unfa
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c3226364f3
|
Started implementing actual shooting and damage, added placeholder particle effects
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2021-08-23 01:57:47 +02:00 |
unfa
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595ff48d05
|
Implemented shell casings. Laid groundwork for separating client/server functinality and to handle a server-side player list. Fixed vignette on at start. FIxed pause menu on after startign the game. Lowered visual detail.
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2021-07-26 20:51:54 +02:00 |
unfa
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7dfd455e2d
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Moved UI assets to their own folder, updted the code for new version of Godot.
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2021-07-12 22:40:23 +02:00 |
unfa
|
0d1d2c86ea
|
Rolled back some changes to make the game run on bundled version of Godot engine.
Added weapon flashes (again) this time on CPU Particles to avoid issues.
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2021-07-04 21:50:13 +02:00 |
unfa
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79fd57c344
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Removed GPU particles from Weapon.tscn due to them being broken in Godot at the time
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2021-07-01 13:53:05 +02:00 |
unfa
|
7de4dfb580
|
Remote weapon firing
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2021-06-18 02:36:20 +02:00 |
unfa
|
541b9e26f9
|
Added text muzzle flash.
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2021-06-18 02:14:02 +02:00 |
unfa
|
df17620149
|
Added Player-Weapon trigger API
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2021-06-18 01:43:10 +02:00 |
unfa
|
0a6846af9e
|
Renamed GrenadeLauncher, added it into the Player. Tried fixing errors.
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2021-04-04 23:25:11 +02:00 |
unfa
|
9391eabbc5
|
Added Handgun shell casing bounce sound, and smoke trail using Trail add-on. Disabled due to frequently broken rendering.
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2021-04-02 02:08:07 +02:00 |
tokc
|
c4c1e243f9
|
Remove unused class name.
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2021-03-31 12:05:35 +02:00 |
tokc
|
f648e162fe
|
Use class name for type check since it is available.
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2021-03-31 11:51:25 +02:00 |
unfa
|
e74480bd15
|
Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
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2021-03-30 22:14:01 +02:00 |