diff --git a/Asset Sources/Audio/SFX/Ardour/Liblast SFX/interchange/Liblast SFX/midifiles/Geonkick-4.mid b/Asset Sources/Audio/SFX/Ardour/Liblast SFX/interchange/Liblast SFX/midifiles/Geonkick-4.mid new file mode 100644 index 0000000..053cfed Binary files /dev/null and b/Asset Sources/Audio/SFX/Ardour/Liblast SFX/interchange/Liblast SFX/midifiles/Geonkick-4.mid differ diff --git a/Asset Sources/Audio/SFX/Ardour/Liblast SFX/interchange/Liblast SFX/midifiles/MIDI-4.mid b/Asset Sources/Audio/SFX/Ardour/Liblast SFX/interchange/Liblast SFX/midifiles/MIDI-4.mid new file mode 100644 index 0000000..abb48e4 Binary files /dev/null and b/Asset Sources/Audio/SFX/Ardour/Liblast SFX/interchange/Liblast SFX/midifiles/MIDI-4.mid differ diff --git a/Asset Sources/Audio/SFX/Ardour/Liblast SFX/plugins/330/state3/manifest.ttl b/Asset Sources/Audio/SFX/Ardour/Liblast SFX/plugins/330/state3/manifest.ttl new file mode 100644 index 0000000..06b030c --- /dev/null +++ b/Asset Sources/Audio/SFX/Ardour/Liblast SFX/plugins/330/state3/manifest.ttl @@ -0,0 +1,13 @@ +@prefix atom: . +@prefix lv2: . +@prefix pset: . +@prefix rdf: . +@prefix rdfs: . +@prefix state: . +@prefix xsd: . + + + lv2:appliesTo ; + a pset:Preset ; + rdfs:seeAlso . + diff --git a/Asset Sources/Audio/SFX/Ardour/Liblast SFX/plugins/330/state3/state.ttl b/Asset Sources/Audio/SFX/Ardour/Liblast SFX/plugins/330/state3/state.ttl new file mode 100644 index 0000000..a5e05fe --- /dev/null +++ b/Asset Sources/Audio/SFX/Ardour/Liblast SFX/plugins/330/state3/state.ttl @@ -0,0 +1,122 @@ +@prefix atom: . +@prefix lv2: . +@prefix pset: . +@prefix rdf: . +@prefix rdfs: . +@prefix state: . +@prefix xsd: . + +<> + a pset:Preset ; + lv2:appliesTo ; + state:state [ + """eyJVaVNldHRpbmdzIjogCnsKIk1haW5WaWV3IjogMCwgCiJTYW1wbGVzQnJvd3NlciI6IHsgCiAg +ICAiY3VycmVudERpcmVjdG9yeSI6ICIvaG9tZS91bmZhIiwKICAgICJwcmV2aWV3RmlsZSI6ICIi +LAogICAgInByZXZpZXdMaW1pdGVyIjogMC4wMDAwMCwKICAgICJvc2NpbGxhdG9yIjogMAp9LAoi +c2V0dGluZ3MiOiBbClsiR0VPTktJQ0tfQ09ORklHL1VTRVJfUFJFU0VUU19QQVRIIiwgIi9ob21l +L3VuZmEvLmxvY2FsL3NoYXJlL2dlb25raWNrL3ByZXNldHMiXSwgWyJHRU9OS0lDS19DT05GSUcv +VVNFUl9EQVRBX1BBVEgiLCAiL2hvbWUvdW5mYS8ubG9jYWwvc2hhcmUvZ2VvbmtpY2siXSwgWyJH +RU9OS0lDS19DT05GSUcvSE9NRV9QQVRIIiwgIi9ob21lL3VuZmEiXV0KfQosIAoiS2l0U3RhdGUi +OiAKewoiS2l0QXBwVmVyc2lvbiI6IDEzMzEyMCwKIm5hbWUiOiAiRGVmYXVsdCIsCiJhdXRob3Ii +OiAiVW5rbm93biIsCiJ1cmwiOiAiIiwKInBlcmN1c3Npb25zIjogWwp7CiJvc2M4IjogewoiZW5h +YmxlZCI6IGZhbHNlLCAKImlzX2ZtIjogZmFsc2UsIAoiZnVuY3Rpb24iOiA0LAoicGhhc2UiOiAw +LjAwMDAwLCAKInNlZWQiOiAxMDAsIAoiYW1wbF9lbnYiOiB7CiJhbXBsaXR1ZGUiOiAwLjI2MDAw +LCAKInBvaW50cyI6IFsKWyAwLjAwMDAwICwgMS4wMDAwMF0sIFsgMS4wMDAwMCAsIDEuMDAwMDBd +XQp9CiwKImZyZXFfZW52IjogewoiYW1wbGl0dWRlIjogMTUwLjAwMDAwLCAKInBvaW50cyI6IFsK +XQp9CiwKInBpdGNoc2hpZnRfZW52IjogewoiYW1wbGl0dWRlIjogMC4wMDAwMCwgCiJwb2ludHMi +OiBbCl0KfQosCiJmaWx0ZXIiOiB7CiJlbmFibGVkIjogZmFsc2UsIAoidHlwZSI6IDAsIAoiY3V0 +b2ZmIjogODAwLjAwMDAwLCAKImN1dG9mZl9lbnYiOiBbWyAwLjAwMDAwICwgMS4wMDAwMF0sIFsg +MS4wMDAwMCAsIDEuMDAwMDBdXSwgCiJmYWN0b3IiOiAxMC4wMDAwMAp9Cn0KLAoib3NjNyI6IHsK +ImVuYWJsZWQiOiBmYWxzZSwgCiJpc19mbSI6IGZhbHNlLCAKImZ1bmN0aW9uIjogMCwKInBoYXNl +IjogMC4wMDAwMCwgCiJzZWVkIjogMCwgCiJhbXBsX2VudiI6IHsKImFtcGxpdHVkZSI6IDAuMjYw +MDAsIAoicG9pbnRzIjogWwpbIDAuMDAwMDAgLCAxLjAwMDAwXSwgWyAxLjAwMDAwICwgMS4wMDAw +MF1dCn0KLAoiZnJlcV9lbnYiOiB7CiJhbXBsaXR1ZGUiOiA4MDAuMDAwMDAsIAoicG9pbnRzIjog +WwpbIDAuMDAwMDAgLCAxLjAwMDAwXSwgWyAxLjAwMDAwICwgMS4wMDAwMF1dCn0KLAoicGl0Y2hz +aGlmdF9lbnYiOiB7CiJhbXBsaXR1ZGUiOiAwLjAwMDAwLCAKInBvaW50cyI6IFsKWyAwLjAwMDAw +ICwgMC41MDAwMF0sIFsgMS4wMDAwMCAsIDAuNTAwMDBdXQp9CiwKImZpbHRlciI6IHsKImVuYWJs +ZWQiOiBmYWxzZSwgCiJ0eXBlIjogMCwgCiJjdXRvZmYiOiA4MDAuMDAwMDAsIAoiY3V0b2ZmX2Vu +diI6IFtbIDAuMDAwMDAgLCAxLjAwMDAwXSwgWyAxLjAwMDAwICwgMS4wMDAwMF1dLCAKImZhY3Rv +ciI6IDEwLjAwMDAwCn0KfQosCiJvc2M2IjogewoiZW5hYmxlZCI6IHRydWUsIAoiaXNfZm0iOiBm +YWxzZSwgCiJmdW5jdGlvbiI6IDAsCiJwaGFzZSI6IDAuMDAwMDAsIAoic2VlZCI6IDAsIAoiYW1w +bF9lbnYiOiB7CiJhbXBsaXR1ZGUiOiAwLjI2MDAwLCAKInBvaW50cyI6IFsKWyAwLjAwMDAwICwg +MS4wMDAwMF0sIFsgMS4wMDAwMCAsIDEuMDAwMDBdXQp9CiwKImZyZXFfZW52IjogewoiYW1wbGl0 +dWRlIjogODAwLjAwMDAwLCAKInBvaW50cyI6IFsKWyAwLjAwMDAwICwgMS4wMDAwMF0sIFsgMS4w +MDAwMCAsIDEuMDAwMDBdXQp9CiwKInBpdGNoc2hpZnRfZW52IjogewoiYW1wbGl0dWRlIjogMC4w +MDAwMCwgCiJwb2ludHMiOiBbClsgMC4wMDAwMCAsIDAuNTAwMDBdLCBbIDEuMDAwMDAgLCAwLjUw +MDAwXV0KfQosCiJmaWx0ZXIiOiB7CiJlbmFibGVkIjogZmFsc2UsIAoidHlwZSI6IDAsIAoiY3V0 +b2ZmIjogODAwLjAwMDAwLCAKImN1dG9mZl9lbnYiOiBbWyAwLjAwMDAwICwgMS4wMDAwMF0sIFsg +MS4wMDAwMCAsIDEuMDAwMDBdXSwgCiJmYWN0b3IiOiAxMC4wMDAwMAp9Cn0KLAoib3NjNSI6IHsK +ImVuYWJsZWQiOiBmYWxzZSwgCiJpc19mbSI6IGZhbHNlLCAKImZ1bmN0aW9uIjogNCwKInBoYXNl +IjogMC4wMDAwMCwgCiJzZWVkIjogMTAwLCAKImFtcGxfZW52IjogewoiYW1wbGl0dWRlIjogMC4y +NjAwMCwgCiJwb2ludHMiOiBbClsgMC4wMDAwMCAsIDEuMDAwMDBdLCBbIDEuMDAwMDAgLCAxLjAw +MDAwXV0KfQosCiJmcmVxX2VudiI6IHsKImFtcGxpdHVkZSI6IDE1MC4wMDAwMCwgCiJwb2ludHMi +OiBbCl0KfQosCiJwaXRjaHNoaWZ0X2VudiI6IHsKImFtcGxpdHVkZSI6IDAuMDAwMDAsIAoicG9p +bnRzIjogWwpdCn0KLAoiZmlsdGVyIjogewoiZW5hYmxlZCI6IGZhbHNlLCAKInR5cGUiOiAwLCAK +ImN1dG9mZiI6IDgwMC4wMDAwMCwgCiJjdXRvZmZfZW52IjogW1sgMC4wMDAwMCAsIDEuMDAwMDBd +LCBbIDEuMDAwMDAgLCAxLjAwMDAwXV0sIAoiZmFjdG9yIjogMTAuMDAwMDAKfQp9CiwKIm9zYzQi +OiB7CiJlbmFibGVkIjogZmFsc2UsIAoiaXNfZm0iOiBmYWxzZSwgCiJmdW5jdGlvbiI6IDAsCiJw +aGFzZSI6IDAuMDAwMDAsIAoic2VlZCI6IDAsIAoiYW1wbF9lbnYiOiB7CiJhbXBsaXR1ZGUiOiAw +LjI2MDAwLCAKInBvaW50cyI6IFsKWyAwLjAwMDAwICwgMS4wMDAwMF0sIFsgMS4wMDAwMCAsIDEu +MDAwMDBdXQp9CiwKImZyZXFfZW52IjogewoiYW1wbGl0dWRlIjogODAwLjAwMDAwLCAKInBvaW50 +cyI6IFsKWyAwLjAwMDAwICwgMS4wMDAwMF0sIFsgMS4wMDAwMCAsIDEuMDAwMDBdXQp9CiwKInBp +dGNoc2hpZnRfZW52IjogewoiYW1wbGl0dWRlIjogMC4wMDAwMCwgCiJwb2ludHMiOiBbClsgMC4w +MDAwMCAsIDAuNTAwMDBdLCBbIDEuMDAwMDAgLCAwLjUwMDAwXV0KfQosCiJmaWx0ZXIiOiB7CiJl +bmFibGVkIjogZmFsc2UsIAoidHlwZSI6IDAsIAoiY3V0b2ZmIjogODAwLjAwMDAwLCAKImN1dG9m +Zl9lbnYiOiBbWyAwLjAwMDAwICwgMS4wMDAwMF0sIFsgMS4wMDAwMCAsIDEuMDAwMDBdXSwgCiJm +YWN0b3IiOiAxMC4wMDAwMAp9Cn0KLAoib3NjMyI6IHsKImVuYWJsZWQiOiB0cnVlLCAKImlzX2Zt +IjogZmFsc2UsIAoiZnVuY3Rpb24iOiAwLAoicGhhc2UiOiAwLjAwMDAwLCAKInNlZWQiOiAwLCAK +ImFtcGxfZW52IjogewoiYW1wbGl0dWRlIjogMC4yNjAwMCwgCiJwb2ludHMiOiBbClsgMC4wMDAw +MCAsIDEuMDAwMDBdLCBbIDEuMDAwMDAgLCAxLjAwMDAwXV0KfQosCiJmcmVxX2VudiI6IHsKImFt +cGxpdHVkZSI6IDgwMC4wMDAwMCwgCiJwb2ludHMiOiBbClsgMC4wMDAwMCAsIDEuMDAwMDBdLCBb +IDEuMDAwMDAgLCAxLjAwMDAwXV0KfQosCiJwaXRjaHNoaWZ0X2VudiI6IHsKImFtcGxpdHVkZSI6 +IDAuMDAwMDAsIAoicG9pbnRzIjogWwpbIDAuMDAwMDAgLCAwLjUwMDAwXSwgWyAxLjAwMDAwICwg +MC41MDAwMF1dCn0KLAoiZmlsdGVyIjogewoiZW5hYmxlZCI6IGZhbHNlLCAKInR5cGUiOiAwLCAK +ImN1dG9mZiI6IDgwMC4wMDAwMCwgCiJjdXRvZmZfZW52IjogW1sgMC4wMDAwMCAsIDEuMDAwMDBd +LCBbIDEuMDAwMDAgLCAxLjAwMDAwXV0sIAoiZmFjdG9yIjogMTAuMDAwMDAKfQp9CiwKIm9zYzIi +OiB7CiJlbmFibGVkIjogZmFsc2UsIAoiaXNfZm0iOiBmYWxzZSwgCiJmdW5jdGlvbiI6IDQsCiJw +aGFzZSI6IDAuMDAwMDAsIAoic2VlZCI6IDEwMCwgCiJhbXBsX2VudiI6IHsKImFtcGxpdHVkZSI6 +IDAuMjYwMDAsIAoicG9pbnRzIjogWwpbIDAuMDAwMDAgLCAxLjAwMDAwXSwgWyAxLjAwMDAwICwg +MS4wMDAwMF1dCn0KLAoiZnJlcV9lbnYiOiB7CiJhbXBsaXR1ZGUiOiAxNTAuMDAwMDAsIAoicG9p +bnRzIjogWwpdCn0KLAoicGl0Y2hzaGlmdF9lbnYiOiB7CiJhbXBsaXR1ZGUiOiAwLjAwMDAwLCAK +InBvaW50cyI6IFsKXQp9CiwKImZpbHRlciI6IHsKImVuYWJsZWQiOiBmYWxzZSwgCiJ0eXBlIjog +MCwgCiJjdXRvZmYiOiA4MDAuMDAwMDAsIAoiY3V0b2ZmX2VudiI6IFtbIDAuMDAwMDAgLCAxLjAw +MDAwXSwgWyAxLjAwMDAwICwgMS4wMDAwMF1dLCAKImZhY3RvciI6IDEwLjAwMDAwCn0KfQosCiJv +c2MxIjogewoiZW5hYmxlZCI6IHRydWUsIAoiaXNfZm0iOiBmYWxzZSwgCiJmdW5jdGlvbiI6IDAs +CiJwaGFzZSI6IDAuMDAwMDAsIAoic2VlZCI6IDAsIAoiYW1wbF9lbnYiOiB7CiJhbXBsaXR1ZGUi +OiAwLjU2MDAwLCAKInBvaW50cyI6IFsKWyAwLjAwMDAwICwgMS4wMDAwMF0sIFsgMC4xODA2NSAs +IDAuMDAwMDBdXQp9CiwKImZyZXFfZW52IjogewoiYW1wbGl0dWRlIjogODEzLjA4OTcyLCAKInBv +aW50cyI6IFsKWyAwLjAwMDAwICwgMS4wMDAwMF0sIFsgMS4wMDAwMCAsIDEuMDAwMDBdXQp9CiwK +InBpdGNoc2hpZnRfZW52IjogewoiYW1wbGl0dWRlIjogMC4wMDAwMCwgCiJwb2ludHMiOiBbClsg +MC4wMDAwMCAsIDAuNTAwMDBdLCBbIDEuMDAwMDAgLCAwLjUwMDAwXV0KfQosCiJmaWx0ZXIiOiB7 +CiJlbmFibGVkIjogZmFsc2UsIAoidHlwZSI6IDAsIAoiY3V0b2ZmIjogODAwLjAwMDAwLCAKImN1 +dG9mZl9lbnYiOiBbWyAwLjAwMDAwICwgMS4wMDAwMF0sIFsgMS4wMDAwMCAsIDEuMDAwMDBdXSwg +CiJmYWN0b3IiOiAxMC4wMDAwMAp9Cn0KLAoib3NjMCI6IHsKImVuYWJsZWQiOiB0cnVlLCAKImlz +X2ZtIjogdHJ1ZSwgCiJmdW5jdGlvbiI6IDAsCiJwaGFzZSI6IDAuMDAwMDAsIAoic2VlZCI6IDAs +IAoiYW1wbF9lbnYiOiB7CiJhbXBsaXR1ZGUiOiAxLjAwMDAwLCAKInBvaW50cyI6IFsKWyAwLjAw +MDAwICwgMS4wMDAwMF0sIFsgMC4wMTE2MSAsIDAuNjg3NTBdLCBbIDAuMDQyNTggLCAwLjI1MDAw +XSwgWyAwLjEwMzIzICwgMC4wODc1MF0sIFsgMC4yMTY3NyAsIDAuMDAwMDBdXQp9CiwKImZyZXFf +ZW52IjogewoiYW1wbGl0dWRlIjogMjgzNy4wNzk4MywgCiJwb2ludHMiOiBbClsgMC4wMDAwMCAs +IDEuMDAwMDBdLCBbIDEuMDAwMDAgLCAxLjAwMDAwXV0KfQosCiJwaXRjaHNoaWZ0X2VudiI6IHsK +ImFtcGxpdHVkZSI6IDAuMDAwMDAsIAoicG9pbnRzIjogWwpbIDAuMDAwMDAgLCAwLjUwMDAwXSwg +WyAxLjAwMDAwICwgMC41MDAwMF1dCn0KLAoiZmlsdGVyIjogewoiZW5hYmxlZCI6IGZhbHNlLCAK +InR5cGUiOiAwLCAKImN1dG9mZiI6IDgwMC4wMDAwMCwgCiJjdXRvZmZfZW52IjogW1sgMC4wMDAw +MCAsIDEuMDAwMDBdLCBbIDEuMDAwMDAgLCAxLjAwMDAwXV0sIAoiZmFjdG9yIjogMTAuMDAwMDAK +fQp9CiwKImtpY2siOiB7CiJQZXJjdXNzaW9uQXBwVmVyc2lvbiI6IDEzMzEyMCwKImlkIjogMCwK +ImNoYW5uZWwiOiAwLAoibXV0ZSI6IGZhbHNlLAoic29sbyI6IGZhbHNlLAoibmFtZSI6ICJEZWZh +dWx0IiwKInBsYXlpbmdfa2V5IjogLTEsCiJsYXllcnMiOiBbMF0sCiJsYXllcnNfYW1wbGl0dWRl +IjogWzEuMDAwMDAsIDEuMDAwMDAsIDEuMDAwMDBdLAoibGltaXRlciI6IDEuMDAwMDAsIAoidHVu +ZWRfb3V0cHV0IjogZmFsc2UsIAoiYW1wbF9lbnYiOiB7CiJhbXBsaXR1ZGUiOiAwLjgwMDAwLCAK +Imxlbmd0aCI6IDMwMC4wMDAwMCwgCiJwb2ludHMiOiBbWyAwLjAwMDAwICwgMS4wMDAwMF0sIFsg +MS4wMDAwMCAsIDEuMDAwMDBdXX0sIAoiZmlsdGVyIjogewoiZW5hYmxlZCI6IGZhbHNlLCAKInR5 +cGUiOiAwLCAKImN1dG9mZiI6IDIwMC4wMCwgCiJmYWN0b3IiOiAxMC4wMCwgCiJjdXRvZmZfZW52 +IjogW1sgMC4wMDAwMCAsIDEuMDAwMDBdLCBbIDEuMDAwMDAgLCAxLjAwMDAwXV0KfSwgCiJjb21w +cmVzc29yIjogewoiZW5hYmxlZCI6IGZhbHNlLCAKImF0dGFjayI6IDIuMDAwMDAsIAoicmVsZWFz +ZSI6IDAuMDEwMDAsIAoidGhyZXNob2xkIjogMC4wMDY0NiwgCiJyYXRpbyI6IDE5LjAwMDAwLCAK +ImtuZWUiOiAwLjAwNjQ2LCAKIm1ha2V1cCI6IDEuMDAwMDAKfSwgCiJkaXN0b3J0aW9uIjogewoi +ZW5hYmxlZCI6IHRydWUsIAoiaW5fbGltaXRlciI6IDAuMTA5NjUsIAoidm9sdW1lIjogMC42MTY2 +MCwgCiJkcml2ZSI6IDIuODE4MzgsIAoiZHJpdmVfZW52IjogWwpbIDAuMDAwMDAgLCAxLjAwMDAw +XSwgWyAwLjAyNTgxICwgMC41NzkxN10sIFsgMC4wNzc0MiAsIDAuMjAwMDBdLCBbIDAuMTk2MTMg +LCAwLjA1MDAwXSwgWyAwLjUwNDUyICwgMC4wMDAwMF1dLCAKInZvbHVtZV9lbnYiOiBbClsgMC4w +MDAwMCAsIDEuMDAwMDBdLCBbIDEuMDAwMDAgLCAxLjAwMDAwXV0KfQp9Cn0KXQp9Cgp9Cg=="""^^xsd:base64Binary + ] . + diff --git a/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/Deny-4.mid b/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/Deny-4.mid new file mode 100644 index 0000000..75fe62d Binary files /dev/null and b/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/Deny-4.mid differ diff --git a/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/Fridge-4.mid b/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/Fridge-4.mid new file mode 100644 index 0000000..9f04bed Binary files /dev/null and b/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/Fridge-4.mid differ diff --git a/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/Gunshot-10.mid b/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/Gunshot-10.mid new file mode 100644 index 0000000..2eddf93 Binary files /dev/null and b/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/Gunshot-10.mid differ diff --git a/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/Gunshot-11.mid b/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/Gunshot-11.mid new file mode 100644 index 0000000..d629d62 Binary files /dev/null and b/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/Gunshot-11.mid differ diff --git a/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/Gunshot-12.mid b/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/Gunshot-12.mid new file mode 100644 index 0000000..03671f9 Binary files /dev/null and b/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/Gunshot-12.mid differ diff --git a/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/Gunshot-13.mid b/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/Gunshot-13.mid new file mode 100644 index 0000000..e3959cf Binary files /dev/null and b/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/Gunshot-13.mid differ diff --git a/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/Gunshot-14.mid