From b9b004474c4760f76777831f14189072e9dfb251 Mon Sep 17 00:00:00 2001 From: unfa Date: Mon, 5 Apr 2021 04:36:33 +0200 Subject: [PATCH] Finally fixed the failed preload. It was a removed sound file. --- Game/Assets/Weapons/GrenadeLauncher/GrenadeLauncher.tscn | 2 +- Game/Classes/Player/Player.gd | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Game/Assets/Weapons/GrenadeLauncher/GrenadeLauncher.tscn b/Game/Assets/Weapons/GrenadeLauncher/GrenadeLauncher.tscn index 0ac7ab9..4444672 100644 --- a/Game/Assets/Weapons/GrenadeLauncher/GrenadeLauncher.tscn +++ b/Game/Assets/Weapons/GrenadeLauncher/GrenadeLauncher.tscn @@ -2,7 +2,7 @@ [ext_resource path="res://Assets/Weapons/GrenadeLauncher/GranadeLauncher.gltf" type="PackedScene" id=1] [ext_resource path="res://Classes/Weapon/Weapon.gd" type="Script" id=2] -[ext_resource path="res://Assets/Audio/SFX/Weapons_Handun_Shot.wav" type="AudioStream" id=3] +[ext_resource path="res://Assets/Audio/SFX/Weapons_Handun_Shot_01_A.wav" type="AudioStream" id=3] [ext_resource path="res://Assets/Effects/CircleSoft.svg" type="Texture" id=4] [ext_resource path="res://Assets/Audio/SFX/Weapons-Empty.wav" type="AudioStream" id=5] [ext_resource path="res://Assets/Audio/SFX/Weapons-Handgun-Reload.wav" type="AudioStream" id=6] diff --git a/Game/Classes/Player/Player.gd b/Game/Classes/Player/Player.gd index c97c0d5..f4a9cef 100644 --- a/Game/Classes/Player/Player.gd +++ b/Game/Classes/Player/Player.gd @@ -375,9 +375,9 @@ func _input(event): if event.is_action_pressed("WeaponReload"): reload() - if event.is_action_pressed("NextWeapon"): + if event.is_action_pressed("WeaponNext"): rpc("switch_to_next_weapon") - if event.is_action_pressed("PrevWeapon"): + if event.is_action_pressed("WeaponPrev"): rpc("switch_to_prev_weapon")