From 6a280cc0ba0d6e528435bab5ee4980c4816bd045 Mon Sep 17 00:00:00 2001 From: unfa Date: Fri, 18 Jun 2021 02:49:59 +0200 Subject: [PATCH] Tweaking muzzle flash --- Game/Assets/Weapons/VFX/Flash.png.import | 2 +- Game/Assets/Weapons/Weapon.tscn | 25 ++++++++++++++---------- 2 files changed, 16 insertions(+), 11 deletions(-) diff --git a/Game/Assets/Weapons/VFX/Flash.png.import b/Game/Assets/Weapons/VFX/Flash.png.import index db07de7..fc32df2 100644 --- a/Game/Assets/Weapons/VFX/Flash.png.import +++ b/Game/Assets/Weapons/VFX/Flash.png.import @@ -31,6 +31,6 @@ process/fix_alpha_border=true process/premult_alpha=false process/normal_map_invert_y=false process/HDR_as_SRGB=false -process/size_limit=256 +process/size_limit=128 detect_3d/compress_to=0 svg/scale=1.0 diff --git a/Game/Assets/Weapons/Weapon.tscn b/Game/Assets/Weapons/Weapon.tscn index 5a29316..594db76 100644 --- a/Game/Assets/Weapons/Weapon.tscn +++ b/Game/Assets/Weapons/Weapon.tscn @@ -5,28 +5,31 @@ [ext_resource path="res://Assets/Weapons/VFX/Flash.png" type="Texture2D" id=3] [sub_resource type="Gradient" id=1] -offsets = PackedFloat32Array( 0, 0.105072, 0.485507, 1 ) -colors = PackedColorArray( 1, 1, 1, 1, 1, 0.935276, 0.740205, 1, 1, 0.841919, 0.421875, 1, 0, 0, 0, 1 ) +offsets = PackedFloat32Array( 0.00362319, 0.148551, 0.34058, 0.630435, 1 ) +colors = PackedColorArray( 0, 0, 0, 1, 0.921875, 0.903307, 0.80304, 1, 0.867188, 0.723618, 0.342133, 1, 0.382812, 0.302671, 0.0897217, 1, 0, 0, 0, 1 ) [sub_resource type="GradientTexture" id=2] gradient = SubResource( 1 ) +width = 64 [sub_resource type="Curve" id=3] -_data = [ Vector2( 0, 0 ), 0.0, 14.3675, 0, 0, Vector2( 0.214047, 0.990909 ), -0.869818, -0.869818, 0, 0, Vector2( 1, 0 ), -0.290291, 0.0, 0, 0 ] +_data = [ Vector2( 0, 0 ), 0.0, 9.39008, 0, 0, Vector2( 0.120401, 0.645455 ), 0.649118, 0.649118, 0, 0, Vector2( 1, 0.990909 ), -0.0393939, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=4] curve = SubResource( 3 ) [sub_resource type="ParticlesMaterial" id=5] lifetime_randomness = 0.01 +particle_flag_rotate_y = true direction = Vector3( -1, 0, 0 ) -spread = 15.0 +spread = 0.0 gravity = Vector3( 0, 0, 0 ) -initial_velocity = 7.0 -initial_velocity_random = 0.5 -damping = 4.0 +initial_velocity = 16.0 +initial_velocity_random = 0.9 +angular_velocity = 15.0 angle = 360.0 angle_random = 1.0 +scale_random = 0.2 scale_curve = SubResource( 4 ) color_ramp = SubResource( 2 ) anim_offset = 1.0 @@ -37,6 +40,7 @@ attractor_interaction_enabled = false blend_mode = 1 shading_mode = 0 vertex_color_use_as_albedo = true +albedo_color = Color( 1, 1, 1, 0.196078 ) albedo_texture = ExtResource( 3 ) billboard_mode = 3 particles_anim_h_frames = 2 @@ -45,7 +49,7 @@ particles_anim_loop = false [sub_resource type="QuadMesh" id=7] material = SubResource( 6 ) -size = Vector2( 0.5, 0.5 ) +size = Vector2( 0.6, 0.6 ) [node name="Weapon" type="Node3D"] script = ExtResource( 2 ) @@ -61,10 +65,11 @@ script = null [node name="Particles" type="GPUParticles3D" parent="Flash"] transform = Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.340809, 0.124171, 0 ) emitting = false -amount = 12 -lifetime = 0.2 +amount = 16 +lifetime = 0.15 one_shot = true explosiveness = 1.0 +fixed_fps = 60 process_material = SubResource( 5 ) draw_pass_1 = SubResource( 7 ) script = null