unfa
|
627d865d26
|
Almost working chat and basic networking test
|
2021-06-06 01:58:04 +02:00 |
unfa
|
a54eb54293
|
Finalized input map, started implementing chat - broken by Enum Godot bugs
|
2021-06-04 00:38:30 +02:00 |
unfa
|
2ef705c4fd
|
Fixed Vignette (but still crashes GPU), fixed camera fov on zoom
|
2021-05-22 18:52:29 +02:00 |
unfa
|
99ba374f35
|
Implemented an animated crosshair that'll play sounds and change color when hitting or killing enemies.
|
2021-05-19 21:29:09 +02:00 |
unfa
|
24552a6cfc
|
Added basic movement to Player
|
2021-05-19 00:56:18 +02:00 |
unfa
|
445cae2cd3
|
Initial Godot 4.0 commit.
|
2021-05-14 21:31:39 +02:00 |
unfa
|
a40cb8234a
|
Deleting legacy game files.
|
2021-05-14 21:00:16 +02:00 |
unfa
|
94e527bc75
|
REduced amount of dynamic lights, twekaed glow and AA settings, teaked lights.
|
2021-04-24 17:39:42 +02:00 |
unfa
|
f592609d8a
|
Upgraded to Godot 3.3. Added a lightmap. Lighting tweaks. Enabled FXAA and alpha scissors for metal grid material.
|
2021-04-24 15:20:36 +02:00 |
unfa
|
40079d2b0a
|
Zoom the view with "z" key - it's not possible to shoot while zoomed in (to avoid sniping with all weapons).
|
2021-04-21 23:22:00 +02:00 |
Luiz de Oliveira
|
a59dbbf8c2
|
18 - Implements crouching
|
2021-04-10 20:37:32 -03:00 |
Luiz de Oliveira
|
81e79dd0a5
|
30 - simple TextChat
|
2021-04-10 13:57:16 -03:00 |
unfa
|
070ec0d432
|
Renamed Weapon next/prev actions in Action Map to be consistent with the rest.
|
2021-04-05 04:20:39 +02:00 |
unfa
|
9391eabbc5
|
Added Handgun shell casing bounce sound, and smoke trail using Trail add-on. Disabled due to frequently broken rendering.
|
2021-04-02 02:08:07 +02:00 |
tokc
|
c4c1e243f9
|
Remove unused class name.
|
2021-03-31 12:05:35 +02:00 |
tokc
|
7215803015
|
Clean up commented-out bits.
|
2021-03-31 11:58:07 +02:00 |
unfa
|
3b27d0593d
|
Changes after reimporting project in Godot 3.2.3.
|
2021-03-30 22:56:12 +02:00 |
unfa
|
e74480bd15
|
Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
|
2021-03-30 22:14:01 +02:00 |