From db70241f50bb1ed65ae43911ac981ba8a71a3b3f Mon Sep 17 00:00:00 2001 From: unfa Date: Sun, 19 Dec 2021 23:14:07 +0100 Subject: [PATCH] Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug --- .../Decals/Blood/BloodSplash_albedo.png.import | 10 ++++------ .../Decals/Blood/BloodSplash_normal.png.import | 10 ++++------ .../Assets/Decals/Blood/BloodSplash_orm.png.import | 10 ++++------ .../BulletHits/BulletHitConcrete_albedo.png.import | 10 ++++------ .../BulletHits/BulletHitConcrete_depth.png.import | 10 ++++------ .../BulletHits/BulletHitConcrete_normal.png.import | 10 ++++------ .../BulletHits/BulletHitConcrete_orm.png.import | 10 ++++------ Game/Assets/Decals/Puddle_Albedo.png.import | 2 +- Game/Assets/Decals/Puddle_Normal.png.import | 2 +- Game/Assets/Decals/Puddle_ORM.png.import | 2 +- .../Effects/BloodParticles_albedo.png.import | 10 ++++------ .../Effects/BloodParticles_normal.png.import | 10 ++++------ Game/Assets/Effects/Busy.png.import | 10 ++++------ Game/Assets/Effects/EnergyHit_texture_1.png.import | 2 +- Game/Assets/Effects/EnergyHit_texture_2.png.import | 2 +- Game/Assets/Effects/Flame.png.import | 10 ++++------ Game/Assets/Effects/FocusAway.png.import | 10 ++++------ Game/Assets/Effects/FocusChat.png.import | 2 +- Game/Assets/Effects/FocusMenu.png.import | 10 ++++------ Game/Assets/Effects/Logo.png.import | 2 +- Game/Assets/Effects/ScorchMark_albedo.png.import | 10 ++++------ Game/Assets/Effects/ScorchMark_orm.png.import | 10 ++++------ Game/Assets/HUD/BarOver.png.import | 2 +- Game/Assets/HUD/BarProgress.png.import | 2 +- Game/Assets/HUD/BarUnder.png.import | 2 +- Game/Assets/HUD/Crosshair Baseline.png.import | 2 +- Game/Assets/HUD/Crosshair Hit.png.import | 2 +- Game/Assets/HUD/Crosshair Kill.png.import | 2 +- Game/Assets/HUD/Crosshair.png.import | 2 +- Game/Assets/HUD/MuteIcon.png.import | 2 +- Game/Assets/HUD/Panel.png.import | 2 +- Game/Assets/HUD/Vignette.png.import | 2 +- .../dev_materials/textures/dev_blue.png.import | 14 ++++++-------- .../dev_materials/textures/dev_brown.png.import | 10 ++++------ .../dev_materials/textures/dev_green.png.import | 10 ++++------ .../textures/dev_grey_dark.png.import | 14 ++++++-------- .../textures/dev_grey_light.png.import | 10 ++++------ .../dev_materials/textures/dev_orange.png.import | 10 ++++------ .../dev_materials/textures/dev_red.png.import | 10 ++++------ .../dev_materials/textures/dev_red_dark.png.import | 10 ++++------ Game/Assets/Maps/Village/Village_a.glb.import | 1 - Game/Assets/UI/Logo.png.import | 2 +- Game/icon.png.import | 2 +- 43 files changed, 115 insertions(+), 162 deletions(-) diff --git a/Game/Assets/Decals/Blood/BloodSplash_albedo.png.import b/Game/Assets/Decals/Blood/BloodSplash_albedo.png.import index 1206526..5a1a960 100644 --- a/Game/Assets/Decals/Blood/BloodSplash_albedo.png.import +++ b/Game/Assets/Decals/Blood/BloodSplash_albedo.png.import @@ -3,21 +3,19 @@ importer="texture" type="StreamTexture2D" uid="uid://th4fli1vgo1a" -path.s3tc="res://.godot/imported/BloodSplash_albedo.png-9695213797bd3780e56c718551ec2a34.s3tc.stex" -path.etc2="res://.godot/imported/BloodSplash_albedo.png-9695213797bd3780e56c718551ec2a34.etc2.stex" +path="res://.godot/imported/BloodSplash_albedo.png-9695213797bd3780e56c718551ec2a34.stex" metadata={ -"imported_formats": ["s3tc", "etc2"], -"vram_texture": true +"vram_texture": false } [deps] source_file="res://Assets/Decals/Blood/BloodSplash_albedo.png" -dest_files=["res://.godot/imported/BloodSplash_albedo.png-9695213797bd3780e56c718551ec2a34.s3tc.stex", "res://.godot/imported/BloodSplash_albedo.png-9695213797bd3780e56c718551ec2a34.etc2.stex"] +dest_files=["res://.godot/imported/BloodSplash_albedo.png-9695213797bd3780e56c718551ec2a34.stex"] [params] -compress/mode=2 +compress/mode=3 compress/lossy_quality=0.7 compress/hdr_compression=1 compress/bptc_ldr=0 diff --git a/Game/Assets/Decals/Blood/BloodSplash_normal.png.import b/Game/Assets/Decals/Blood/BloodSplash_normal.png.import index bba403e..46f951d 100644 --- a/Game/Assets/Decals/Blood/BloodSplash_normal.png.import +++ b/Game/Assets/Decals/Blood/BloodSplash_normal.png.import @@ -3,21 +3,19 @@ importer="texture" type="StreamTexture2D" uid="uid://pobhi2vhmdpc" -path.s3tc="res://.godot/imported/BloodSplash_normal.png-48c6b2f64daf5e7bfac0fed9fbe055a5.s3tc.stex" -path.etc2="res://.godot/imported/BloodSplash_normal.png-48c6b2f64daf5e7bfac0fed9fbe055a5.etc2.stex" +path="res://.godot/imported/BloodSplash_normal.png-48c6b2f64daf5e7bfac0fed9fbe055a5.stex" metadata={ -"imported_formats": ["s3tc", "etc2"], -"vram_texture": true +"vram_texture": false } [deps] source_file="res://Assets/Decals/Blood/BloodSplash_normal.png" -dest_files=["res://.godot/imported/BloodSplash_normal.png-48c6b2f64daf5e7bfac0fed9fbe055a5.s3tc.stex", "res://.godot/imported/BloodSplash_normal.png-48c6b2f64daf5e7bfac0fed9fbe055a5.etc2.stex"] +dest_files=["res://.godot/imported/BloodSplash_normal.png-48c6b2f64daf5e7bfac0fed9fbe055a5.stex"] [params] -compress/mode=2 +compress/mode=3 compress/lossy_quality=0.7 compress/hdr_compression=1 compress/bptc_ldr=0 diff --git a/Game/Assets/Decals/Blood/BloodSplash_orm.png.import b/Game/Assets/Decals/Blood/BloodSplash_orm.png.import index ffbf753..15d9538 100644 --- a/Game/Assets/Decals/Blood/BloodSplash_orm.png.import +++ b/Game/Assets/Decals/Blood/BloodSplash_orm.png.import @@ -3,21 +3,19 @@ importer="texture" type="StreamTexture2D" uid="uid://bosf0mht2450i" -path.s3tc="res://.godot/imported/BloodSplash_orm.png-55467babaeec4f231f18067f02470de0.s3tc.stex" -path.etc2="res://.godot/imported/BloodSplash_orm.png-55467babaeec4f231f18067f02470de0.etc2.stex" +path="res://.godot/imported/BloodSplash_orm.png-55467babaeec4f231f18067f02470de0.stex" metadata={ -"imported_formats": ["s3tc", "etc2"], -"vram_texture": true +"vram_texture": false } [deps] source_file="res://Assets/Decals/Blood/BloodSplash_orm.png" -dest_files=["res://.godot/imported/BloodSplash_orm.png-55467babaeec4f231f18067f02470de0.s3tc.stex", "res://.godot/imported/BloodSplash_orm.png-55467babaeec4f231f18067f02470de0.etc2.stex"] +dest_files=["res://.godot/imported/BloodSplash_orm.png-55467babaeec4f231f18067f02470de0.stex"] [params] -compress/mode=2 +compress/mode=3 compress/lossy_quality=0.7 compress/hdr_compression=1 compress/bptc_ldr=0 diff --git a/Game/Assets/Decals/BulletHits/BulletHitConcrete_albedo.png.import b/Game/Assets/Decals/BulletHits/BulletHitConcrete_albedo.png.import index 8397ecb..ec3c530 100644 --- a/Game/Assets/Decals/BulletHits/BulletHitConcrete_albedo.png.import +++ b/Game/Assets/Decals/BulletHits/BulletHitConcrete_albedo.png.import @@ -3,21 +3,19 @@ importer="texture" type="StreamTexture2D" uid="uid://cb584onhet4nd" -path.s3tc="res://.godot/imported/BulletHitConcrete_albedo.png-24e30a79b2d94838247468c1233ee1f7.s3tc.stex" -path.etc2="res://.godot/imported/BulletHitConcrete_albedo.png-24e30a79b2d94838247468c1233ee1f7.etc2.stex" +path="res://.godot/imported/BulletHitConcrete_albedo.png-24e30a79b2d94838247468c1233ee1f7.stex" metadata={ -"imported_formats": ["s3tc", "etc2"], -"vram_texture": true +"vram_texture": false } [deps] source_file="res://Assets/Decals/BulletHits/BulletHitConcrete_albedo.png" -dest_files=["res://.godot/imported/BulletHitConcrete_albedo.png-24e30a79b2d94838247468c1233ee1f7.s3tc.stex", "res://.godot/imported/BulletHitConcrete_albedo.png-24e30a79b2d94838247468c1233ee1f7.etc2.stex"] +dest_files=["res://.godot/imported/BulletHitConcrete_albedo.png-24e30a79b2d94838247468c1233ee1f7.stex"] [params] -compress/mode=2 +compress/mode=3 compress/lossy_quality=0.7 compress/hdr_compression=1 compress/bptc_ldr=0 diff --git a/Game/Assets/Decals/BulletHits/BulletHitConcrete_depth.png.import b/Game/Assets/Decals/BulletHits/BulletHitConcrete_depth.png.import index 1562cd6..4ecf789 100644 --- a/Game/Assets/Decals/BulletHits/BulletHitConcrete_depth.png.import +++ b/Game/Assets/Decals/BulletHits/BulletHitConcrete_depth.png.import @@ -3,21 +3,19 @@ importer="texture" type="StreamTexture2D" uid="uid://72ubk3ck2lme" -path.s3tc="res://.godot/imported/BulletHitConcrete_depth.png-e17ef6e53c66a356888154adf91644ef.s3tc.stex" -path.etc2="res://.godot/imported/BulletHitConcrete_depth.png-e17ef6e53c66a356888154adf91644ef.etc2.stex" +path="res://.godot/imported/BulletHitConcrete_depth.png-e17ef6e53c66a356888154adf91644ef.stex" metadata={ -"imported_formats": ["s3tc", "etc2"], -"vram_texture": true +"vram_texture": false } [deps] source_file="res://Assets/Decals/BulletHits/BulletHitConcrete_depth.png" -dest_files=["res://.godot/imported/BulletHitConcrete_depth.png-e17ef6e53c66a356888154adf91644ef.s3tc.stex", "res://.godot/imported/BulletHitConcrete_depth.png-e17ef6e53c66a356888154adf91644ef.etc2.stex"] +dest_files=["res://.godot/imported/BulletHitConcrete_depth.png-e17ef6e53c66a356888154adf91644ef.stex"] [params] -compress/mode=2 +compress/mode=3 compress/lossy_quality=0.7 compress/hdr_compression=1 compress/bptc_ldr=0 diff --git a/Game/Assets/Decals/BulletHits/BulletHitConcrete_normal.png.import b/Game/Assets/Decals/BulletHits/BulletHitConcrete_normal.png.import index aecc003..d1ccfa7 100644 --- a/Game/Assets/Decals/BulletHits/BulletHitConcrete_normal.png.import +++ b/Game/Assets/Decals/BulletHits/BulletHitConcrete_normal.png.import @@ -3,21 +3,19 @@ importer="texture" type="StreamTexture2D" uid="uid://bs08bclmrvacp" -path.s3tc="res://.godot/imported/BulletHitConcrete_normal.png-25f7efe7bb4460c96b9032bddabcd063.s3tc.stex" -path.etc2="res://.godot/imported/BulletHitConcrete_normal.png-25f7efe7bb4460c96b9032bddabcd063.etc2.stex" +path="res://.godot/imported/BulletHitConcrete_normal.png-25f7efe7bb4460c96b9032bddabcd063.stex" metadata={ -"imported_formats": ["s3tc", "etc2"], -"vram_texture": true +"vram_texture": false } [deps] source_file="res://Assets/Decals/BulletHits/BulletHitConcrete_normal.png" -dest_files=["res://.godot/imported/BulletHitConcrete_normal.png-25f7efe7bb4460c96b9032bddabcd063.s3tc.stex", "res://.godot/imported/BulletHitConcrete_normal.png-25f7efe7bb4460c96b9032bddabcd063.etc2.stex"] +dest_files=["res://.godot/imported/BulletHitConcrete_normal.png-25f7efe7bb4460c96b9032bddabcd063.stex"] [params] -compress/mode=2 +compress/mode=3 compress/lossy_quality=0.7 compress/hdr_compression=1 compress/bptc_ldr=0 diff --git