diff --git a/Game/Assets/Characters/Player.gd b/Game/Assets/Characters/Player.gd index 9a6d1ae..adc34f0 100644 --- a/Game/Assets/Characters/Player.gd +++ b/Game/Assets/Characters/Player.gd @@ -82,10 +82,11 @@ var jetpack_recharge = 0.25 # how long to recharge to full var velocity := Vector3.ZERO var gravity_vec := Vector3.ZERO -@rpc(nosync,ordered) func update_movement(player_transform, head_rotation, jetpack): +@rpc(nosync,unreliable) func update_movement(player_transform, head_rotation, lin_velocity, jetpack): global_transform = player_transform head.set_rotation(head_rotation) jetpack_active = jetpack + linear_velocity = lin_velocity func _ready() -> void: #Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) @@ -188,6 +189,10 @@ func _physics_process(delta): #rpc(&'set_global_transform', global_transform) #head.rpc(&'set_rotation', head.get_rotation()) + if not is_network_authority(): + move_and_slide() + return + direction = Vector3.ZERO if is_on_floor() and ground_check.is_colliding() and not jetpack_active: @@ -251,7 +256,7 @@ func _physics_process(delta): # else: # rpc_id(1, &'update_movement', global_transform, head.get_rotation()) # - rpc(&'update_movement', global_transform, head.get_rotation(), jetpack_active) + rpc(&'update_movement', global_transform, head.get_rotation(), linear_velocity, jetpack_active) # (stair) climbing # ↓ disabled - Tween is undergoing redesign in Godot 4