From 3eb3aba7eb61467411aa3efa497d2e3b9b5e995a Mon Sep 17 00:00:00 2001 From: Jan Date: Sun, 14 Jun 2020 22:06:45 +0200 Subject: [PATCH] multiple players --- Game.gd | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/Game.gd b/Game.gd index 49ca345..97a1306 100644 --- a/Game.gd +++ b/Game.gd @@ -37,6 +37,7 @@ func initialize_server(): var peer = NetworkedMultiplayerENet.new() peer.create_server(SERVER_PORT, MAX_PLAYERS) get_tree().connect("network_peer_connected", self, "on_peer_connected") + get_tree().connect("network_peer_disconnected", self, "on_peer_disconnected") add_player(get_tree().get_network_unique_id()) return peer @@ -57,8 +58,6 @@ func get_player_names(): return player_names remote func check_players(player_names): - print(player_names) - for player_name in player_names: if not $Players.has_node(player_name): var player = player_scene.instance() @@ -78,11 +77,20 @@ func add_player(id): var player_names = get_player_names() rpc("check_players", player_names) +remote func remove_player(id): + for player in $Players.get_children(): + if player.name == str(id): + remove_child(player) + func on_peer_connected(id): print("Peer connected with id ", id) add_player(id) + +func on_peer_disconnected(id): + print("Peer disconnected with id ", id) + rpc("remove_player", id) func on_connection_established(): print("Connection has been established")