diff --git a/Assets/Effects/BulletTracer.gd b/Assets/Effects/BulletTracer.gd index 661cfc3..29d1a35 100644 --- a/Assets/Effects/BulletTracer.gd +++ b/Assets/Effects/BulletTracer.gd @@ -1,4 +1,4 @@ -extends Spatial +extends Node3D var first = true var velocity = 4 diff --git a/Assets/Weapons/Weapon.gd b/Assets/Weapons/Weapon.gd index 1cdf0d9..e30bedd 100644 --- a/Assets/Weapons/Weapon.gd +++ b/Assets/Weapons/Weapon.gd @@ -1,4 +1,4 @@ -extends Spatial +extends Node3D signal damage_dealt signal ammo_changed(type, amount) diff --git a/Audio/BulletFlyBySoundPlayer.gd b/Audio/BulletFlyBySoundPlayer.gd index 76c8335..2b8bb97 100644 --- a/Audio/BulletFlyBySoundPlayer.gd +++ b/Audio/BulletFlyBySoundPlayer.gd @@ -1,4 +1,4 @@ -extends Spatial +extends Node3D # Declare member variables here. Examples: diff --git a/Audio/SoundPlayer.gd b/Audio/SoundPlayer.gd index ef4f67f..381258d 100644 --- a/Audio/SoundPlayer.gd +++ b/Audio/SoundPlayer.gd @@ -1,10 +1,10 @@ -extends Spatial +extends Node3D # This Scene is meant for playing back sound groups. For simple, singular sound effects use stock Godot nodes, this is meant to play a random sound among a group with variations. const SFX_dir = "res://Assets/SFX/" # all sound clips must reside somewhere in this directory -onready var player = $AudioStreamPlayer3D # playback backend +@onready var player = $AudioStreamPlayer3D # playback backend export(String, FILE, "*-01.wav") var SoundClip = SFX_dir + "Test-01.wav" export(bool) var AutoPlay = false diff --git a/Gibs.gd b/Gibs.gd new file mode 100644 index 0000000..34f9e4e --- /dev/null +++ b/Gibs.gd @@ -0,0 +1,16 @@ +extends Node3D + + +# Declare member variables here. Examples: +# var a = 2 +# var b = "text" + + +# Called when the node enters the scene tree for the first time. +func _ready(): + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +#func _process(delta): +# pass diff --git a/LevelComponents/Killfloor.gd b/LevelComponents/Killfloor.gd index 59dbdaf..ca09a08 100644 --- a/LevelComponents/Killfloor.gd +++ b/LevelComponents/Killfloor.gd @@ -1,4 +1,4 @@ -extends Spatial +extends Node3D func on_player_enters(player): player.rpc("kill") diff --git a/LevelComponents/SpawnPoint.gd b/LevelComponents/SpawnPoint.gd index 2ceff9d..4a1c5ab 100644 --- a/LevelComponents/SpawnPoint.gd +++ b/LevelComponents/SpawnPoint.gd @@ -1,4 +1,4 @@ -extends Spatial +extends Node3D func spawn(player): player.translation = player.get_parent().to_local(global_transform.origin)