diff --git a/Game/Main.gd b/Game/Main.gd index b88fd45..2002b52 100644 --- a/Game/Main.gd +++ b/Game/Main.gd @@ -199,7 +199,7 @@ func update_hud(): else: hud.get_node("ScoreRank").text += str(rank) + "\nGAP: " + str(-lead) -@rpc func player_list_update(info, pid = get_tree().get_rpc_sender_id()): +@rpc(any) func player_list_update(info, pid = get_tree().get_rpc_sender_id()): var new_info = PlayerInfo.new() new_info.deserialize(info) print("Recieved player info: ", info) @@ -219,13 +219,7 @@ func update_hud(): # if i != pid: chat.rpc_id(i, &'chat_notification', "Player [b]" + new_info.name + "[/b] joined") - if get_tree().multiplayer.get_network_unique_id() == 1: # if we're server, we should store this - pid = get_tree().get_rpc_sender_id() #disallow clients setting player_info for other players than themselves - player_list.set(pid, new_info) - rpc(&'player_list_update', info, pid) # broadcast the new entry to clients - - else: #we are client, so we're getting data relayed from the server - player_list.set(pid, new_info) # server relays other PID's data + player_list.set(pid, new_info) # server relays other PID's data # update locla HUD update_hud()