diff --git a/Game/Map.tscn b/Game/Map.tscn index 7b21f2e..5545a90 100644 --- a/Game/Map.tscn +++ b/Game/Map.tscn @@ -251,10 +251,10 @@ __meta__ = { } [node name="Main" type="Area3D" parent="ReverbZones"] -collision_layer = 0 collision_mask = 0 input_ray_pickable = false monitoring = false +priority = 1.0 reverb_bus_enable = true reverb_bus_name = &"Reverb Large" reverb_bus_amount = 1.0 @@ -266,13 +266,12 @@ shape = SubResource( "BoxShape3D_on65k" ) script = null [node name="Corridor" type="Area3D" parent="ReverbZones"] -collision_layer = 0 collision_mask = 0 input_ray_pickable = false monitoring = false reverb_bus_enable = true reverb_bus_name = &"Reverb Medium" -reverb_bus_amount = 0.48 +reverb_bus_amount = 1.0 script = null [node name="CollisionShape3D" type="CollisionShape3D" parent="ReverbZones/Corridor"] @@ -281,13 +280,12 @@ shape = SubResource( "BoxShape3D_iekbm" ) script = null [node name="Tunnel" type="Area3D" parent="ReverbZones"] -collision_layer = 0 collision_mask = 0 input_ray_pickable = false monitoring = false reverb_bus_enable = true reverb_bus_name = &"Reverb Small" -reverb_bus_amount = 0.47 +reverb_bus_amount = 1.0 script = null [node name="CollisionShape3D" type="CollisionShape3D" parent="ReverbZones/Tunnel"] @@ -296,13 +294,12 @@ shape = SubResource( "BoxShape3D_ifsu4" ) script = null [node name="Bridge" type="Area3D" parent="ReverbZones"] -collision_layer = 0 collision_mask = 0 input_ray_pickable = false monitoring = false reverb_bus_enable = true reverb_bus_name = &"Reverb Medium" -reverb_bus_amount = 0.43 +reverb_bus_amount = 1.0 script = null [node name="CollisionShape3D" type="CollisionShape3D" parent="ReverbZones/Bridge"] diff --git a/Game/default_bus_layout.tres b/Game/default_bus_layout.tres index ef3e815..aaeba0c 100644 --- a/Game/default_bus_layout.tres +++ b/Game/default_bus_layout.tres @@ -19,30 +19,27 @@ release_ms = 50.0 [sub_resource type="AudioEffectReverb" id="AudioEffectReverb_cavki"] resource_name = "Reverb" -predelay_msec = 101.0 -predelay_feedback = 0.0 +predelay_msec = 130.0 +predelay_feedback = 0.11 room_size = 0.91 damping = 0.42 -dry = 0.0 -wet = 1.0 +wet = 0.01 [sub_resource type="AudioEffectReverb" id="AudioEffectReverb_fo0rq"] resource_name = "Reverb" predelay_msec = 51.0 -predelay_feedback = 0.0 -room_size = 0.59 +predelay_feedback = 0.14 +room_size = 0.48 damping = 0.42 -dry = 0.0 -wet = 1.0 +wet = 0.23 [sub_resource type="AudioEffectReverb" id="AudioEffectReverb_kj6q8"] resource_name = "Reverb" predelay_msec = 20.0 -predelay_feedback = 0.68 +predelay_feedback = 0.18 room_size = 0.29 damping = 0.25 -dry = 0.0 -wet = 1.0 +wet = 0.58 [resource] bus/0/effect/0/effect = SubResource( "AudioEffectLimiter_34kb8" ) @@ -62,7 +59,7 @@ bus/2/solo = false bus/2/mute = false bus/2/bypass_fx = false bus/2/volume_db = 0.0 -bus/2/send = &"Master" +bus/2/send = &"Reverb" bus/2/effect/0/effect = SubResource( "AudioEffectReverb_cavki" ) bus/2/effect/0/enabled = true bus/3/name = &"Reverb Medium" @@ -70,14 +67,14 @@ bus/3/solo = false bus/3/mute = false bus/3/bypass_fx = false bus/3/volume_db = 0.0 -bus/3/send = &"Master" +bus/3/send = &"Reverb" bus/3/effect/0/effect = SubResource( "AudioEffectReverb_fo0rq" ) bus/3/effect/0/enabled = true bus/4/name = &"Reverb Small" bus/4/solo = false bus/4/mute = false bus/4/bypass_fx = false -bus/4/volume_db = 0.0 -bus/4/send = &"Master" +bus/4/volume_db = -0.923751 +bus/4/send = &"Reverb" bus/4/effect/0/effect = SubResource( "AudioEffectReverb_kj6q8" ) bus/4/effect/0/enabled = true