diff --git a/Game.gd b/Game.gd index 0b15178..472ac56 100644 --- a/Game.gd +++ b/Game.gd @@ -1,11 +1,12 @@ extends Spatial -export var is_server = false +export var is_server = true export var SERVER_PORT = 9999 export var SERVER_IP = "172.28.162.191" export var MAX_PLAYERS = 10 +var peer = null # Called when the node enters the scene tree for the first time. func _ready(): @@ -13,14 +14,19 @@ func _ready(): initialize_server() else: initialize_client() + + if (peer.get_connection_status() == NetworkedMultiplayerPeer.CONNECTION_CONNECTED): + print("We have connected succesfully") + else: + print("Connection has failed") func initialize_server(): - var peer = NetworkedMultiplayerENet.new() + peer = NetworkedMultiplayerENet.new() peer.create_server(SERVER_PORT, MAX_PLAYERS) get_tree().network_peer = peer func initialize_client(): - var peer = NetworkedMultiplayerENet.new() + peer = NetworkedMultiplayerENet.new() peer.create_client(SERVER_IP, SERVER_PORT) get_tree().network_peer = peer