b/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/Gunshot-14.mid new file mode 100644 index 0000000..c640922 Binary files /dev/null and b/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/Gunshot-14.mid differ diff --git a/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/Gunshot-9.mid b/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/Gunshot-9.mid new file mode 100644 index 0000000..ed28906 Binary files /dev/null and b/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/Gunshot-9.mid differ diff --git a/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/Hit Confirmation-10.mid b/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/Hit Confirmation-10.mid new file mode 100644 index 0000000..86d309f Binary files /dev/null and b/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/Hit Confirmation-10.mid differ diff --git a/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/Hit Confirmation-11.mid b/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/Hit Confirmation-11.mid new file mode 100644 index 0000000..901cbb8 Binary files /dev/null and b/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/Hit Confirmation-11.mid differ diff --git a/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/Hit Confirmation-12.mid b/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/Hit Confirmation-12.mid new file mode 100644 index 0000000..2bc3c36 Binary files /dev/null and b/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/Hit Confirmation-12.mid differ diff --git a/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/Hit Confirmation-6.mid b/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/Hit Confirmation-6.mid new file mode 100644 index 0000000..48c5d20 Binary files /dev/null and b/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/Hit Confirmation-6.mid differ diff --git a/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/Hit Confirmation-7.mid b/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/Hit Confirmation-7.mid new file mode 100644 index 0000000..48c5d20 Binary files /dev/null and b/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/Hit Confirmation-7.mid differ diff --git a/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/Humming Pipes-4.mid b/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/Humming Pipes-4.mid new file mode 100644 index 0000000..f31bace Binary files /dev/null and b/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/Humming Pipes-4.mid differ diff --git a/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/recorder:Vitalium 1-14.mid b/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/recorder:Vitalium 1-14.mid new file mode 100644 index 0000000..5b4e6b0 Binary files /dev/null and b/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/recorder:Vitalium 1-14.mid differ diff --git a/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/recorder:Vitalium 1-15.mid b/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/recorder:Vitalium 1-15.mid new file mode 100644 index 0000000..257ac54 Binary files /dev/null and b/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/recorder:Vitalium 1-15.mid differ diff --git a/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/recorder:Vitalium 1-16.mid b/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/recorder:Vitalium 1-16.mid new file mode 100644 index 0000000..ba7c994 Binary files /dev/null and b/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/recorder:Vitalium 1-16.mid differ diff --git a/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/recorder:Vitalium 1-17.mid b/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/recorder:Vitalium 1-17.mid new file mode 100644 index 0000000..f2f5322 Binary files /dev/null and b/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/recorder:Vitalium 1-17.mid differ diff --git a/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/recorder:Vitalium 1-6.mid b/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/recorder:Vitalium 1-6.mid new file mode 100644 index 0000000..5610f26 Binary files /dev/null and b/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/recorder:Vitalium 1-6.mid differ diff --git a/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/recorder:Vitalium 1-7.mid b/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/recorder:Vitalium 1-7.mid new file mode 100644 index 0000000..f51e92b Binary files /dev/null and b/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/recorder:Vitalium 1-7.mid differ diff --git a/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/recorder:Vitalium 1-9.mid b/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/recorder:Vitalium 1-9.mid new file mode 100644 index 0000000..63aa053 Binary files /dev/null and b/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/midifiles/recorder:Vitalium 1-9.mid differ diff --git a/Game/Assets/HUD/HUD.tscn b/Game/Assets/HUD/HUD.tscn index 7c9d0f2..5fb22b1 100644 --- a/Game/Assets/HUD/HUD.tscn +++ b/Game/Assets/HUD/HUD.tscn @@ -3,9 +3,9 @@ [ext_resource type="Texture2D" uid="uid://blnjjtjifk22i" path="res://Assets/HUD/Vignette.png" id="1"] [ext_resource type="Script" path="res://Assets/HUD/HUD.gd" id="1_wc430"] [ext_resource type="Texture2D" uid="uid://cvckx0ssydl4d" path="res://Assets/HUD/Crosshair.png" id="2"] -[ext_resource type="AudioStream" uid="uid://bomutmdekfv3m" path="res://Assets/SFX/UI_Confirm_Kill.wav" id="3"] -[ext_resource type="AudioStream" uid="uid://184gasqdlb20" path="res://Assets/SFX/UI_Confirm_Hit.wav" id="4"] +[ext_resource type="AudioStream" uid="uid://dfcyohpsqvri1" path="res://Assets/SFX/HUD_Confirm_Hit.wav" id="4_llqcq"] [ext_resource type="Script" path="res://Assets/HUD/Crosshair.gd" id="5"] +[ext_resource type="AudioStream" uid="uid://bllgajqussdi5" path="res://Assets/SFX/HUD_Confirm_Kill.wav" id="5_hh74r"] [ext_resource type="Script" path="res://Assets/HUD/Chat.gd" id="6"] [ext_resource type="Theme" uid="uid://ddtu7o1dbp0s8" path="res://Assets/HUD/Theme.tres" id="7"] @@ -41,7 +41,7 @@ tracks/0/keys = { "values": [Color(1, 0.716667, 0, 1), Color(1, 0.716667, 0, 1), Color(1, 1, 1, 1)] } tracks/1/type = "audio" -tracks/1/path = NodePath("Hit_Confirmation") +tracks/1/path = NodePath("ConfirmSound") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false @@ -50,7 +50,7 @@ tracks/1/keys = { "clips": [{ "end_offset": 0.0, "start_offset": 0.0, -"stream": ExtResource( "4" ) +"stream": ExtResource( "4_llqcq" ) }], "times": PackedFloat32Array(0) } @@ -71,7 +71,7 @@ tracks/0/keys = { "values": [Color(1, 0.0532926, 0, 1), Color(1, 0.0532926, 0, 1), Color(1, 1, 1, 1)] } tracks/1/type = "audio" -tracks/1/path = NodePath("Hit_Confirmation") +tracks/1/path = NodePath("ConfirmSound") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false @@ -80,7 +80,7 @@ tracks/1/keys = { "clips": [{ "end_offset": 0.0, "start_offset": 0.0, -"stream": ExtResource( "3" ) +"stream": ExtResource( "5_hh74r" ) }], "times": PackedFloat32Array(0) } @@ -131,8 +131,8 @@ anims/Kill = SubResource( "3" ) blend_times = [] script = null -[node name="Hit_Confirmation" type="AudioStreamPlayer" parent="Crosshair"] -stream = ExtResource( "3" ) +[node name="ConfirmSound" type="AudioStreamPlayer" parent="Crosshair"] +stream = ExtResource( "4_llqcq" ) script = null [node name="Vignette" type="TextureRect" parent="."] diff --git a/Game/Assets/HUD/HUD_Confirm_Hit.wav b/Game/Assets/HUD/HUD_Confirm_Hit.wav new file mode 100644 index 0000000..07bf078 --- /dev/null +++ b/Game/Assets/HUD/HUD_Confirm_Hit.wav @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:26e685d549a0eb19b24737bd94db33c5005c01e4eca6c6e020b90f824a164889 +size 34400 diff --git a/Game/Assets/HUD/HUD_Confirm_Hit.wav.import b/Game/Assets/HUD/HUD_Confirm_Hit.wav.import new file mode 100644 index 0000000..c07873a --- /dev/null +++ b/Game/Assets/HUD/HUD_Confirm_Hit.wav.import @@ -0,0 +1,22 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +uid="uid://vye5wmlmmiyv" +path="res://.godot/imported/HUD_Confirm_Hit.wav-47fce3183fa4431d7561161472c788e2.sample" + +[deps] + +source_file="res://Assets/HUD/HUD_Confirm_Hit.wav" +dest_files=["res://.godot/imported/HUD_Confirm_Hit.wav-47fce3183fa4431d7561161472c788e2.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop=false +compress/mode=0 diff --git a/Game/Assets/SFX/HUD_Confirm_Hit.wav.import b/Game/Assets/SFX/HUD_Confirm_Hit.wav.import new file mode 100644 index 0000000..3c1d9a4 --- /dev/null +++ b/Game/Assets/SFX/HUD_Confirm_Hit.wav.import @@ -0,0 +1,22 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +uid="uid://dfcyohpsqvri1" +path="res://.godot/imported/HUD_Confirm_Hit.wav-371beea3bbb1d79a064026969dcb7183.sample" + +[deps] + +source_file="res://Assets/SFX/HUD_Confirm_Hit.wav" +dest_files=["res://.godot/imported/HUD_Confirm_Hit.wav-371beea3bbb1d79a064026969dcb7183.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop=false +compress/mode=0 diff --git a/Game/Assets/SFX/HUD_Confirm_Kill.wav.import b/Game/Assets/SFX/HUD_Confirm_Kill.wav.import new file mode 100644 index 0000000..91bb81b --- /dev/null +++ b/Game/Assets/SFX/HUD_Confirm_Kill.wav.import @@ -0,0 +1,22 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +uid="uid://bllgajqussdi5" +path="res://.godot/imported/HUD_Confirm_Kill.wav-f56e4d80a406d3b2a1ae9b154380e504.sample" + +[deps] + +source_file="res://Assets/SFX/HUD_Confirm_Kill.wav" +dest_files=["res://.godot/imported/HUD_Confirm_Kill.wav-f56e4d80a406d3b2a1ae9b154380e504.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop=false +compress/mode=0 diff --git a/Game/Assets/SFX/Player_Death_01.wav.import b/Game/Assets/SFX/Player_Death_01.wav.import new file mode 100644 index 0000000..8891274 --- /dev/null +++ b/Game/Assets/SFX/Player_Death_01.wav.import @@ -0,0 +1,22 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +uid="uid://xv1jp0gql8tc" +path="res://.godot/imported/Player_Death_01.wav-87a174af2abe5e7470f5f512993dd266.sample" + +[deps] + +source_file="res://Assets/SFX/Player_Death_01.wav" +dest_files=["res://.godot/imported/Player_Death_01.wav-87a174af2abe5e7470f5f512993dd266.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop=false +compress/mode=0 diff --git a/Game/Assets/SFX/Player_Death_02.wav.import b/Game/Assets/SFX/Player_Death_02.wav.import new file mode 100644 index 0000000..c3ca36c --- /dev/null +++ b/Game/Assets/SFX/Player_Death_02.wav.import @@ -0,0 +1,22 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +uid="uid://b8ek5d73ugh3u" +path="res://.godot/imported/Player_Death_02.wav-10df0d8ab16fbbfb7ae51a0e76da4072.sample" + +[deps] + +source_file="res://Assets/SFX/Player_Death_02.wav" +dest_files=["res://.godot/imported/Player_Death_02.wav-10df0d8ab16fbbfb7ae51a0e76da4072.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop=false +compress/mode=0 diff --git a/Game/Assets/SFX/Player_Fall_Concrete_01.wav.import b/Game/Assets/SFX/Player_Fall_Concrete_01.wav.import new file mode 100644 index 0000000..d46d203 --- /dev/null +++ b/Game/Assets/SFX/Player_Fall_Concrete_01.wav.import @@ -0,0 +1,22 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +uid="uid://p6883v3r04fg" +path="res://.godot/imported/Player_Fall_Concrete_01.wav-c2b62dc0c1ef08a3f6526a52b541e9a4.sample" + +[deps] + +source_file="res://Assets/SFX/Player_Fall_Concrete_01.wav" +dest_files=["res://.godot/imported/Player_Fall_Concrete_01.wav-c2b62dc0c1ef08a3f6526a52b541e9a4.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop=false +compress/mode=0 diff --git a/Game/Assets/SFX/Player_Jump_01.wav.import b/Game/Assets/SFX/Player_Jump_01.wav.import new file mode 100644 index 0000000..b247761 --- /dev/null +++ b/Game/Assets/SFX/Player_Jump_01.wav.import @@ -0,0 +1,22 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +uid="uid://p6xanbonv1qh" +path="res://.godot/imported/Player_Jump_01.wav-bb1c23a090b0cf01064ad0b251a011a0.sample" + +[deps] + +source_file="res://Assets/SFX/Player_Jump_01.wav" +dest_files=["res://.godot/imported/Player_Jump_01.wav-bb1c23a090b0cf01064ad0b251a011a0.