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3f760665b2
commit
72ece14ed1
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@ -441,6 +441,7 @@ func update_color(color) -> void: #change player's wolrldmodel color
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func _physics_process(delta):
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if dead: # workaround for Godot player destruction crash
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motion_velocity = Vector3.ZERO
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gravity_vec = Vector3.ZERO
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return
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if not is_multiplayer_authority():
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