From 4d5bf6a8ad54f65ee86786180b09281b2807d092 Mon Sep 17 00:00:00 2001 From: Jan Heemstra Date: Mon, 3 May 2021 01:04:32 +0200 Subject: [PATCH] rotated grenade to face the correct way --- .../Assets/Weapons/GrenadeLauncher/Grenade.gd | 4 ++++ .../Weapons/GrenadeLauncher/Grenade.tscn | 20 +++++++++---------- .../GrenadeLauncher/GrenadeLauncher.gd | 2 +- .../Weapons/GrenadeLauncher/GrenadeMesh.tscn | 5 +++++ 4 files changed, 19 insertions(+), 12 deletions(-) create mode 100644 Game/Assets/Weapons/GrenadeLauncher/GrenadeMesh.tscn diff --git a/Game/Assets/Weapons/GrenadeLauncher/Grenade.gd b/Game/Assets/Weapons/GrenadeLauncher/Grenade.gd index ea7dbc5..c0b28b7 100644 --- a/Game/Assets/Weapons/GrenadeLauncher/Grenade.gd +++ b/Game/Assets/Weapons/GrenadeLauncher/Grenade.gd @@ -1,4 +1,8 @@ extends RigidBody +func _process(delta): + # TODO: synchronize position + pass + func explode(): queue_free() diff --git a/Game/Assets/Weapons/GrenadeLauncher/Grenade.tscn b/Game/Assets/Weapons/GrenadeLauncher/Grenade.tscn index 6f4d589..c3afd9d 100644 --- a/Game/Assets/Weapons/GrenadeLauncher/Grenade.tscn +++ b/Game/Assets/Weapons/GrenadeLauncher/Grenade.tscn @@ -1,28 +1,26 @@ [gd_scene load_steps=5 format=2] [ext_resource path="res://Assets/Weapons/GrenadeLauncher/Grenade.gd" type="Script" id=1] +[ext_resource path="res://Assets/Weapons/GrenadeLauncher/GrenadeMesh.tscn" type="PackedScene" id=2] [sub_resource type="PhysicsMaterial" id=3] friction = 0.3 bounce = 0.7 -[sub_resource type="SphereShape" id=1] -radius = 0.1 - -[sub_resource type="SphereMesh" id=2] -radius = 0.1 -height = 0.2 +[sub_resource type="CapsuleShape" id=4] +radius = 0.102523 +height = 0.105712 [node name="Grenade" type="RigidBody"] physics_material_override = SubResource( 3 ) script = ExtResource( 1 ) -[node name="CollisionShape" type="CollisionShape" parent="."] -shape = SubResource( 1 ) +[node name="GrenadeMesh" parent="." instance=ExtResource( 2 )] +transform = Transform( 4.37114e-08, -1, -3.82137e-15, -1, -4.37114e-08, 8.74228e-08, -8.74228e-08, 0, -1, 0, 0, 0 ) -[node name="MeshInstance" type="MeshInstance" parent="."] -mesh = SubResource( 2 ) -material/0 = null +[node name="CollisionShape" type="CollisionShape" parent="."] +transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0 ) +shape = SubResource( 4 ) [node name="Timer" type="Timer" parent="."] wait_time = 2.0 diff --git a/Game/Assets/Weapons/GrenadeLauncher/GrenadeLauncher.gd b/Game/Assets/Weapons/GrenadeLauncher/GrenadeLauncher.gd index 16fb83e..16f7050 100644 --- a/Game/Assets/Weapons/GrenadeLauncher/GrenadeLauncher.gd +++ b/Game/Assets/Weapons/GrenadeLauncher/GrenadeLauncher.gd @@ -23,6 +23,6 @@ sync func fire_weapon(): var muzzle_transform = $Model/Muzzle.global_transform grenade_instance.global_transform = muzzle_transform - grenade_instance.linear_velocity = muzzle_transform.basis.y * 40 + player.velocity + grenade_instance.linear_velocity = muzzle_transform.basis.y * 20 + player.velocity get_tree().root.call_deferred("add_child", grenade_instance) diff --git a/Game/Assets/Weapons/GrenadeLauncher/GrenadeMesh.tscn b/Game/Assets/Weapons/GrenadeLauncher/GrenadeMesh.tscn new file mode 100644 index 0000000..0b2fc49 --- /dev/null +++ b/Game/Assets/Weapons/GrenadeLauncher/GrenadeMesh.tscn @@ -0,0 +1,5 @@ +[gd_scene load_steps=2 format=2] + +[ext_resource path="res://Assets/Weapons/GrenadeLauncher/Grenade.gltf" type="PackedScene" id=1] + +[node name="GrenadeMesh" instance=ExtResource( 1 )]