[gd_scene load_steps=4 format=2] [ext_resource path="res://Assets/HUD/HealthBarOver.svg" type="Texture" id=1] [ext_resource path="res://Assets/HUD/HealthBarUnder.svg" type="Texture" id=2] [ext_resource path="res://Assets/HUD/HealthBarProgress.svg" type="Texture" id=3] [node name="Health" type="MarginContainer"] anchor_top = 1.0 anchor_bottom = 1.0 margin_left = 32.0 margin_top = -50.0 margin_right = 148.0 margin_bottom = -32.0 grow_horizontal = 2 grow_vertical = 2 __meta__ = { "_edit_use_anchors_": false } [node name="HealthBar" type="TextureProgress" parent="."] margin_right = 150.0 margin_bottom = 50.0 rect_min_size = Vector2( 150, 50 ) max_value = 150.0 value = 150.0 texture_under = ExtResource( 2 ) texture_over = ExtResource( 1 ) texture_progress = ExtResource( 3 ) tint_under = Color( 0, 0, 0, 0.0980392 ) tint_progress = Color( 0, 1, 1.2, 0.75 ) nine_patch_stretch = true stretch_margin_left = 25 stretch_margin_top = 25 stretch_margin_right = 25 stretch_margin_bottom = 25 __meta__ = { "_edit_use_anchors_": false } [node name="HealthText" type="Label" parent="HealthBar"] anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 margin_left = -80.0 margin_top = -24.5 margin_right = 80.0 margin_bottom = 24.5 align = 1 valign = 1 __meta__ = { "_edit_use_anchors_": false }