diff --git a/Game/Classes/Player/Player.gd b/Game/Classes/Player/Player.gd index e8434f3..f9a6517 100644 --- a/Game/Classes/Player/Player.gd +++ b/Game/Classes/Player/Player.gd @@ -304,6 +304,9 @@ sync func on_damage_dealt(damage, target, is_kill): game.get_node("PlayerListContainer").update_player_list() master func on_hit(damage, location, source): + if is_dead: + return + set_health(health - damage) rpc("blood_splatter", location)