[gd_resource type="SpatialMaterial" load_steps=5 format=2] [ext_resource path="BulletHitConcrete_albedo.png" type="Texture" id=1] [ext_resource path="BulletHitConcrete_orm.png" type="Texture" id=2] [ext_resource path="BulletHitConcrete_normal.png" type="Texture" id=3] [ext_resource path="BulletHitConcrete_depth.png" type="Texture" id=4] [resource] albedo_color = Color(1, 1, 1, 1) albedo_texture = ExtResource( 1 ) metallic = 1 metallic_texture = ExtResource( 2 ) metallic_texture_channel = 2 roughness = 1 roughness_texture = ExtResource( 2 ) roughness_texture_channel = 1 normal_enabled = true normal_scale = 2 normal_texture = ExtResource( 3 ) ao_enabled = true ao_light_affect = 1 ao_texture = ExtResource( 2 ) ao_on_uv2 = false ao_texture_channel = 0 depth_enabled = true depth_scale = 0.2 depth_deep_parallax = true depth_min_layers = 8 depth_max_layers = 32 depth_flip_tangent = false depth_flip_binormal = false depth_texture = ExtResource( 4 )