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop=false +compress/mode=0 diff --git a/Game/Assets/SFX/Player_Jump_02.wav.import b/Game/Assets/SFX/Player_Jump_02.wav.import new file mode 100644 index 0000000..0b4861a --- /dev/null +++ b/Game/Assets/SFX/Player_Jump_02.wav.import @@ -0,0 +1,22 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +uid="uid://dpxtkvkdj2ri3" +path="res://.godot/imported/Player_Jump_02.wav-26df6dc0847798f6543d96029adb568e.sample" + +[deps] + +source_file="res://Assets/SFX/Player_Jump_02.wav" +dest_files=["res://.godot/imported/Player_Jump_02.wav-26df6dc0847798f6543d96029adb568e.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop=false +compress/mode=0 diff --git a/Game/Assets/SFX/Player_Land_01.wav.import b/Game/Assets/SFX/Player_Land_01.wav.import new file mode 100644 index 0000000..b2a055f --- /dev/null +++ b/Game/Assets/SFX/Player_Land_01.wav.import @@ -0,0 +1,22 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +uid="uid://b2vgruyk0hae" +path="res://.godot/imported/Player_Land_01.wav-b779023c9de2984e3f46472107cc062d.sample" + +[deps] + +source_file="res://Assets/SFX/Player_Land_01.wav" +dest_files=["res://.godot/imported/Player_Land_01.wav-b779023c9de2984e3f46472107cc062d.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop=false +compress/mode=0 diff --git a/Game/Assets/SFX/Player_Pain_01.wav.import b/Game/Assets/SFX/Player_Pain_01.wav.import new file mode 100644 index 0000000..23b20f9 --- /dev/null +++ b/Game/Assets/SFX/Player_Pain_01.wav.import @@ -0,0 +1,22 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +uid="uid://dnffb1xcdi2u5" +path="res://.godot/imported/Player_Pain_01.wav-ce8e005ecef3d5b1d369718dc815a85c.sample" + +[deps] + +source_file="res://Assets/SFX/Player_Pain_01.wav" +dest_files=["res://.godot/imported/Player_Pain_01.wav-ce8e005ecef3d5b1d369718dc815a85c.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop=false +compress/mode=0 diff --git a/Game/Assets/SFX/Player_Pain_02.wav.import b/Game/Assets/SFX/Player_Pain_02.wav.import new file mode 100644 index 0000000..8e7ebf1 --- /dev/null +++ b/Game/Assets/SFX/Player_Pain_02.wav.import @@ -0,0 +1,22 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +uid="uid://gqypp5xk2ka7" +path="res://.godot/imported/Player_Pain_02.wav-e2f7df0b417bfc94c0c92fb7798e8963.sample" + +[deps] + +source_file="res://Assets/SFX/Player_Pain_02.wav" +dest_files=["res://.godot/imported/Player_Pain_02.wav-e2f7df0b417bfc94c0c92fb7798e8963.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop=false +compress/mode=0 diff --git a/Game/Assets/SFX/Player_Pain_03.wav.import b/Game/Assets/SFX/Player_Pain_03.wav.import new file mode 100644 index 0000000..0e91d75 --- /dev/null +++ b/Game/Assets/SFX/Player_Pain_03.wav.import @@ -0,0 +1,22 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +uid="uid://ddj28v4w4whkg" +path="res://.godot/imported/Player_Pain_03.wav-a19ac8c0a5b3a4ba15c2d0bf06efe051.sample" + +[deps] + +source_file="res://Assets/SFX/Player_Pain_03.wav" +dest_files=["res://.godot/imported/Player_Pain_03.wav-a19ac8c0a5b3a4ba15c2d0bf06efe051.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop=false +compress/mode=0 diff --git a/Game/Assets/SFX/Player_Step_Concrete_01.wav.import b/Game/Assets/SFX/Player_Step_Concrete_01.wav.import new file mode 100644 index 0000000..18df3b3 --- /dev/null +++ b/Game/Assets/SFX/Player_Step_Concrete_01.wav.import @@ -0,0 +1,22 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +uid="uid://l1df0rv6b5o8" +path="res://.godot/imported/Player_Step_Concrete_01.wav-f658793bd26e62d654fb0bd32f280a71.sample" + +[deps] + +source_file="res://Assets/SFX/Player_Step_Concrete_01.wav" +dest_files=["res://.godot/imported/Player_Step_Concrete_01.wav-f658793bd26e62d654fb0bd32f280a71.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop=false +compress/mode=0 diff --git a/Game/Assets/SFX/Player_Step_Concrete_02.wav.import b/Game/Assets/SFX/Player_Step_Concrete_02.wav.import new file mode 100644 index 0000000..e876af0 --- /dev/null +++ b/Game/Assets/SFX/Player_Step_Concrete_02.wav.import @@ -0,0 +1,22 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +uid="uid://bhoxtfw135wrj" +path="res://.godot/imported/Player_Step_Concrete_02.wav-fddc65f40c8a3e37c4f134422506410f.sample" + +[deps] + +source_file="res://Assets/SFX/Player_Step_Concrete_02.wav" +dest_files=["res://.godot/imported/Player_Step_Concrete_02.wav-fddc65f40c8a3e37c4f134422506410f.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop=false +compress/mode=0 diff --git a/Game/Assets/SFX/Player_Step_Concrete_03.wav.import b/Game/Assets/SFX/Player_Step_Concrete_03.wav.import new file mode 100644 index 0000000..a3de68b --- /dev/null +++ b/Game/Assets/SFX/Player_Step_Concrete_03.wav.import @@ -0,0 +1,22 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +uid="uid://dwuxu2fwi6euc" +path="res://.godot/imported/Player_Step_Concrete_03.wav-5155f0f7ce1b59e6acc7a7387879f735.sample" + +[deps] + +source_file="res://Assets/SFX/Player_Step_Concrete_03.wav" +dest_files=["res://.godot/imported/Player_Step_Concrete_03.wav-5155f0f7ce1b59e6acc7a7387879f735.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop=false +compress/mode=0 diff --git a/Game/Assets/SFX/Player_Step_Concrete_04.wav.import b/Game/Assets/SFX/Player_Step_Concrete_04.wav.import new file mode 100644 index 0000000..0041ea3 --- /dev/null +++ b/Game/Assets/SFX/Player_Step_Concrete_04.wav.import @@ -0,0 +1,22 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +uid="uid://dddexlxa0h6qb" +path="res://.godot/imported/Player_Step_Concrete_04.wav-85a437e20753f858258846db2c9c5d78.sample" + +[deps] + +source_file="res://Assets/SFX/Player_Step_Concrete_04.wav" +dest_files=["res://.godot/imported/Player_Step_Concrete_04.wav-85a437e20753f858258846db2c9c5d78.