Added dev_materials, and a test arena "Village".

This branch was edited with Godot 3.2.3, but due to the nature of the edits, it should be compatible with newer versions.
remotes/1698842576804373298/testmaps
ardemd 2021-05-21 15:09:48 -03:00
parent 955f3eff2a
commit 2f9271ed06
139 changed files with 2483 additions and 1319 deletions

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@ -16,6 +16,7 @@ nodes/root_name="Scene Root"
nodes/root_scale=1.0
nodes/custom_script=""
nodes/storage=0
nodes/use_legacy_names=true
materials/location=1
materials/storage=1
materials/keep_on_reimport=true

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@ -16,6 +16,7 @@ nodes/root_name="Scene Root"
nodes/root_scale=1.0
nodes/custom_script=""
nodes/storage=0
nodes/use_legacy_names=true
materials/location=1
materials/storage=1
materials/keep_on_reimport=true

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@ -16,6 +16,7 @@ nodes/root_name="Scene Root"
nodes/root_scale=1.0
nodes/custom_script=""
nodes/storage=0
nodes/use_legacy_names=true
materials/location=1
materials/storage=1
materials/keep_on_reimport=true

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@ -16,6 +16,7 @@ nodes/root_name="Scene Root"
nodes/root_scale=1.0
nodes/custom_script=""
nodes/storage=0
nodes/use_legacy_names=true
materials/location=1
materials/storage=1
materials/keep_on_reimport=true

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@ -16,6 +16,7 @@ nodes/root_name="Scene Root"
nodes/root_scale=1.0
nodes/custom_script=""
nodes/storage=0
nodes/use_legacy_names=true
materials/location=1
materials/storage=1
materials/keep_on_reimport=true

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@ -16,6 +16,7 @@ nodes/root_name="Scene Root"
nodes/root_scale=1.0
nodes/custom_script=""
nodes/storage=0
nodes/use_legacy_names=true
materials/location=1
materials/storage=1
materials/keep_on_reimport=true

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@ -89,8 +89,9 @@ void fragment() {
vec3 n_out4p0 = n_out15p0 * vec3(n_out5p0);
// Fresnel:2
bool n_in2p2 = true;
float n_in2p3 = 0.50000;
float n_out2p0 = pow(clamp(dot(NORMAL, VIEW), 0.0, 1.0), n_in2p3);
float n_out2p0 = n_in2p2 ? (pow(clamp(dot(NORMAL, VIEW), 0.0, 1.0), n_in2p3)) : (pow(1.0 - clamp(dot(NORMAL, VIEW), 0.0, 1.0), n_in2p3));
// ScalarOp:12
float n_in12p1 = 0.50000;