a/Game/Assets/Decals/BulletHits/BulletHitConcrete_orm.png.import b/Game/Assets/Decals/BulletHits/BulletHitConcrete_orm.png.import index 3dbf3b4..be780db 100644 --- a/Game/Assets/Decals/BulletHits/BulletHitConcrete_orm.png.import +++ b/Game/Assets/Decals/BulletHits/BulletHitConcrete_orm.png.import @@ -3,21 +3,19 @@ importer="texture" type="StreamTexture2D" uid="uid://ddncj1g0e27m8" -path.s3tc="res://.godot/imported/BulletHitConcrete_orm.png-0698284ef21986015663c02ec973647c.s3tc.stex" -path.etc2="res://.godot/imported/BulletHitConcrete_orm.png-0698284ef21986015663c02ec973647c.etc2.stex" +path="res://.godot/imported/BulletHitConcrete_orm.png-0698284ef21986015663c02ec973647c.stex" metadata={ -"imported_formats": ["s3tc", "etc2"], -"vram_texture": true +"vram_texture": false } [deps] source_file="res://Assets/Decals/BulletHits/BulletHitConcrete_orm.png" -dest_files=["res://.godot/imported/BulletHitConcrete_orm.png-0698284ef21986015663c02ec973647c.s3tc.stex", "res://.godot/imported/BulletHitConcrete_orm.png-0698284ef21986015663c02ec973647c.etc2.stex"] +dest_files=["res://.godot/imported/BulletHitConcrete_orm.png-0698284ef21986015663c02ec973647c.stex"] [params] -compress/mode=2 +compress/mode=3 compress/lossy_quality=0.7 compress/hdr_compression=1 compress/bptc_ldr=0 diff --git a/Game/Assets/Decals/Puddle_Albedo.png.import b/Game/Assets/Decals/Puddle_Albedo.png.import index 6d001c1..adc96ad 100644 --- a/Game/Assets/Decals/Puddle_Albedo.png.import +++ b/Game/Assets/Decals/Puddle_Albedo.png.import @@ -15,7 +15,7 @@ dest_files=["res://.godot/imported/Puddle_Albedo.png-c1987df962c73afcb77d54235d0 [params] -compress/mode=0 +compress/mode=3 compress/lossy_quality=0.7 compress/hdr_compression=1 compress/bptc_ldr=0 diff --git a/Game/Assets/Decals/Puddle_Normal.png.import b/Game/Assets/Decals/Puddle_Normal.png.import index 693c1b2..3da5b01 100644 --- a/Game/Assets/Decals/Puddle_Normal.png.import +++ b/Game/Assets/Decals/Puddle_Normal.png.import @@ -15,7 +15,7 @@ dest_files=["res://.godot/imported/Puddle_Normal.png-26e780b975fe8d6b3acb6656acd [params] -compress/mode=0 +compress/mode=3 compress/lossy_quality=0.7 compress/hdr_compression=1 compress/bptc_ldr=0 diff --git a/Game/Assets/Decals/Puddle_ORM.png.import b/Game/Assets/Decals/Puddle_ORM.png.import index d3b3d8f..8db9104 100644 --- a/Game/Assets/Decals/Puddle_ORM.png.import +++ b/Game/Assets/Decals/Puddle_ORM.png.import @@ -15,7 +15,7 @@ dest_files=["res://.godot/imported/Puddle_ORM.png-4a7cf333057d673b1d493b30c95b26 [params] -compress/mode=0 +compress/mode=3 compress/lossy_quality=0.7 compress/hdr_compression=1 compress/bptc_ldr=0 diff --git a/Game/Assets/Effects/BloodParticles_albedo.png.import b/Game/Assets/Effects/BloodParticles_albedo.png.import index e06eb14..31a0d29 100644 --- a/Game/Assets/Effects/BloodParticles_albedo.png.import +++ b/Game/Assets/Effects/BloodParticles_albedo.png.import @@ -3,21 +3,19 @@ importer="texture" type="StreamTexture2D" uid="uid://djny4vk6xkldu" -path.s3tc="res://.godot/imported/BloodParticles_albedo.png-37174a409a071bd6614538c39556dada.s3tc.stex" -path.etc2="res://.godot/imported/BloodParticles_albedo.png-37174a409a071bd6614538c39556dada.etc2.stex" +path="res://.godot/imported/BloodParticles_albedo.png-37174a409a071bd6614538c39556dada.stex" metadata={ -"imported_formats": ["s3tc", "etc2"], -"vram_texture": true +"vram_texture": false } [deps] source_file="res://Assets/Effects/BloodParticles_albedo.png" -dest_files=["res://.godot/imported/BloodParticles_albedo.png-37174a409a071bd6614538c39556dada.s3tc.stex", "res://.godot/imported/BloodParticles_albedo.png-37174a409a071bd6614538c39556dada.etc2.stex"] +dest_files=["res://.godot/imported/BloodParticles_albedo.png-37174a409a071bd6614538c39556dada.stex"] [params] -compress/mode=2 +compress/mode=3 compress/lossy_quality=0.7 compress/hdr_compression=1 compress/bptc_ldr=0 diff --git a/Game/Assets/Effects/BloodParticles_normal.png.import b/Game/Assets/Effects/BloodParticles_normal.png.import index f25e6b9..996baef 100644 --- a/Game/Assets/Effects/BloodParticles_normal.png.import +++ b/Game/Assets/Effects/BloodParticles_normal.png.import @@ -3,21 +3,19 @@ importer="texture" type="StreamTexture2D" uid="uid://cexb4sower0cc" -path.s3tc="res://.godot/imported/BloodParticles_normal.png-de82d7a88488a976c5db78ba612b3ff5.s3tc.stex" -path.etc2="res://.godot/imported/BloodParticles_normal.png-de82d7a88488a976c5db78ba612b3ff5.etc2.stex" +path="res://.godot/imported/BloodParticles_normal.png-de82d7a88488a976c5db78ba612b3ff5.stex" metadata={ -"imported_formats": ["s3tc", "etc2"], -"vram_texture": true +"vram_texture": false } [deps] source_file="res://Assets/Effects/BloodParticles_normal.png" -dest_files=["res://.godot/imported/BloodParticles_normal.png-de82d7a88488a976c5db78ba612b3ff5.s3tc.stex", "res://.godot/imported/BloodParticles_normal.png-de82d7a88488a976c5db78ba612b3ff5.etc2.stex"] +dest_files=["res://.godot/imported/BloodParticles_normal.png-de82d7a88488a976c5db78ba612b3ff5.stex"] [params] -compress/mode=2 +compress/mode=3 compress/lossy_quality=0.7 compress/hdr_compression=1 compress/bptc_ldr=0 diff --git a/Game/Assets/Effects/Busy.png.import b/Game/Assets/Effects/Busy.png.import index 3856ee9..e784197 100644 --- a/Game/Assets/Effects/Busy.png.import +++ b/Game/Assets/Effects/Busy.png.import @@ -3,21 +3,19 @@ importer="texture" type="StreamTexture2D" uid="uid://w2koos4gq0r8" -path.s3tc="res://.godot/imported/Busy.png-2503879d0244aad9744ea454295024a6.s3tc.stex" -path.etc2="res://.godot/imported/Busy.png-2503879d0244aad9744ea454295024a6.etc2.stex" +path="res://.godot/imported/Busy.png-2503879d0244aad9744ea454295024a6.stex" metadata={ -"imported_formats": ["s3tc", "etc2"], -"vram_texture": true +"vram_texture": false } [deps] source_file="res://Assets/Effects/Busy.png" -dest_files=["res://.godot/imported/Busy.png-2503879d0244aad9744ea454295024a6.s3tc.stex", "res://.godot/imported/Busy.png-2503879d0244aad9744ea454295024a6.etc2.stex"] +dest_files=["res://.godot/imported/Busy.png-2503879d0244aad9744ea454295024a6.stex"] [params] -compress/mode=2 +compress/mode=3 compress/lossy_quality=0.7 compress/hdr_compression=1 compress/bptc_ldr=0 diff --git a/Game/Assets/Effects/EnergyHit_texture_1.png.import b/Game/Assets/Effects/EnergyHit_texture_1.png.import index 5b010d6..b4b684f 100644 --- a/Game/Assets/Effects/EnergyHit_texture_1.png.import +++ b/Game/Assets/Effects/EnergyHit_texture_1.png.import @@ -15,7 +15,7 @@ dest_files=["res://.godot/imported/EnergyHit_texture_1.png-e4cfde2ac8487cb9c2ef5 [params] -compress/mode=0 +compress/mode=3 compress/lossy_quality=0.7 compress/hdr_compression=1 compress/bptc_ldr=0 diff --git a/Game/Assets/Effects/EnergyHit_texture_2.png.import b/Game/Assets/Effects/EnergyHit_texture_2.png.import index a3de304..4ecda92 100644 --- a/Game/Assets/Effects/EnergyHit_texture_2.png.import +++ b/Game/Assets/Effects/EnergyHit_texture_2.png.import @@ -15,7 +15,7 @@ dest_files=["res://.godot/imported/EnergyHit_texture_2.png-98146f7f44d5704316be3 [params] -compress/mode=0 +compress/mode=3 compress/lossy_quality=0.7 compress/hdr_compression=1 compress/bptc_ldr=0 diff --git a/Game/Assets/Effects/Flame.png.import b/Game/Assets/Effects/Flame.png.import index 76ae2bf..a133e94 100644 --- a/Game/Assets/Effects/Flame.png.import +++ b/Game/Assets/Effects/Flame.png.import @@ -3,21 +3,19 @@ importer="texture" type="StreamTexture2D" uid="uid://pnh872qjk0oy" -path.s3tc="res://.godot/imported/Flame.png-7c44abd65ae181a5818470a5b3268f30.s3tc.stex" -path.etc2="res://.godot/imported/Flame.png-7c44abd65ae181a5818470a5b3268f30.etc2.stex" +path="res://.godot/imported/Flame.png-7c44abd65ae181a5818470a5b3268f30.stex" metadata={ -"imported_formats": ["s3tc", "etc2"], -"vram_texture": true +"vram_texture": false } [deps] source_file="res://Assets/Effects/Flame.png" -dest_files=["res://.godot/imported/Flame.png-7c44abd65ae181a5818470a5b3268f30.s3tc.stex", "res://.godot/imported/Flame.png-7c44abd65ae181a5818470a5b3268f30.etc2.stex"] +dest_files=["res://.godot/imported/Flame.png-7c44abd65ae181a5818470a5b3268f30.stex"] [params] -compress/mode=2 +compress/mode=3 compress/lossy_quality=0.7 compress/hdr_compression=1 compress/bptc_ldr=0 diff --git a/Game/Assets/Effects/FocusAway.png.import b/Game/Assets/Effects/FocusAway.png.import index 1a81402..a925ede 100644 --- a/Game/Assets/Effects/FocusAway.png.import +++ b/Game/Assets/Effects/FocusAway.png.import @@ -3,21 +3,19 @@ importer="texture" type="StreamTexture2D" uid="uid://bbbxc8du7ercf" -path.s3tc="res://.godot/imported/FocusAway.png-4fcaf53d1542396a96f4ef05152c3816.s3tc.stex" -path.etc2="res://.godot/imported/FocusAway.png-4fcaf53d1542396a96f4ef05152c3816.etc2.stex" +path="res://.godot/imported/FocusAway.png-4fcaf53d1542396a96f4ef05152c3816.stex" metadata={ -"imported_formats": ["s3tc", "etc2"], -"vram_texture": true +"vram_texture": false } [deps] source_file="res://Assets/Effects/FocusAway.png" -dest_files=["res://.godot/imported/FocusAway.png-4fcaf53d1542396a96f4ef05152c3816.s3tc.stex", "res://.godot/imported/FocusAway.png-4fcaf53d1542396a96f4ef05152c3816.etc2.stex"] +dest_files=["res://.godot/imported/FocusAway.png-4fcaf53d1542396a96f4ef05152c3816.stex"] [params] -compress/mode=2 +compress/mode=3 compress/lossy_quality=0.7 compress/hdr_compression=1 compress/bptc_ldr=0 diff --git a/Game/Assets/Effects/FocusChat.png.import b/Game/Assets/Effects/FocusChat.png.import index da69aa8..922969c 100644 --- a/Game/Assets/Effects/FocusChat.png.import +++ b/Game/Assets/Effects/FocusChat.png.import @@ -15,7 +15,7 @@ dest_files=["res://.godot/imported/FocusChat.png-9c56aa44a1a79d9c265aede1021377f [params] -compress/mode=0 +compress/mode=3 compress/lossy_quality=0.7 compress/hdr_compression=1 compress/bptc_ldr=0 diff --git a/Game/Assets/Effects/FocusMenu.png.import b/Game/Assets/Effects/FocusMenu.png.import index b9f86c7..fe22d14 100644 --- a/Game/Assets/Effects/FocusMenu.png.import +++ b/Game/Assets/Effects/FocusMenu.png.import @@ -3,21 +3,19 @@ importer="texture" type="StreamTexture2D" uid="uid://bf7idsht43ljr" -path.s3tc="res://.godot/imported/FocusMenu.png-93dd3dd10ffa571e5294f3be1c2c96b7.s3tc.stex" -path.etc2="res://.godot/imported/FocusMenu.png-93dd3dd10ffa571e5294f3be1c2c96b7.etc2.stex" +path="res://.godot/imported/FocusMenu.png-93dd3dd10ffa571e5294f3be1c2c96b7.stex" metadata={ -"imported_formats": ["s3tc", "etc2"], -"vram_texture": true +"vram_texture": false } [deps] source_file="res://Assets/Effects/FocusMenu.png" -dest_files=["res://.godot/imported/FocusMenu.png-93dd3dd10ffa571e5294f3be1c2c96b7.s3tc.stex", "res://.godot/imported/FocusMenu.png-93dd3dd10ffa571e5294f3be1c2c96b7.etc2.stex"] +dest_files=["res://.godot/imported/FocusMenu.png-93dd3dd10ffa571e5294f3be1c2c96b7.stex"] [params] -compress/mode=2 +compress/mode=3 compress/lossy_quality=0.7 compress/hdr_compression=1 compress/bptc_ldr=0 diff --git a/Game/Assets/Effects/Logo.png.import b/Game/Assets/Effects/Logo.png.import index 7c5961d..0d9f64d 100644 --- a/Game/Assets/Effects/Logo.png.import +++ b/Game/Assets/Effects/Logo.png.import @@ -15,7 +15,7 @@ dest_files=["res://.godot/imported/Logo.png-fb88606cb4240ccf370da74d12b8ac4e.ste [params] -compress/mode=0 +compress/mode=3 compress/lossy_quality=0.7 compress/hdr_compression=1 compress/bptc_ldr=0 diff --git a/Game/Assets/Effects/ScorchMark_albedo.png.import b/Game/Assets/Effects/ScorchMark_albedo.png.import index e815558..96751b9 100644 --- a/Game/Assets/Effects/ScorchMark_albedo.png.import +++ b/Game/Assets/Effects/ScorchMark_albedo.png.import @@ -3,21 +3,19 @@ importer="texture" type="StreamTexture2D" uid="uid://m8n52wtycvro" -path.s3tc="res://.godot/imported/ScorchMark_albedo.png-17bbecf13305c47ff3db4fc64b07bbce.s3tc.stex" -path.etc2="res://.godot/imported/ScorchMark_albedo.png-17bbecf13305c47ff3db4fc64b07bbce.etc2.stex" +path="res://.godot/imported/ScorchMark_albedo.png-17bbecf13305c47ff3db4fc64b07bbce.stex" metadata={ -"imported_formats": ["s3tc", "etc2"], -"vram_texture": true +"vram_texture": false } [deps] source_file="res://Assets/Effects/ScorchMark_albedo.png" -dest_files=["res://.godot/imported/ScorchMark_albedo.png-17bbecf13305c47ff3db4fc64b07bbce.s3tc.stex", "res://.godot/imported/ScorchMark_albedo.png-17bbecf13305c47ff3db4fc64b07bbce.etc2.stex"] +dest_files=["res://.godot/imported/ScorchMark_albedo.png-17bbecf13305c47ff3db4fc64b07bbce.stex"] [params] -compress/mode=2 +compress/mode=3 compress/lossy_quality=0.7 compress/hdr_compression=1 compress/bptc_ldr=0 diff --git a/Game/Assets/Effects/ScorchMark_orm.png.import b/Game/Assets/Effects/ScorchMark_orm.png.import index 56391d7..95e618f 100644 --- a/Game/Assets/Effects/ScorchMark_orm.png.import +++ b/Game/Assets/Effects/ScorchMark_orm.png.import @@ -3,21 +3,19 @@ importer="texture" type="StreamTexture2D" uid="uid://b6ly38wgtbnfw" -path.s3tc="res://.godot/imported/ScorchMark_orm.png-fb12cf3ec115f81eab1dc5d0155275a9.s3tc.stex" -path.etc2="res://.godot/imported/ScorchMark_orm.png-fb12cf3ec115f81eab1dc5d0155275a9.etc2.stex" +path="res://.godot/imported/ScorchMark_orm.png-fb12cf3ec115f81eab1dc5d0155275a9.stex" metadata={ -"imported_formats": ["s3tc", "etc2"], -"vram_texture": true +"vram_texture": false } [deps] source_file="res://Assets/Effects/ScorchMark_orm.png" -dest_files=["res://.godot/imported/ScorchMark_orm.png-fb12cf3ec115f81eab1dc5d0155275a9.s3tc.stex", "res://.godot/imported/ScorchMark_orm.png-fb12cf3ec115f81eab1dc5d0155275a9.etc2.stex"] +dest_files=["res://.godot/imported/ScorchMark_orm.png-fb12cf3ec115f81eab1dc5d0155275a9.stex"] [params] -compress/mode=2 +compress/mode=3 compress/lossy_quality=0.7 compress/hdr_compression=1 compress/bptc_ldr=0 diff --git a/Game/Assets/HUD/BarOver.png.import