diff --git a/Player.gd b/Player.gd index 48093c7..4421e14 100644 --- a/Player.gd +++ b/Player.gd @@ -168,7 +168,7 @@ master func on_hit(damage, location): else: $Sounds/Pain.play() -remote func blood_splatter(location): +sync func blood_splatter(location): var effect = bodyHitEffect.instance() get_tree().root.add_child(effect) effect.global_transform.origin = location