Go to the [releases page](https://git.gieszer.link/unfa/liblast/releases) and download the latest release of the game. You'll find some instructions and notes there as well:
There's one public dedicated server running at `liblast.unfa.xyz`.
To start playing Liblast it's recommended to first host a local game and adjust your mouse sensitivity and other preferences, as well as modify your profle (player name and color). Then connect to the public server (or any other that you know of) and play!
The `legacy` branch contains the initial, Godot 3-based version of the game. This version of the game has served well as a prototype and a testbed to help us figure out what we want to do. We've also learned some important lessons on our mistakes.
We wanted to take advantage of the improved performance, features and workflow of Godot 4 and since the GDScript syntax is changing significantly - we've decided we'll take this opportunity to rebuild the game from scratch and improve our design.
As Godot 4 haven't had a stable release yet, we're bundling the Godot editor and export templates in the game repository (in the `Godot` folder). If you'll try using latest Godot nightly builds, things may not work. Updating the whole game to the newest Godot version is doen periodically by the core team. If you think it's time to update - file an Issue and justify your iquiry. If you just send a pull request that breaks compatibility with the currently used Godot version, it'll most likely be rejected.
6. Extract the Godot editor binary located in `Godot` folder. The file is named `godot-windows-nightly-x86_64.zip`. You can probaly use Windows Explorer to do this.
7. Run the Godot editor and import the project located in `../Game/project.godot`