diff --git a/Asset Sources/Maps/Models/DM1/DM1_dev_materials.blend1 b/Asset Sources/Maps/Models/DM1/DM1_dev_materials.blend1 new file mode 100644 index 0000000..ab039f1 Binary files /dev/null and b/Asset Sources/Maps/Models/DM1/DM1_dev_materials.blend1 differ diff --git a/Game/Assets/Effects/ScorchMark_albedo.png.import b/Game/Assets/Effects/ScorchMark_albedo.png.import new file mode 100644 index 0000000..e815558 --- /dev/null +++ b/Game/Assets/Effects/ScorchMark_albedo.png.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="StreamTexture2D" +uid="uid://m8n52wtycvro" +path.s3tc="res://.godot/imported/ScorchMark_albedo.png-17bbecf13305c47ff3db4fc64b07bbce.s3tc.stex" +path.etc2="res://.godot/imported/ScorchMark_albedo.png-17bbecf13305c47ff3db4fc64b07bbce.etc2.stex" +metadata={ +"imported_formats": ["s3tc", "etc2"], +"vram_texture": true +} + +[deps] + +source_file="res://Assets/Effects/ScorchMark_albedo.png" +dest_files=["res://.godot/imported/ScorchMark_albedo.png-17bbecf13305c47ff3db4fc64b07bbce.s3tc.stex", "res://.godot/imported/ScorchMark_albedo.png-17bbecf13305c47ff3db4fc64b07bbce.etc2.stex"] + +[params] + +compress/mode=2 +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/bptc_ldr=0 +compress/normal_map=0 +compress/channel_pack=0 +compress/streamed=false +mipmaps/generate=true +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/HDR_as_SRGB=false +process/size_limit=0 +detect_3d/compress_to=0 +svg/scale=1.0 diff --git a/Game/Assets/Effects/ScorchMark_orm.png.import b/Game/Assets/Effects/ScorchMark_orm.png.import new file mode 100644 index 0000000..56391d7 --- /dev/null +++ b/Game/Assets/Effects/ScorchMark_orm.png.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="StreamTexture2D" +uid="uid://b6ly38wgtbnfw" +path.s3tc="res://.godot/imported/ScorchMark_orm.png-fb12cf3ec115f81eab1dc5d0155275a9.s3tc.stex" +path.etc2="res://.godot/imported/ScorchMark_orm.png-fb12cf3ec115f81eab1dc5d0155275a9.etc2.stex" +metadata={ +"imported_formats": ["s3tc", "etc2"], +"vram_texture": true +} + +[deps] + +source_file="res://Assets/Effects/ScorchMark_orm.png" +dest_files=["res://.godot/imported/ScorchMark_orm.png-fb12cf3ec115f81eab1dc5d0155275a9.s3tc.stex", "res://.godot/imported/ScorchMark_orm.png-fb12cf3ec115f81eab1dc5d0155275a9.etc2.stex"] + +[params] + +compress/mode=2 +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/bptc_ldr=0 +compress/normal_map=0 +compress/channel_pack=0 +compress/streamed=false +mipmaps/generate=true +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/HDR_as_SRGB=false +process/size_limit=0 +detect_3d/compress_to=0 +svg/scale=1.0 diff --git a/Game/Assets/HUD/Crosshair Baseline.png.import b/Game/Assets/HUD/Crosshair Baseline.png.import new file mode 100644 index 0000000..3df6bcc --- /dev/null +++ b/Game/Assets/HUD/Crosshair Baseline.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture2D" +uid="uid://dim1jrwuiy4qt" +path="res://.godot/imported/Crosshair Baseline.png-1fcc567b178b4bfe2a99b5a7189f67ac.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/HUD/Crosshair Baseline.png" +dest_files=["res://.godot/imported/Crosshair Baseline.png-1fcc567b178b4bfe2a99b5a7189f67ac.stex"] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/bptc_ldr=0 +compress/normal_map=0 +compress/channel_pack=0 +compress/streamed=false +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/HDR_as_SRGB=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 diff --git a/Game/Assets/HUD/Crosshair Hit.png.import b/Game/Assets/HUD/Crosshair Hit.png.import new file mode 100644 index 0000000..de90d1a --- /dev/null +++ b/Game/Assets/HUD/Crosshair Hit.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture2D" +uid="uid://d0p7vfc62t5sb" +path="res://.godot/imported/Crosshair Hit.png-5e86f52f56f5f7ea4c41a1dc022cdab8.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/HUD/Crosshair Hit.png" +dest_files=["res://.godot/imported/Crosshair Hit.png-5e86f52f56f5f7ea4c41a1dc022cdab8.stex"] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/bptc_ldr=0 +compress/normal_map=0 +compress/channel_pack=0 +compress/streamed=false +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/HDR_as_SRGB=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 diff --git a/Game/Assets/HUD/Crosshair Kill.png.import b/Game/Assets/HUD/Crosshair Kill.png.import new file mode 100644 index 0000000..8c6fec3 --- /dev/null +++ b/Game/Assets/HUD/Crosshair Kill.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture2D" +uid="uid://cjo2bjogp16ax" +path="res://.godot/imported/Crosshair Kill.png-dd3b5a9e9b46fe095b0ded55b9a2b265.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/HUD/Crosshair Kill.png" +dest_files=["res://.godot/imported/Crosshair Kill.png-dd3b5a9e9b46fe095b0ded55b9a2b265.stex"] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/bptc_ldr=0 +compress/normal_map=0 +compress/channel_pack=0 +compress/streamed=false +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/HDR_as_SRGB=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0