From 5797bf44faf04cb6dd3294477bcaf7b97fa72520 Mon Sep 17 00:00:00 2001 From: unfa Date: Sat, 11 Sep 2021 23:07:01 +0200 Subject: [PATCH] Moving camera management to Player --- Game/Main.gd | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Game/Main.gd b/Game/Main.gd index ef582fd..16ebfac 100644 --- a/Game/Main.gd +++ b/Game/Main.gd @@ -272,13 +272,13 @@ func create_player(pid: int, is_local:= false, respawn:= false) -> void: if is_local: local_player = new_player #$Players.get_node(str(id)) - local_player.get_node("Head/Camera").current = true +# local_player.get_node("Head/Camera").current = true $NetworkTesting/TextEdit.text = new_info.name $NetworkTesting/ColorPickerButton.color = new_info.color #local_player.rpc(&'set_color', new_info.color) - elif local_player: # if there is a local player, make sure we keep using it's camera - new_player.get_node("Head/Camera").current = false - local_player.get_node("Head/Camera").current = true +# elif local_player: # if there is a local player, make sure we keep using it's camera +# new_player.get_node("Head/Camera").current = false +# local_player.get_node("Head/Camera").current = true #new_player.rpc(&'set_color', player_list.get(pid).color) func start_dedicated_server(): # start server without creating a local player