diff --git a/Game/Map.tscn b/Game/Map.tscn index 3bfb913..5a100d0 100644 --- a/Game/Map.tscn +++ b/Game/Map.tscn @@ -166,7 +166,7 @@ __meta__ = { transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 3.71185, 53.412, 0) light_color = Color(0.772549, 0.882353, 1, 1) light_energy = 100.0 -light_size = 10.45 +light_size = 15.0 light_specular = 0.0 light_bake_mode = 2 shadow_enabled = true @@ -364,9 +364,10 @@ script = null [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(-0.462097, -0.0829877, -0.882938, -0.886591, 0.0663194, 0.457775, 0.0205662, 0.994341, -0.104222, 0, 38, -1) light_energy = 4.0 +light_angular_distance = 8.0 shadow_enabled = true -shadow_bias = 0.035 -shadow_blur = 8.0 +shadow_bias = 0.456 +shadow_blur = 0.1 directional_shadow_blend_splits = true script = null diff --git a/Game/project.godot b/Game/project.godot index 76cdb74..a1a868f 100644 --- a/Game/project.godot +++ b/Game/project.godot @@ -177,8 +177,6 @@ show_scoretab={ [rendering] -shadows/directional_shadow/soft_shadow_quality=4 -shadows/shadows/soft_shadow_quality=4 reflections/sky_reflections/fast_filter_high_quality=true environment/ssao/quality=0 environment/screen_space_reflection/roughness_quality=3