[gd_resource type="SpatialMaterial" load_steps=5 format=2] [ext_resource path="BloodSplash_albedo.png" type="Texture" id=1] [ext_resource path="BloodSplash_orm.png" type="Texture" id=2] [ext_resource path="BloodSplash_normal.png" type="Texture" id=3] [resource] albedo_color = Color(1, 1, 1, 1) albedo_texture = ExtResource( 1 ) metallic = 0 roughness = 1 roughness_texture = ExtResource( 2 ) roughness_texture_channel = 1 normal_enabled = true normal_scale = 1 normal_texture = ExtResource( 3 )