unfa
|
2ef705c4fd
|
Fixed Vignette (but still crashes GPU), fixed camera fov on zoom
|
2021-05-22 18:52:29 +02:00 |
unfa
|
860478b09c
|
Implemented camera zooming (Z key). Added vignette but it crashes GPU.
|
2021-05-22 18:08:26 +02:00 |
unfa
|
6316952ca5
|
Attempt at fixing player ledge jump glitch
|
2021-05-22 02:10:00 +02:00 |
unfa
|
c4cf1d789a
|
Added aRdem's Village and dev textures
|
2021-05-21 23:20:44 +02:00 |
unfa
|
1f519b5928
|
Updated BeerCan.
|
2021-05-21 22:35:44 +02:00 |
unfa
|
bc9f856e8d
|
Beer can with a pacifier.
|
2021-05-21 22:17:38 +02:00 |
unfa
|
99ba374f35
|
Implemented an animated crosshair that'll play sounds and change color when hitting or killing enemies.
|
2021-05-19 21:29:09 +02:00 |
unfa
|
0e65304b8e
|
Basic crosshair design
|
2021-05-19 14:40:49 +02:00 |
unfa
|
5d31cee75c
|
Updated player controller. Better, but still breaks when jumping against ledges.
|
2021-05-19 01:59:58 +02:00 |
unfa
|
24552a6cfc
|
Added basic movement to Player
|
2021-05-19 00:56:18 +02:00 |
unfa
|
4406c2e0d4
|
Added a crosshair.
|
2021-05-14 23:52:36 +02:00 |
unfa
|
404d48807c
|
Merge branch 'main' of github.com:unfa/liblast
|
2021-05-14 21:32:45 +02:00 |
unfa
|
445cae2cd3
|
Initial Godot 4.0 commit.
|
2021-05-14 21:31:39 +02:00 |
unfa
|
a40cb8234a
|
Deleting legacy game files.
|
2021-05-14 21:00:16 +02:00 |
unfa
|
0f89fe79a7
|
Update README.md
|
2021-05-14 20:59:09 +02:00 |
unfa
|
48ba0320ab
|
Update README.md
|
2021-05-10 11:10:36 +02:00 |
unfa
|
24147a8605
|
Update README.md
|
2021-05-10 02:14:10 +02:00 |
unfa
|
9c6b37a77e
|
Update README.md
|
2021-05-10 02:09:44 +02:00 |
unfa
|
98f59389ef
|
Grenade explosion.
|
2021-05-06 01:32:44 +02:00 |
unfa
|
ce2d337256
|
Updated grenade model, textures and scene.
|
2021-05-05 23:03:42 +02:00 |
Jan Heemstra
|
a2c00aa699
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-05-03 01:04:40 +02:00 |
Jan Heemstra
|
4d5bf6a8ad
|
rotated grenade to face the correct way
|
2021-05-03 01:04:32 +02:00 |
unfa
|
b85c82f3cf
|
Updated GrenadeLauncher and Grenade source .blend files.
|
2021-05-03 01:03:45 +02:00 |
unfa
|
04a3662bab
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-05-03 00:55:00 +02:00 |
unfa
|
f667f6625b
|
Added basic grenade explosion effect.
|
2021-05-03 00:54:05 +02:00 |
Jan Heemstra
|
ec58bb525f
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-05-03 00:49:56 +02:00 |
Jan Heemstra
|
09be57ff20
|
Added functioning grenade launcher
|
2021-05-03 00:49:51 +02:00 |
unfa
|
9f44d6fc57
|
Updated Grenade model.
|
2021-05-03 00:41:25 +02:00 |
unfa
|
39a0f9e265
|
Created Grenade model
|
2021-05-03 00:22:10 +02:00 |
Jan Heemstra
|
1d0680eebf
|
Moved handgun code to handgun
|
2021-05-02 23:50:22 +02:00 |
unfa
|
428934850b
|
Script extension in Handgun.tscn
|
2021-05-02 23:30:34 +02:00 |
unfa
|
a632ac9892
|
Started implementing proper weapon control API
|
2021-05-02 23:27:25 +02:00 |
unfa
|
94e527bc75
|
REduced amount of dynamic lights, twekaed glow and AA settings, teaked lights.
|
2021-04-24 17:39:42 +02:00 |
unfa
|
f592609d8a
|
Upgraded to Godot 3.3. Added a lightmap. Lighting tweaks. Enabled FXAA and alpha scissors for metal grid material.
|
2021-04-24 15:20:36 +02:00 |
unfa
|
5c4591ac6f
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-04-22 00:03:09 +02:00 |
unfa
|
23cbe81176
|
Made GrenadeLauncher into an unstoppable machinegun temporarily.
|
2021-04-22 00:03:02 +02:00 |
Jan Heemstra
|
773331bddf
|
You can't kill dead players anymore
|
2021-04-21 23:44:27 +02:00 |
Jan Heemstra
|
9e9ea5ef4a
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-04-21 23:40:53 +02:00 |
Jan Heemstra
|
d10dbbafae
|
Player stats are now synchronized properly even when joining a game late
|
2021-04-21 23:40:47 +02:00 |
unfa
|
c364021810
|
Removed a debug print.
|
2021-04-21 23:28:14 +02:00 |
unfa
|
d914bc2999
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-04-21 23:22:31 +02:00 |
Jan Heemstra
|
0563d5a155
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-04-21 23:22:18 +02:00 |
Jan Heemstra
|
abf9f5af5c
|
Added score based on kill count
|
2021-04-21 23:22:08 +02:00 |
unfa
|
40079d2b0a
|
Zoom the view with "z" key - it's not possible to shoot while zoomed in (to avoid sniping with all weapons).
|
2021-04-21 23:22:00 +02:00 |
unfa
|
d2a1c7e121
|
Weapons reset to full ammo on respawn.
|
2021-04-21 22:46:00 +02:00 |
unfa
|
e8ce94ed61
|
Update README.md
|
2021-04-21 12:30:26 +02:00 |
unfa
|
4070ddb966
|
Tweaked the bullet hit effect for more visibility and better performance.
|
2021-04-18 20:50:25 +02:00 |
unfa
|
ae5dd93ed7
|
Nice looking bullet holes for concrete walls.
|
2021-04-14 22:44:10 +02:00 |
Jan Heemstra
|
9765443023
|
Fixed bullet impact effect direction
|
2021-04-12 23:49:21 +02:00 |
Jan Heemstra
|
63eef67c37
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-04-12 22:57:23 +02:00 |