[gd_scene load_steps=7 format=3 uid="uid://c8v12nnksjylf"] [ext_resource type="Texture2D" uid="uid://th4fli1vgo1a" path="res://Assets/Decals/Blood/BloodSplash_albedo.png" id="1_mp7s4"] [ext_resource type="Texture2D" uid="uid://pobhi2vhmdpc" path="res://Assets/Decals/Blood/BloodSplash_normal.png" id="2_42art"] [ext_resource type="Texture2D" uid="uid://bosf0mht2450i" path="res://Assets/Decals/Blood/BloodSplash_orm.png" id="3_xbmi4"] [ext_resource type="Script" path="res://Assets/Decals/Blood/BloodSplash.gd" id="4_ce55d"] [sub_resource type="Animation" id="Animation_qf47y"] resource_name = "Fade" length = 30.0 tracks/0/type = "value" tracks/0/path = NodePath(".:distance_fade_begin") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PackedFloat32Array(0, 15, 30), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [20.0, 20.0, -20.0] } tracks/1/type = "value" tracks/1/path = NodePath(".:distance_fade_length") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PackedFloat32Array(0, 15, 30), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [20.0, 20.0, 0.0] } tracks/2/type = "method" tracks/2/path = NodePath(".") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PackedFloat32Array(30), "transitions": PackedFloat32Array(1), "values": [{ "args": [], "method": &"queue_free" }] } [sub_resource type="Animation" id="Animation_q6bfj"] length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath(".:distance_fade_begin") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [20.0] } tracks/1/type = "value" tracks/1/path = NodePath(".:distance_fade_length") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [20.0] } [node name="BloodSplash" type="Decal"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -3, 0) extents = Vector3(2, 5, 2) texture_albedo = ExtResource( "1_mp7s4" ) texture_normal = ExtResource( "2_42art" ) texture_orm = ExtResource( "3_xbmi4" ) normal_fade = 0.4 upper_fade = 0.332871 lower_fade = 0.356762 distance_fade_enabled = true distance_fade_begin = 20.0 distance_fade_length = 20.0 cull_mask = 1 script = ExtResource( "4_ce55d" ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "Fade" anims/Fade = SubResource( "Animation_qf47y" ) anims/RESET = SubResource( "Animation_q6bfj" ) blend_times = [] script = null