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop=false +compress/mode=0 diff --git a/Game/Assets/SFX/Weapons_BulletFlyBy_01.wav.import b/Game/Assets/SFX/Weapons_BulletFlyBy_01.wav.import new file mode 100644 index 0000000..0ebabf7 --- /dev/null +++ b/Game/Assets/SFX/Weapons_BulletFlyBy_01.wav.import @@ -0,0 +1,22 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +uid="uid://dlbnvd5ypkwor" +path="res://.godot/imported/Weapons_BulletFlyBy_01.wav-0749dec2c54b57e7b4e124e41d45ccd9.sample" + +[deps] + +source_file="res://Assets/SFX/Weapons_BulletFlyBy_01.wav" +dest_files=["res://.godot/imported/Weapons_BulletFlyBy_01.wav-0749dec2c54b57e7b4e124e41d45ccd9.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop=false +compress/mode=0 diff --git a/Game/Assets/SFX/Weapons_BulletFlyBy_02.wav.import b/Game/Assets/SFX/Weapons_BulletFlyBy_02.wav.import new file mode 100644 index 0000000..dd68b57 --- /dev/null +++ b/Game/Assets/SFX/Weapons_BulletFlyBy_02.wav.import @@ -0,0 +1,22 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +uid="uid://ccg0kgl6cq8wq" +path="res://.godot/imported/Weapons_BulletFlyBy_02.wav-e897d82d2952cda10f05665190050fd1.sample" + +[deps] + +source_file="res://Assets/SFX/Weapons_BulletFlyBy_02.wav" +dest_files=["res://.godot/imported/Weapons_BulletFlyBy_02.wav-e897d82d2952cda10f05665190050fd1.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop=false +compress/mode=0 diff --git a/Game/Assets/SFX/Weapons_BulletFlyBy_03.wav.import b/Game/Assets/SFX/Weapons_BulletFlyBy_03.wav.import new file mode 100644 index 0000000..d69e0a0 --- /dev/null +++ b/Game/Assets/SFX/Weapons_BulletFlyBy_03.wav.import @@ -0,0 +1,22 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +uid="uid://cp3mhtlpqbi3u" +path="res://.godot/imported/Weapons_BulletFlyBy_03.wav-5412b629630b69d92185bfa262e698e2.sample" + +[deps] + +source_file="res://Assets/SFX/Weapons_BulletFlyBy_03.wav" +dest_files=["res://.godot/imported/Weapons_BulletFlyBy_03.wav-5412b629630b69d92185bfa262e698e2.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop=false +compress/mode=0 diff --git a/Game/Assets/SFX/Weapons_BulletFlyBy_04.wav.import b/Game/Assets/SFX/Weapons_BulletFlyBy_04.wav.import new file mode 100644 index 0000000..33f0f50 --- /dev/null +++ b/Game/Assets/SFX/Weapons_BulletFlyBy_04.wav.import @@ -0,0 +1,22 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +uid="uid://6kwhhfwc4fy6" +path="res://.godot/imported/Weapons_BulletFlyBy_04.wav-b3e7c8d202b80e9bd53dd7fce4bd0270.sample" + +[deps] + +source_file="res://Assets/SFX/Weapons_BulletFlyBy_04.wav" +dest_files=["res://.godot/imported/Weapons_BulletFlyBy_04.wav-b3e7c8d202b80e9bd53dd7fce4bd0270.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop=false +compress/mode=0 diff --git a/Game/Assets/SFX/Weapons_BulletFlyBy_05.wav.import b/Game/Assets/SFX/Weapons_BulletFlyBy_05.wav.import new file mode 100644 index 0000000..ac3a2bd --- /dev/null +++ b/Game/Assets/SFX/Weapons_BulletFlyBy_05.wav.import @@ -0,0 +1,22 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +uid="uid://blbt1qsx3pkhh" +path="res://.godot/imported/Weapons_BulletFlyBy_05.wav-63f60ce2db5f73a18d4992acc8f4ac6b.sample" + +[deps] + +source_file="res://Assets/SFX/Weapons_BulletFlyBy_05.wav" +dest_files=["res://.godot/imported/Weapons_BulletFlyBy_05.wav-63f60ce2db5f73a18d4992acc8f4ac6b.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop=false +compress/mode=0 diff --git a/Game/Assets/SFX/Weapons_BulletFlyBy_06.wav.import b/Game/Assets/SFX/Weapons_BulletFlyBy_06.wav.import new file mode 100644 index 0000000..58c28b4 --- /dev/null +++ b/Game/Assets/SFX/Weapons_BulletFlyBy_06.wav.import @@ -0,0 +1,22 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +uid="uid://byga60ybd2prx" +path="res://.godot/imported/Weapons_BulletFlyBy_06.wav-0f183bf242b2b8ea5f44d0ae06e77cc6.sample" + +[deps] + +source_file="res://Assets/SFX/Weapons_BulletFlyBy_06.wav" +dest_files=["res://.godot/imported/Weapons_BulletFlyBy_06.wav-0f183bf242b2b8ea5f44d0ae06e77cc6.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop=false +compress/mode=0 diff --git a/Game/Assets/SFX/Weapons_BulletFlyBy_07.wav.import b/Game/Assets/SFX/Weapons_BulletFlyBy_07.wav.import new file mode 100644 index 0000000..0d260f4 --- /dev/null +++ b/Game/Assets/SFX/Weapons_BulletFlyBy_07.wav.import @@ -0,0 +1,22 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +uid="uid://baog7oxjincev" +path="res://.godot/imported/Weapons_BulletFlyBy_07.wav-c402ed4d500d0d8400ec70f56eb11d97.sample" + +[deps] + +source_file="res://Assets/SFX/Weapons_BulletFlyBy_07.wav" +dest_files=["res://.godot/imported/Weapons_BulletFlyBy_07.wav-c402ed4d500d0d8400ec70f56eb11d97.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop=false +compress/mode=0 diff --git a/Game/Assets/SFX/Weapons_BulletHitPlayer_01.wav.import b/Game/Assets/SFX/Weapons_BulletHitPlayer_01.wav.import new file mode 100644 index 0000000..12a66c6 --- /dev/null +++ b/Game/Assets/SFX/Weapons_BulletHitPlayer_01.wav.import @@ -0,0 +1,22 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +uid="uid://jimj50xmfbts" +path="res://.godot/imported/Weapons_BulletHitPlayer_01.wav-94744a4bb82594779e9a5bf72ba16b68.sample" + +[deps] + +source_file="res://Assets/SFX/Weapons_BulletHitPlayer_01.wav" +dest_files=["res://.godot/imported/Weapons_BulletHitPlayer_01.wav-94744a4bb82594779e9a5bf72ba16b68.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop=false +compress/mode=0 diff --git a/Game/Assets/SFX/Weapons_BulletHitPlayer_02.wav.import b/Game/Assets/SFX/Weapons_BulletHitPlayer_02.wav.import new file mode 100644 index 0000000..390ca5f --- /dev/null +++ b/Game/Assets/SFX/Weapons_BulletHitPlayer_02.wav.import @@ -0,0 +1,22 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +uid="uid://coi8eebbe50gt" +path="res://.godot/imported/Weapons_BulletHitPlayer_02.wav-5a38f542b3e2e682e583ff2e9617f7f4.sample" + +[deps] + +source_file="res://Assets/SFX/Weapons_BulletHitPlayer_02.wav" +dest_files=["res://.godot/imported/Weapons_BulletHitPlayer_02.wav-5a38f542b3e2e682e583ff2e9617f7f4.