From 3ac920d495b4ae99628f7f8cdcc632cb785423df Mon Sep 17 00:00:00 2001 From: unfa Date: Sat, 25 Sep 2021 18:28:05 +0200 Subject: [PATCH] Remved unused old player profile code from main --- Game/Main.gd | 33 ++++----------------------------- 1 file changed, 4 insertions(+), 29 deletions(-) diff --git a/Game/Main.gd b/Game/Main.gd index 608a5fd..c8db5fd 100644 --- a/Game/Main.gd +++ b/Game/Main.gd @@ -73,7 +73,7 @@ const reset_delay = 10 # seconds var spawn_queue = {} var reset_at = -1 -var game_score_limit = 10 +var game_score_limit = 2 #15 const destroy_free_player_crash_workaround = true @@ -414,7 +414,6 @@ func _server_disconnected() -> void: func _ready() -> void: hud.hide() # start in the menu - #peer.compression_mode = NetworkedMultiplayerENet.COMPRESS_ZSTD print("Commandline arguments: ", OS.get_cmdline_args()) get_tree().multiplayer.connect("peer_connected", self._player_connected) @@ -426,34 +425,10 @@ func _ready() -> void: if OS.get_cmdline_args().has("dedicated_server"): start_dedicated_server() -func _on_TextEdit_text_submitted(new_text): - player_list.players[get_tree().multiplayer.get_unique_id()].name = new_text - push_local_player_info() - #chat_announcement("Player " + old_name + " is now known as " + new_name) - func change_player_color(color): _on_ColorPickerButton_color_changed(color) func _on_ColorPickerButton_color_changed(color): - player_list.players[get_tree().multiplayer.get_unique_id()].color = color - push_local_player_info() - #local_player.rpc(&'set_color', color) - - -func _on_CheckButton_toggled(button_pressed): - AudioServer.set_bus_mute(0, button_pressed) - - -func _on_Button_pressed(): - destroy_player(get_tree().multiplayer.get_unique_id()) - - -### sound preloads to force Godot to pakcage theh in game exports (this is a bug workaround) - -#var required_sounds = [ null, -# preload("res://Assets/SFX/Player_Death_01.wav"), -# preload("res://Assets/SFX/Player_Death_02.wav"), -# preload("res://Assets/SFX/Player_Pain_01.wav"), -# preload("res://Assets/SFX/Player_Pain_02.wav"), -# preload("res://Assets/SFX/Player_Pain_03.wav"), -# ] + if get_tree().multiplayer.has_multiplayer_peer(): + player_list.players[get_tree().multiplayer.get_unique_id()].color = color + push_local_player_info()