From 9c5a0abbce432adbcce7a92f88ddf68aae8270dd Mon Sep 17 00:00:00 2001 From: unfa Date: Sat, 18 Dec 2021 13:42:55 +0100 Subject: [PATCH] Updated WindSFX --- Game/Assets/Audio/WindSFX.gd | 6 +++--- Game/default_bus_layout.tres | 19 ++----------------- 2 files changed, 5 insertions(+), 20 deletions(-) diff --git a/Game/Assets/Audio/WindSFX.gd b/Game/Assets/Audio/WindSFX.gd index e34eaa1..e58556e 100644 --- a/Game/Assets/Audio/WindSFX.gd +++ b/Game/Assets/Audio/WindSFX.gd @@ -7,14 +7,14 @@ extends AudioStreamPlayer @export var speed_to_cutoff: Curve # for mapping the curves -@export var max_speed: float = 50.0 +@export var max_speed: float = 100.0 # for pausing playback to save resources and avoid quiet hum all the time -@export var min_speed: float = 5.0 +@export var min_speed: float = 2.0 @export var min_speed_hysteresis: float = 0.5 @onready var audio_bus = AudioServer.get_bus_index("WindSFX") -@onready var audio_filter : AudioEffectFilter = AudioServer.get_bus_effect(audio_bus,1) +@onready var audio_filter : AudioEffectFilter = AudioServer.get_bus_effect(audio_bus,0) # Called when the node enters the scene tree for the first time. func _ready(): speed_to_volume.bake() diff --git a/Game/default_bus_layout.tres b/Game/default_bus_layout.tres index f7ab896..b7f4ef7 100644 --- a/Game/default_bus_layout.tres +++ b/Game/default_bus_layout.tres @@ -1,4 +1,4 @@ -[gd_resource type="AudioBusLayout" load_steps=9 format=3 uid="uid://elfmay4cs52a"] +[gd_resource type="AudioBusLayout" load_steps=8 format=3 uid="uid://c3pepi7cu2nqa"] [sub_resource type="AudioEffectLimiter" id="AudioEffectLimiter_34kb8"] resource_name = "Limiter" @@ -40,19 +40,6 @@ room_size = 0.29 damping = 0.25 wet = 0.35 -[sub_resource type="AudioEffectChorus" id="AudioEffectChorus_tfjpx"] -resource_name = "Chorus" -dry = 0.12 -wet = 0.37 -voice/1/delay_ms = 25.0 -voice/1/rate_hz = 0.5 -voice/1/depth_ms = 3.0 -voice/1/pan = -1.0 -voice/2/delay_ms = 50.0 -voice/2/rate_hz = 0.8 -voice/2/depth_ms = 3.01 -voice/2/pan = 1.0 - [sub_resource type="AudioEffectLowPassFilter" id="AudioEffectLowPassFilter_x2q3c"] resource_name = "LowPassFilter" cutoff_hz = 1000.0 @@ -101,7 +88,5 @@ bus/5/mute = false bus/5/bypass_fx = false bus/5/volume_db = 0.0 bus/5/send = &"Master" -bus/5/effect/0/effect = SubResource( "AudioEffectChorus_tfjpx" ) +bus/5/effect/0/effect = SubResource( "AudioEffectLowPassFilter_x2q3c" ) bus/5/effect/0/enabled = true -bus/5/effect/1/effect = SubResource( "AudioEffectLowPassFilter_x2q3c" ) -bus/5/effect/1/enabled = true