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop=false +compress/mode=0 diff --git a/Game/Assets/SFX/Weapons_BulletHitPlayer_03.wav.import b/Game/Assets/SFX/Weapons_BulletHitPlayer_03.wav.import new file mode 100644 index 0000000..31244ff --- /dev/null +++ b/Game/Assets/SFX/Weapons_BulletHitPlayer_03.wav.import @@ -0,0 +1,22 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +uid="uid://db3sxtywh3g5c" +path="res://.godot/imported/Weapons_BulletHitPlayer_03.wav-fec6e8c32d2ad633ce90fac39bc5f94a.sample" + +[deps] + +source_file="res://Assets/SFX/Weapons_BulletHitPlayer_03.wav" +dest_files=["res://.godot/imported/Weapons_BulletHitPlayer_03.wav-fec6e8c32d2ad633ce90fac39bc5f94a.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop=false +compress/mode=0 diff --git a/Game/Assets/SFX/Weapons_BulletHitPlayer_04.wav.import b/Game/Assets/SFX/Weapons_BulletHitPlayer_04.wav.import new file mode 100644 index 0000000..dfed53c --- /dev/null +++ b/Game/Assets/SFX/Weapons_BulletHitPlayer_04.wav.import @@ -0,0 +1,22 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +uid="uid://cerl2mptqx6i8" +path="res://.godot/imported/Weapons_BulletHitPlayer_04.wav-8e54db6c8a72ea74fd238fe59762a255.sample" + +[deps] + +source_file="res://Assets/SFX/Weapons_BulletHitPlayer_04.wav" +dest_files=["res://.godot/imported/Weapons_BulletHitPlayer_04.wav-8e54db6c8a72ea74fd238fe59762a255.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop=false +compress/mode=0 diff --git a/Game/Assets/SFX/Weapons_BulletHitPlayer_05.wav.import b/Game/Assets/SFX/Weapons_BulletHitPlayer_05.wav.import new file mode 100644 index 0000000..71a272e --- /dev/null +++ b/Game/Assets/SFX/Weapons_BulletHitPlayer_05.wav.import @@ -0,0 +1,22 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +uid="uid://cfvg7h6biunh7" +path="res://.godot/imported/Weapons_BulletHitPlayer_05.wav-3bd4fba9fc1947382377d10876c0f76f.sample" + +[deps] + +source_file="res://Assets/SFX/Weapons_BulletHitPlayer_05.wav" +dest_files=["res://.godot/imported/Weapons_BulletHitPlayer_05.wav-3bd4fba9fc1947382377d10876c0f76f.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop=false +compress/mode=0 diff --git a/Game/Assets/SFX/Weapons_BulletHitPlayer_06.wav.import b/Game/Assets/SFX/Weapons_BulletHitPlayer_06.wav.import new file mode 100644 index 0000000..d2f20d8 --- /dev/null +++ b/Game/Assets/SFX/Weapons_BulletHitPlayer_06.wav.import @@ -0,0 +1,22 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +uid="uid://b51db4dhfihvh" +path="res://.godot/imported/Weapons_BulletHitPlayer_06.wav-8ba63e91ae8550adc68b5bc3bd062366.sample" + +[deps] + +source_file="res://Assets/SFX/Weapons_BulletHitPlayer_06.wav" +dest_files=["res://.godot/imported/Weapons_BulletHitPlayer_06.wav-8ba63e91ae8550adc68b5bc3bd062366.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop=false +compress/mode=0 diff --git a/Game/Assets/SFX/Weapons_BulletHitPlayer_07.wav.import b/Game/Assets/SFX/Weapons_BulletHitPlayer_07.wav.import new file mode 100644 index 0000000..321c618 --- /dev/null +++ b/Game/Assets/SFX/Weapons_BulletHitPlayer_07.wav.import @@ -0,0 +1,22 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +uid="uid://b2y5x37mk26nl" +path="res://.godot/imported/Weapons_BulletHitPlayer_07.wav-256b3524908f2d80aa15902324b08113.sample" + +[deps] + +source_file="res://Assets/SFX/Weapons_BulletHitPlayer_07.wav" +dest_files=["res://.godot/imported/Weapons_BulletHitPlayer_07.wav-256b3524908f2d80aa15902324b08113.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop=false +compress/mode=0 diff --git a/Game/Assets/SFX/Weapons_BulletHitWall_01.wav.import b/Game/Assets/SFX/Weapons_BulletHitWall_01.wav.import new file mode 100644 index 0000000..695709d --- /dev/null +++ b/Game/Assets/SFX/Weapons_BulletHitWall_01.wav.import @@ -0,0 +1,22 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +uid="uid://b0bgesopiwluk" +path="res://.godot/imported/Weapons_BulletHitWall_01.wav-7ff5bfc4b078a79be0833c23cbfa80ad.sample" + +[deps] + +source_file="res://Assets/SFX/Weapons_BulletHitWall_01.wav" +dest_files=["res://.godot/imported/Weapons_BulletHitWall_01.wav-7ff5bfc4b078a79be0833c23cbfa80ad.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop=false +compress/mode=0 diff --git a/Game/Assets/SFX/Weapons_BulletHitWall_02.wav.import b/Game/Assets/SFX/Weapons_BulletHitWall_02.wav.import new file mode 100644 index 0000000..2ba69e1 --- /dev/null +++ b/Game/Assets/SFX/Weapons_BulletHitWall_02.wav.import @@ -0,0 +1,22 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +uid="uid://c847pi2pieg25" +path="res://.godot/imported/Weapons_BulletHitWall_02.wav-e8395632d62ce5a36fd272eb75076265.sample" + +[deps] + +source_file="res://Assets/SFX/Weapons_BulletHitWall_02.wav" +dest_files=["res://.godot/imported/Weapons_BulletHitWall_02.wav-e8395632d62ce5a36fd272eb75076265.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop=false +compress/mode=0 diff --git a/Game/Assets/SFX/Weapons_BulletHitWall_03.wav.import b/Game/Assets/SFX/Weapons_BulletHitWall_03.wav.import new file mode 100644 index 0000000..60039bb --- /dev/null +++ b/Game/Assets/SFX/Weapons_BulletHitWall_03.wav.import @@ -0,0 +1,22 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +uid="uid://ciq7pskr6kscx" +path="res://.godot/imported/Weapons_BulletHitWall_03.wav-03a45740eaf6dc46d4b71a91670bf8ab.sample" + +[deps] + +source_file="res://Assets/SFX/Weapons_BulletHitWall_03.wav" +dest_files=["res://.godot/imported/Weapons_BulletHitWall_03.wav-03a45740eaf6dc46d4b71a91670bf8ab.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop=false +compress/mode=0 diff --git a/Game/Assets/SFX/Weapons_BulletHitWall_04.wav.import b/Game/Assets/SFX/Weapons_BulletHitWall_04.wav.import new file mode 100644 index 0000000..21a97cb --- /dev/null +++ b/Game/Assets/SFX/Weapons_BulletHitWall_04.wav.import @@ -0,0 +1,22 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +uid="uid://ne5o5ltqlhah" +path="res://.godot/imported/Weapons_BulletHitWall_04.wav-f566e7932ae128569e1b70cd99811a61.sample" + +[deps] + +source_file="res://Assets/SFX/Weapons_BulletHitWall_04.wav" +dest_files=["res://.godot/imported/Weapons_BulletHitWall_04.wav-f566e7932ae128569e1b70cd99811a61.