diff --git a/Game/Main.gd b/Game/Main.gd index a54389c..4fa426d 100644 --- a/Game/Main.gd +++ b/Game/Main.gd @@ -315,8 +315,6 @@ func create_player(pid: int, is_local:= false, respawn:= false) -> void: if not respawn: # first spawn new_info = PlayerInfo.new() # generate name, color etc - new_info.name = $GUI.settings["username"] - new_info.color = $GUI.settings["player color"] else: # respawn new_info = player_list.players[pid] # reuse previous name, color etc new_info.health = 100 # give the respawned player full health