From abe2ce6e9babdd8bd2d4fa36b03e3179d37e88ec Mon Sep 17 00:00:00 2001 From: unfa Date: Sun, 12 Sep 2021 13:36:11 +0200 Subject: [PATCH] Updated jetpack sound. --- Game/Assets/SFX/Player_Jetpack.wav | 4 ++-- Game/Assets/Weapons/Handgun/Casing.gd | 1 - 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/Game/Assets/SFX/Player_Jetpack.wav b/Game/Assets/SFX/Player_Jetpack.wav index 0056472..012aaa9 100644 --- a/Game/Assets/SFX/Player_Jetpack.wav +++ b/Game/Assets/SFX/Player_Jetpack.wav @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:20c27bb68b41bdd3e6d0452f2dfd7f5e1b19ce5ec28d43eb7e7d58566cabee00 -size 2440384 +oid sha256:ed92d45e9f6df1e44acaac1db102097186d4f2e8613e635ac57036ed074650ff +size 2160460 diff --git a/Game/Assets/Weapons/Handgun/Casing.gd b/Game/Assets/Weapons/Handgun/Casing.gd index 61b32a0..695d1ce 100644 --- a/Game/Assets/Weapons/Handgun/Casing.gd +++ b/Game/Assets/Weapons/Handgun/Casing.gd @@ -22,7 +22,6 @@ func _ready(): func _on_Timer_timeout(): queue_free() - func _on_Casing_body_entered(body): var vel = linear_velocity.length() #print(linear_velocity.length())