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop=false +compress/mode=0 diff --git a/Game/Assets/SFX/Weapons_BulletHitWall_05.wav.import b/Game/Assets/SFX/Weapons_BulletHitWall_05.wav.import new file mode 100644 index 0000000..313873a --- /dev/null +++ b/Game/Assets/SFX/Weapons_BulletHitWall_05.wav.import @@ -0,0 +1,22 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +uid="uid://e6h2bvb51xun" +path="res://.godot/imported/Weapons_BulletHitWall_05.wav-b57c051df715ebf40723471f675229f0.sample" + +[deps] + +source_file="res://Assets/SFX/Weapons_BulletHitWall_05.wav" +dest_files=["res://.godot/imported/Weapons_BulletHitWall_05.wav-b57c051df715ebf40723471f675229f0.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop=false +compress/mode=0 diff --git a/Game/Assets/SFX/Weapons_BulletHitWall_06.wav.import b/Game/Assets/SFX/Weapons_BulletHitWall_06.wav.import new file mode 100644 index 0000000..5a02c31 --- /dev/null +++ b/Game/Assets/SFX/Weapons_BulletHitWall_06.wav.import @@ -0,0 +1,22 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +uid="uid://br4lxbc2wmeo1" +path="res://.godot/imported/Weapons_BulletHitWall_06.wav-7c4c9b2430d8148ac5020dd2aef4261b.sample" + +[deps] + +source_file="res://Assets/SFX/Weapons_BulletHitWall_06.wav" +dest_files=["res://.godot/imported/Weapons_BulletHitWall_06.wav-7c4c9b2430d8148ac5020dd2aef4261b.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop=false +compress/mode=0 diff --git a/Game/Assets/SFX/Weapons_BulletHitWall_07.wav.import b/Game/Assets/SFX/Weapons_BulletHitWall_07.wav.import new file mode 100644 index 0000000..b2348bc --- /dev/null +++ b/Game/Assets/SFX/Weapons_BulletHitWall_07.wav.import @@ -0,0 +1,22 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +uid="uid://edgt4laor2xy" +path="res://.godot/imported/Weapons_BulletHitWall_07.wav-668321243c234aebc0d0595486cdcda5.sample" + +[deps] + +source_file="res://Assets/SFX/Weapons_BulletHitWall_07.wav" +dest_files=["res://.godot/imported/Weapons_BulletHitWall_07.wav-668321243c234aebc0d0595486cdcda5.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop=false +compress/mode=0 diff --git a/Game/Assets/SFX/Weapons_Empty.wav.import b/Game/Assets/SFX/Weapons_Empty.wav.import new file mode 100644 index 0000000..9e8aa25 --- /dev/null +++ b/Game/Assets/SFX/Weapons_Empty.wav.import @@ -0,0 +1,22 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +uid="uid://de7yek7mvily0" +path="res://.godot/imported/Weapons_Empty.wav-1cfa1bb2f05ce504f7b6fd9c24fb59a3.sample" + +[deps] + +source_file="res://Assets/SFX/Weapons_Empty.wav" +dest_files=["res://.godot/imported/Weapons_Empty.wav-1cfa1bb2f05ce504f7b6fd9c24fb59a3.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop=false +compress/mode=0 diff --git a/Game/Assets/SFX/Weapons_Handgun_Casing.wav.import b/Game/Assets/SFX/Weapons_Handgun_Casing.wav.import new file mode 100644 index 0000000..6d16073 --- /dev/null +++ b/Game/Assets/SFX/Weapons_Handgun_Casing.wav.import @@ -0,0 +1,22 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +uid="uid://cgq2obcapwiqd" +path="res://.godot/imported/Weapons_Handgun_Casing.wav-2f1fcaf2cfe6f12ad4d90cbed8c811fd.sample" + +[deps] + +source_file="res://Assets/SFX/Weapons_Handgun_Casing.wav" +dest_files=["res://.godot/imported/Weapons_Handgun_Casing.wav-2f1fcaf2cfe6f12ad4d90cbed8c811fd.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop=false +compress/mode=0 diff --git a/Game/Assets/SFX/Weapons_Handgun_Reload.wav.import b/Game/Assets/SFX/Weapons_Handgun_Reload.wav.import new file mode 100644 index 0000000..3428b86 --- /dev/null +++ b/Game/Assets/SFX/Weapons_Handgun_Reload.wav.import @@ -0,0 +1,22 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +uid="uid://bpj267qcp3vbi" +path="res://.godot/imported/Weapons_Handgun_Reload.wav-d97b35907053d35b47cb5c7428a515b6.sample" + +[deps] + +source_file="res://Assets/SFX/Weapons_Handgun_Reload.wav" +dest_files=["res://.godot/imported/Weapons_Handgun_Reload.wav-d97b35907053d35b47cb5c7428a515b6.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop=false +compress/mode=0 diff --git a/Game/Assets/SFX/Weapons_Handgun_Shoot.wav.import b/Game/Assets/SFX/Weapons_Handgun_Shoot.wav.import new file mode 100644 index 0000000..b0e2930 --- /dev/null +++ b/Game/Assets/SFX/Weapons_Handgun_Shoot.wav.import @@ -0,0 +1,22 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +uid="uid://bqukgwtx4p87s" +path="res://.godot/imported/Weapons_Handgun_Shoot.wav-61f9e8a59777ae68c3be0fa2dbb5bd8e.sample" + +[deps] + +source_file="res://Assets/SFX/Weapons_Handgun_Shoot.wav" +dest_files=["res://.godot/imported/Weapons_Handgun_Shoot.wav-61f9e8a59777ae68c3be0fa2dbb5bd8e.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop=false +compress/mode=0 diff --git a/Game/Assets/Weapons/Weapon.gd b/Game/Assets/Weapons/Weapon.gd index 788d65b..b0cb77c 100644 --- a/Game/Assets/Weapons/Weapon.gd +++ b/Game/Assets/Weapons/Weapon.gd @@ -33,16 +33,18 @@ var impact_player = preload("res://Assets/Effects/ImpactBlood.tscn") if ray: # did we hit anything? if ray['collider'].has_method(&'damage'): - if get_tree().multiplayer.get_network_unique_id() == 1: # make sure this can only run on the server + if is_network_authority(): #get_tree().multiplayer.get_network_unique_id() == 1: # make sure this can only run on the server #print("SHOT HIT ", ray['collider']) - ray['collider'].damage(50) # apply damage + ray['collider'].damage(20) # apply damage if main.player_list.get(ray['collider'].get_network_authority()).health <= 0: # if he ded ray['collider'].die(self.get_network_authority()) main.player_list.players[player.get_network_authority()].score += 1 # give the killer a point main.rpc(&'player_list_update', main.player_list.get(player.get_network_authority()).serialize(), player.get_network_authority()) - + hud.get_node("Crosshair").kill() # update local HUD + else: + hud.get_node("Crosshair").hit() # boardcast the new health value to all peers main.rpc(&'player_list_update', main.player_list.get(ray['collider'].get_network_authority()).serialize(), ray['collider'].get_network_authority())