From d723d74fa71771487ae95d9965da57f503611cbc Mon Sep 17 00:00:00 2001 From: Jan Date: Sun, 14 Jun 2020 21:40:50 +0200 Subject: [PATCH] Changes to player spawning upon connection --- Game.gd | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/Game.gd b/Game.gd index fedf969..ca431aa 100644 --- a/Game.gd +++ b/Game.gd @@ -51,7 +51,7 @@ func get_players(): return $Players.get_children() remote func check_players(players): - for player in players: + for player in parse_json(players): if not $Players.has_node(player.name): $Players.add_child(player) @@ -63,7 +63,8 @@ func add_player(id): player.set_network_master(id) player.translation += Vector3(0.0, 3.0, 0.0) - rpc("check_players", get_players()) + var player_json = to_json(get_players()) + rpc("check_players", player_json) func on_peer_connected(id): print("Peer connected with id ", id)