[gd_scene load_steps=16 format=3 uid="uid://egphnvwk6cg"] [ext_resource type="Script" path="res://Assets/Effects/Impact.gd" id="1"] [ext_resource type="Texture2D" uid="uid://cguy76rs8e220" path="res://Assets/Effects/Flame.png" id="2"] [ext_resource type="Shader" path="res://Assets/Effects/ImpactBlood.gdshader" id="3_4p01j"] [ext_resource type="PackedScene" uid="uid://c5cwnfuw4go1b" path="res://Assets/Audio/SoundPlayer.tscn" id="3_ftpj2"] [ext_resource type="Texture2D" uid="uid://th4fli1vgo1a" path="res://Assets/Decals/Blood/BloodSplash_albedo.png" id="5_koq4p"] [ext_resource type="Texture2D" uid="uid://pobhi2vhmdpc" path="res://Assets/Decals/Blood/BloodSplash_normal.png" id="6_ak8en"] [ext_resource type="Texture2D" uid="uid://bosf0mht2450i" path="res://Assets/Decals/Blood/BloodSplash_orm.png" id="7_b0035"] [sub_resource type="Animation" id="Animation_es1gj"] length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath("MeshInstance3D:shader_params/o3007790_ANIM") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.5), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [0.0, 1.0] } tracks/1/type = "value" tracks/1/path = NodePath("Decal:distance_fade_begin") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [10.0] } tracks/2/type = "value" tracks/2/path = NodePath("Decal:distance_fade_length") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [10.0] } [sub_resource type="Animation" id="Animation_fex44"] resource_name = "Splat" length = 15.0 tracks/0/type = "value" tracks/0/path = NodePath("MeshInstance3D:shader_params/o3007790_ANIM") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.3), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [0.0, 1.0] } tracks/1/type = "method" tracks/1/path = NodePath("MeshInstance3D") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PackedFloat32Array(0.3), "transitions": PackedFloat32Array(1), "values": [{ "args": [], "method": &"queue_free" }] } tracks/2/type = "value" tracks/2/path = NodePath("Decal:distance_fade_begin") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PackedFloat32Array(5, 15), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [10.0, -10.0] } tracks/3/type = "value" tracks/3/path = NodePath("Decal:distance_fade_length") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PackedFloat32Array(5, 15), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [10.0, 0.0] } tracks/4/type = "method" tracks/4/path = NodePath(".") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PackedFloat32Array(15), "transitions": PackedFloat32Array(1), "values": [{ "args": [], "method": &"queue_free" }] } [sub_resource type="StandardMaterial3D" id="7"] blend_mode = 3 shading_mode = 0 vertex_color_use_as_albedo = true albedo_texture = ExtResource( "2" ) billboard_mode = 3 particles_anim_h_frames = 2 particles_anim_v_frames = 2 particles_anim_loop = false [sub_resource type="QuadMesh" id="2"] material = SubResource( "7" ) size = Vector2(0.2, 0.2) [sub_resource type="Curve" id="3"] _data = [Vector2(0, 0.981818), 0.0, -1.7826, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] [sub_resource type="Gradient" id="8"] colors = PackedColorArray(1, 0, 0, 1, 1, 1, 1, 1) [sub_resource type="ShaderMaterial" id="ShaderMaterial_d8ai5"] shader = ExtResource( "3_4p01j" ) [sub_resource type="QuadMesh" id="QuadMesh_xdhl5"] material = SubResource( "ShaderMaterial_d8ai5" ) size = Vector2(2, 2) [node name="Impact" type="Node3D"] script = ExtResource( "1" ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "Splat" anims/RESET = SubResource( "Animation_es1gj" ) anims/Splat = SubResource( "Animation_fex44" ) blend_times = [] script = null [node name="CPUParticles3D" type="CPUParticles3D" parent="."] emitting = false amount = 32 lifetime = 3.0 one_shot = true explosiveness = 1.0 local_coords = false mesh = SubResource( "2" ) particle_flag_rotate_y = true direction = Vector3(0, 1, 0) spread = 180.0 initial_velocity_min = 0.5 initial_velocity_max = 5.0 scale_amount_curve = SubResource( "3" ) color_ramp = SubResource( "8" ) script = null [node name="Timer" type="Timer" parent="."] wait_time = 2.0 script = null [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, 0, 0.00379224, -0.855044) shader_params/o3007790_ANIM = 0.0 shader_params/o3007790_OFFSET = 0.0 mesh = SubResource( "QuadMesh_xdhl5" ) surface_material_override/0 = null script = null [node name="SoundPlayer" parent="." instance=ExtResource( "3_ftpj2" )] SoundClip = "res://Assets/SFX/Weapons_BulletHitPlayer_01.wav" AutoPlay = true RandomizePitch = 0.3 [node name="AudioStreamPlayer3D" parent="SoundPlayer" index="0"] unit_db = -3.0 unit_size = 2.0 [node name="Decal" type="Decal" parent="."] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 2.65704) extents = Vector3(1, 3.66033, 1) texture_albedo = ExtResource( "5_koq4p" ) texture_normal = ExtResource( "6_ak8en" ) texture_orm = ExtResource( "7_b0035" ) normal_fade = 0.397 upper_fade = 0.00618518 lower_fade = 0.178381 distance_fade_enabled = true distance_fade_length = 10.0 cull_mask = 1 script = null [connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"] [editable path="SoundPlayer"]