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bool LooperClip::getQueueStop()
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{
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return _queueStop;
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}
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bool LooperClip::getQueuePlay()
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{
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return _queuePlay;
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}
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bool LooperClip::getLoaded()
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{
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return _loaded;
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}
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bool LooperClip::recording()
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{
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return _recording;
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}
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void LooperClip::newBufferInTransit(bool n)
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{
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_newBufferInTransit = n;
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}
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bool LooperClip::newBufferInTransit()
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{
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return _newBufferInTransit;
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}
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float LooperClip::getSample(float playSpeed)
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{
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if ( _buffer && _buffer->getData().size() > 0 )
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{
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if ( _playhead >= _recordhead ||
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_playhead >= _buffer->getData().size() ||
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_playhead < 0 )
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{
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_playhead = 0;
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EventGuiPrint e( "LooperClip resetting _playhead" );
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writeToGuiRingbuffer( &e );
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}
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std::vector<float>& v = _buffer->getData();
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float tmp = v.at(_playhead);
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_playhead += playSpeed;
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return tmp;
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}
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return 0.f;
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}
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float LooperClip::getProgress()
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{
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if ( _buffer && _playing )
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{
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float p = float(_playhead) / _recordhead;
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//printf("LooperClip progress %f\n", p );
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return p;
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}
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return 0.f;
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}
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#ifdef BUILD_TESTS
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void LooperClip::setState( bool load, bool play, bool rec, bool qPlay, bool qStop, bool qRec )
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{
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_loaded = load;
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_playing = play;
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_recording = rec;
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_queuePlay = qPlay;
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_queueStop = qStop;
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_queueRecord = qRec;
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}
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#endif
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