diff --git a/Game/Assets/Weapons/Weapon.gd b/Game/Assets/Weapons/Weapon.gd index b0cb77c..405a8da 100644 --- a/Game/Assets/Weapons/Weapon.gd +++ b/Game/Assets/Weapons/Weapon.gd @@ -33,8 +33,8 @@ var impact_player = preload("res://Assets/Effects/ImpactBlood.tscn") if ray: # did we hit anything? if ray['collider'].has_method(&'damage'): - if is_network_authority(): #get_tree().multiplayer.get_network_unique_id() == 1: # make sure this can only run on the server - #print("SHOT HIT ", ray['collider']) + if get_tree().multiplayer.get_network_unique_id() == 1: # make sure this can only run on the server + print("SHOT HIT ", ray['collider']) ray['collider'].damage(20) # apply damage if main.player_list.get(ray['collider'].get_network_authority()).health <= 0: # if he ded ray['collider'].die(self.get_network_authority()) diff --git a/Game/Main.gd b/Game/Main.gd index d2cdc06..5eea00f 100644 --- a/Game/Main.gd +++ b/Game/Main.gd @@ -6,8 +6,8 @@ enum NetworkRole {NONE, CLIENT, SERVER, DEDICATED_SERVER, RELAY_SERVER} const NET_PORT = 12597 -const NET_SERVER = "liblast.unfa.xyz" -#const NET_SERVER = "localhost" +#const NET_SERVER = "liblast.unfa.xyz" +const NET_SERVER = "localhost" var peer = ENetMultiplayerPeer.new()