diff --git a/Game/Assets/Characters/Player.gd b/Game/Assets/Characters/Player.gd index 61e1c5f..50fc288 100644 --- a/Game/Assets/Characters/Player.gd +++ b/Game/Assets/Characters/Player.gd @@ -441,6 +441,7 @@ func update_color(color) -> void: #change player's wolrldmodel color func _physics_process(delta): if dead: # workaround for Godot player destruction crash motion_velocity = Vector3.ZERO + gravity_vec = Vector3.ZERO return if not is_multiplayer_authority():