From 35253ee7e15aaf3797d42cce157cef61af582252 Mon Sep 17 00:00:00 2001 From: unfa Date: Sun, 24 Oct 2021 16:03:35 +0200 Subject: [PATCH] Fixed crosshair shader. --- Game/Assets/HUD/Croshair.tres | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/Game/Assets/HUD/Croshair.tres b/Game/Assets/HUD/Croshair.tres index f519416..bcfe365 100644 --- a/Game/Assets/HUD/Croshair.tres +++ b/Game/Assets/HUD/Croshair.tres @@ -5,14 +5,14 @@ default_input_values = [0, Vector3(0, 0, 0)] expanded_output_ports = [] [sub_resource type="VisualShaderNodeSwitch" id="VisualShaderNodeSwitch_w5e8y"] -default_input_values = [0, false, 1, Vector3(0, 0, 0), 2, Vector3(1, 1, 1)] +default_input_values = [0, false, 1, Vector3(1, 1, 1), 2, Vector3(0, 0, 0)] expanded_output_ports = [] op_type = 2 [sub_resource type="VisualShaderNodeCompare" id="VisualShaderNodeCompare_8o1qy"] default_input_values = [0, 0.0, 1, 0.9, 2, 1e-05] expanded_output_ports = [] -function = 2 +function = 4 [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_0xt2k"] default_input_values = [] @@ -59,13 +59,13 @@ void fragment() { // Compare:13 float n_in13p1 = 0.90000; - bool n_out13p0 = dot(n_out10p0, vec3(0.333333, 0.333333, 0.333333)) > n_in13p1; + bool n_out13p0 = dot(n_out10p0, vec3(0.333333, 0.333333, 0.333333)) < n_in13p1; vec3 n_out12p0; // Switch:12 - vec3 n_in12p1 = vec3(0.00000, 0.00000, 0.00000); - vec3 n_in12p2 = vec3(1.00000, 1.00000, 1.00000); + vec3 n_in12p1 = vec3(1.00000, 1.00000, 1.00000); + vec3 n_in12p2 = vec3(0.00000, 0.00000, 0.00000); if(n_out13p0) { n_out12p0 = n_in12p1; @@ -82,7 +82,7 @@ void fragment() { } " -graph_offset = Vector2(408.331, -13.6599) +graph_offset = Vector2(-149.173, 27.2767) engine_version = { "major": 4, "minor": 0 @@ -90,15 +90,15 @@ engine_version = { mode = 1 flags/light_only = false flags/unshaded = true -nodes/fragment/0/position = Vector2(820, 220) +nodes/fragment/0/position = Vector2(660, 360) nodes/fragment/2/node = SubResource( "VisualShaderNodeInput_0xt2k" ) -nodes/fragment/2/position = Vector2(-520, 380) +nodes/fragment/2/position = Vector2(-320, 360) nodes/fragment/8/node = SubResource( "VisualShaderNodeTexture_33whc" ) -nodes/fragment/8/position = Vector2(-220, 360) +nodes/fragment/8/position = Vector2(-100, 360) nodes/fragment/10/node = SubResource( "VisualShaderNodeColorFunc_15wpt" ) -nodes/fragment/10/position = Vector2(-40, 300) +nodes/fragment/10/position = Vector2(80, 360) nodes/fragment/12/node = SubResource( "VisualShaderNodeSwitch_w5e8y" ) -nodes/fragment/12/position = Vector2(560, 220) +nodes/fragment/12/position = Vector2(460, 360) nodes/fragment/13/node = SubResource( "VisualShaderNodeCompare_8o1qy" ) -nodes/fragment/13/position = Vector2(360, 220) +nodes/fragment/13/position = Vector2(280, 360) nodes/fragment/connections = PackedInt32Array(2, 0, 8, 0, 8, 0, 10, 0, 10, 0, 13, 0, 13, 0, 12, 0, 12, 0, 0, 0)