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@ -1,24 +0,0 @@
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@ -16,6 +16,7 @@ nodes/root_name="Scene Root"
nodes/root_scale=1.0
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@ -1,20 +1,13 @@
[gd_scene load_steps=34 format=2]
[gd_scene load_steps=27 format=2]
[ext_resource path="res://Assets/Maps/DM1/DM1.glb" type="PackedScene" id=1]
[ext_resource path="res://Assets/Maps/DM1/DM1_dev_materials.glb" type="PackedScene" id=1]
[ext_resource path="res://Assets/Audio/SFX/Ambient_BuzzAndHum.wav" type="AudioStream" id=2]
[ext_resource path="res://Assets/Maps/Materials/ConcreteBase.tres" type="Material" id=3]
[ext_resource path="res://Assets/Maps/Materials/ConcreteWall.tres" type="Material" id=4]
[ext_resource path="res://Assets/Maps/Materials/MetalGrating.tres" type="Material" id=5]
[ext_resource path="res://Assets/Maps/Materials/MetalPanel.tres" type="Material" id=6]
[ext_resource path="res://Assets/Maps/Materials/DecorationLight01.tres" type="Material" id=7]
[ext_resource path="res://Assets/Maps/Materials/SetA/Metal/Metal_Floor_01/Metal_Floor_01.tres" type="Material" id=8]
[ext_resource path="res://Classes/LevelComponents/SpawnPoint.tscn" type="PackedScene" id=9]
[ext_resource path="res://Assets/Maps/DM1/OmniFlicker.gd" type="Script" id=10]
[ext_resource path="res://Assets/Maps/DM1/SpotFlicker.gd" type="Script" id=11]
[ext_resource path="res://Assets/Audio/SFX/Ambient_Pipes.wav" type="AudioStream" id=12]
[ext_resource path="res://Classes/LevelComponents/SpawnPointsManager.gd" type="Script" id=13]
[ext_resource path="res://Classes/LevelComponents/Killfloor.tscn" type="PackedScene" id=14]
[ext_resource path="res://Assets/Maps/DM1/DM1.lmbake" type="BakedLightmapData" id=15]
[sub_resource type="ProceduralSky" id=1]
@ -1503,15 +1496,8 @@ height = 84.58
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 2 )
[node name="BakedLightmap" type="BakedLightmap" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 8.96912, 0 )
extents = Vector3( 34.8728, 15.8134, 29.1055 )
quality = 2
environment_mode = 1
capture_quality = 2
light_data = ExtResource( 15 )
[node name="SpawnPoints" type="Spatial" parent="."]
visible = false
script = ExtResource( 13 )
__meta__ = {
"_edit_lock_": true
@ -1530,6 +1516,7 @@ transform = Transform( 0.258819, 0, 0.965926, 0, 1, 0, -0.965926, 0, 0.258819, -
transform = Transform( -0.258819, 0, -0.965926, 0, 1, 0, 0.965926, 0, -0.258819, 31, 3, 0 )
[node name="Decoration" type="Spatial" parent="."]
visible = false
[node name="Smoke" type="MeshInstance" parent="Decoration"]
transform = Transform( -1.87575, 0.369297, 0.103144, 0.211178, 2.04909, -0.815923, -0.144175, -1.37426, -2.42868, 20.5998, 16.4978, 11.2774 )
@ -1557,6 +1544,7 @@ mesh = SubResource( 17 )
material/0 = null
[node name="Sound" type="Spatial" parent="."]
visible = false
[node name="Pipes" type="AudioStreamPlayer3D" parent="Sound"]
transform = Transform( 1, 0, -2.98023e-08, 0, 1, 0, 2.98023e-08, 0, 1, 9.67349, 9, -22.8842 )
@ -1596,20 +1584,10 @@ reverb_bus_uniformity = 1.0
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
shape = SubResource( 18 )
[node name="DM1" parent="." instance=ExtResource( 1 )]
[node name="Block " parent="DM1" index="0"]
material/0 = ExtResource( 3 )
material/1 = ExtResource( 4 )
material/2 = ExtResource( 7 )
material/3 = ExtResource( 6 )
material/4 = ExtResource( 5 )
material/5 = ExtResource( 8 )
[node name="shape0" parent="DM1/Block /static_collision" index="0"]
visible = false
[node name="DM1_dev_materials" parent="." instance=ExtResource( 1 )]
[node name="ReflectionProbes" type="Spatial" parent="."]
visible = false
__meta__ = {
"_edit_lock_": true
}
@ -1646,6 +1624,7 @@ box_projection = true
enable_shadows = true
[node name="Lights" type="Spatial" parent="."]
visible = false
__meta__ = {
"_edit_lock_": true
}
@ -1765,6 +1744,6 @@ spot_angle = 63.7888
[node name="Killfloor" parent="." instance=ExtResource( 14 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -10.0737, 0 )
visible = false
[editable path="DM1"]
[editable path="Killfloor"]

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@ -1,22 +0,0 @@
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[ext_resource path="ConcreteBase_albedo.png" type="Texture" id=1]
[ext_resource path="ConcreteBase_orm.png" type="Texture" id=2]
[ext_resource path="ConcreteBase_normal.png" type="Texture" id=3]
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albedo_color = Color(1, 1, 1, 1)
albedo_texture = ExtResource( 1 )
metallic = 0
roughness = 1
roughness_texture = ExtResource( 2 )
roughness_texture_channel = 1
normal_enabled = true
normal_scale = 1
normal_texture = ExtResource( 3 )
ao_enabled = true
ao_light_affect = 1
ao_texture = ExtResource( 2 )
ao_on_uv2 = false
ao_texture_channel = 0

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