unfa
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94695f99e4
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Basic Map template
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2021-12-06 22:36:19 +01:00 |
unfa
|
ba61405ca3
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Replaced ping implementaion with built-in. Improved connection status disaply.
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2021-11-28 19:16:46 +01:00 |
unfa
|
1566707420
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Updated Main and Crosshair
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2021-11-21 23:41:19 +01:00 |
unfa
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cec82c7738
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Improved players disconnecting from the game. Implemented network ping measurnment and FPS display.
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2021-10-24 20:17:19 +02:00 |
unfa
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6aef66c0a8
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Changed damage API. Added "bleeding eyes" effect to indicate damage.
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2021-10-14 23:59:39 +02:00 |
unfa
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c8bc8952fa
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Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
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2021-09-25 00:18:17 +02:00 |
unfa
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a0468884ed
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Deathmatch loop + groundwork for announcer
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2021-09-25 00:15:44 +02:00 |
Jan Heemstra
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d0cac2b0b7
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Added player profile menu
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2021-09-25 00:07:15 +02:00 |
unfa
|
17527f7c8d
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Added the KILL YOURSELF button for testing the Godot crashes
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2021-09-19 22:33:17 +02:00 |
unfa
|
428188488d
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Fixed AudioPlayer's file path parsing trouble. Twekaed sound playback parameters (volume, attenuation).
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2021-09-12 03:48:39 +02:00 |
unfa
|
9bb149e1e4
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Implemented a score table (accessible via TAB)
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2021-09-11 22:25:08 +02:00 |
unfa
|
3864e0a9fa
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Started workin on DM loop, removed garbage from muzzle flash.
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2021-09-11 21:31:38 +02:00 |
Jan Heemstra
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e4b4678235
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Merge
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2021-09-11 16:39:11 +02:00 |
Jan Heemstra
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90c9d6cbb4
|
Added slider menudata object
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2021-09-11 16:36:43 +02:00 |
unfa
|
bef8e92398
|
Implemented score, rank and lead/gap HUD display
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2021-09-11 16:35:37 +02:00 |
unfa
|
b59c8ed790
|
Added respawn countdown display and commited some updated scene formats
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2021-09-11 15:49:59 +02:00 |
Jan Heemstra
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4059c47c31
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Fixed crash when opening any menu
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2021-09-11 14:38:45 +02:00 |
unfa
|
68f50d1493
|
Renamed particle effects, added Gibs
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2021-09-08 23:25:52 +02:00 |
unfa
|
51ba264ee4
|
Fixed player capsule sizes. Commited some updated resuorce and scene files.
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2021-09-05 00:26:02 +02:00 |
unfa
|
cab608df5c
|
Started update to new netwroking code.
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2021-09-04 22:37:13 +02:00 |
unfa
|
740bd67fea
|
Fixed multiplied shooting
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2021-08-25 12:03:35 +02:00 |
unfa
|
49f4e7c70f
|
Added debug display to help figure out syncing player_info between peers
|
2021-08-22 01:20:07 +02:00 |
unfa
|
595ff48d05
|
Implemented shell casings. Laid groundwork for separating client/server functinality and to handle a server-side player list. Fixed vignette on at start. FIxed pause menu on after startign the game. Lowered visual detail.
|
2021-07-26 20:51:54 +02:00 |
unfa
|
7dfd455e2d
|
Moved UI assets to their own folder, updted the code for new version of Godot.
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2021-07-12 22:40:23 +02:00 |
unfa
|
79fd57c344
|
Removed GPU particles from Weapon.tscn due to them being broken in Godot at the time
|
2021-07-01 13:53:05 +02:00 |
unfa
|
651c582ce6
|
Basic movement sync. Replaced beer cans.
|
2021-06-14 14:22:40 +02:00 |
unfa
|
3401343dc4
|
Player spawning
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2021-06-09 19:41:52 +02:00 |
unfa
|
627d865d26
|
Almost working chat and basic networking test
|
2021-06-06 01:58:04 +02:00 |
unfa
|
9927ab2d6f
|
Refactored Main.gd a bit, moved HUD out of Level
|
2021-06-03 22:34:36 +02:00 |
Jan Heemstra
|
2f7cf0ef81
|
Implemented menu browsing
|
2021-06-02 23:32:07 +02:00 |
unfa
|
2ef705c4fd
|
Fixed Vignette (but still crashes GPU), fixed camera fov on zoom
|
2021-05-22 18:52:29 +02:00 |
unfa
|
860478b09c
|
Implemented camera zooming (Z key). Added vignette but it crashes GPU.
|
2021-05-22 18:08:26 +02:00 |
unfa
|
99ba374f35
|
Implemented an animated crosshair that'll play sounds and change color when hitting or killing enemies.
|
2021-05-19 21:29:09 +02:00 |
unfa
|
24552a6cfc
|
Added basic movement to Player
|
2021-05-19 00:56:18 +02:00 |
unfa
|
4406c2e0d4
|
Added a crosshair.
|
2021-05-14 23:52:36 +02:00 |
unfa
|
445cae2cd3
|
Initial Godot 4.0 commit.
|
2021-05-14 21:31:39 +02:00 |