From 4e82d3fbae0018fe8bc28114f419073bea26b6d6 Mon Sep 17 00:00:00 2001 From: Jan Date: Fri, 2 Oct 2020 20:55:46 +0200 Subject: [PATCH] Hide billboard of local player --- Player.gd | 1 + Player.tscn | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/Player.gd b/Player.gd index 3655594..f8e3cbc 100644 --- a/Player.gd +++ b/Player.gd @@ -320,6 +320,7 @@ func set_local_player(): set_network_master(get_tree().get_network_unique_id()) camera.current = true $HUD.show() + $Billboard.hide() # Called when the node enters the scene tree for the first time. func _ready(): diff --git a/Player.tscn b/Player.tscn index 5146269..edb99a3 100644 --- a/Player.tscn +++ b/Player.tscn @@ -9,7 +9,7 @@ [ext_resource path="res://Audio/SoundPlayer.tscn" type="PackedScene" id=7] [sub_resource type="QuadMesh" id=1] -size = Vector2( 1, 0.3 ) +size = Vector2( 2, 0.6 ) [sub_resource type="CapsuleShape" id=3] radius = 0.33