b/Game/Assets/HUD/BarOver.png.import index 0f1cd13..b97799f 100644 --- a/Game/Assets/HUD/BarOver.png.import +++ b/Game/Assets/HUD/BarOver.png.import @@ -15,7 +15,7 @@ dest_files=["res://.godot/imported/BarOver.png-4bb83742cc440e7f56824926a9390967. [params] -compress/mode=0 +compress/mode=3 compress/lossy_quality=0.7 compress/hdr_compression=1 compress/bptc_ldr=0 diff --git a/Game/Assets/HUD/BarProgress.png.import b/Game/Assets/HUD/BarProgress.png.import index 530fe8e..e5cdc91 100644 --- a/Game/Assets/HUD/BarProgress.png.import +++ b/Game/Assets/HUD/BarProgress.png.import @@ -15,7 +15,7 @@ dest_files=["res://.godot/imported/BarProgress.png-0b444d9bd476c52ab1b0b86642a87 [params] -compress/mode=0 +compress/mode=3 compress/lossy_quality=0.7 compress/hdr_compression=1 compress/bptc_ldr=0 diff --git a/Game/Assets/HUD/BarUnder.png.import b/Game/Assets/HUD/BarUnder.png.import index 137db3d..628144e 100644 --- a/Game/Assets/HUD/BarUnder.png.import +++ b/Game/Assets/HUD/BarUnder.png.import @@ -15,7 +15,7 @@ dest_files=["res://.godot/imported/BarUnder.png-1ff1383ad18c6292e27baf14156898f8 [params] -compress/mode=0 +compress/mode=3 compress/lossy_quality=0.7 compress/hdr_compression=1 compress/bptc_ldr=0 diff --git a/Game/Assets/HUD/Crosshair Baseline.png.import b/Game/Assets/HUD/Crosshair Baseline.png.import index 3df6bcc..b278733 100644 --- a/Game/Assets/HUD/Crosshair Baseline.png.import +++ b/Game/Assets/HUD/Crosshair Baseline.png.import @@ -15,7 +15,7 @@ dest_files=["res://.godot/imported/Crosshair Baseline.png-1fcc567b178b4bfe2a99b5 [params] -compress/mode=0 +compress/mode=3 compress/lossy_quality=0.7 compress/hdr_compression=1 compress/bptc_ldr=0 diff --git a/Game/Assets/HUD/Crosshair Hit.png.import b/Game/Assets/HUD/Crosshair Hit.png.import index de90d1a..eddd2c9 100644 --- a/Game/Assets/HUD/Crosshair Hit.png.import +++ b/Game/Assets/HUD/Crosshair Hit.png.import @@ -15,7 +15,7 @@ dest_files=["res://.godot/imported/Crosshair Hit.png-5e86f52f56f5f7ea4c41a1dc022 [params] -compress/mode=0 +compress/mode=3 compress/lossy_quality=0.7 compress/hdr_compression=1 compress/bptc_ldr=0 diff --git a/Game/Assets/HUD/Crosshair Kill.png.import b/Game/Assets/HUD/Crosshair Kill.png.import index 8c6fec3..b67f8fe 100644 --- a/Game/Assets/HUD/Crosshair Kill.png.import +++ b/Game/Assets/HUD/Crosshair Kill.png.import @@ -15,7 +15,7 @@ dest_files=["res://.godot/imported/Crosshair Kill.png-dd3b5a9e9b46fe095b0ded55b9 [params] -compress/mode=0 +compress/mode=3 compress/lossy_quality=0.7 compress/hdr_compression=1 compress/bptc_ldr=0 diff --git a/Game/Assets/HUD/Crosshair.png.import b/Game/Assets/HUD/Crosshair.png.import index d7893ad..c27dcd4 100644 --- a/Game/Assets/HUD/Crosshair.png.import +++ b/Game/Assets/HUD/Crosshair.png.import @@ -15,7 +15,7 @@ dest_files=["res://.godot/imported/Crosshair.png-040afa9a443812cf6f2376f499741b8 [params] -compress/mode=0 +compress/mode=3 compress/lossy_quality=0.7 compress/hdr_compression=1 compress/bptc_ldr=0 diff --git a/Game/Assets/HUD/MuteIcon.png.import b/Game/Assets/HUD/MuteIcon.png.import index c0dc484..26be444 100644 --- a/Game/Assets/HUD/MuteIcon.png.import +++ b/Game/Assets/HUD/MuteIcon.png.import @@ -15,7 +15,7 @@ dest_files=["res://.godot/imported/MuteIcon.png-9cd8d91785fe3bea8c53fe212e36d908 [params] -compress/mode=0 +compress/mode=3 compress/lossy_quality=0.7 compress/hdr_compression=1 compress/bptc_ldr=0 diff --git a/Game/Assets/HUD/Panel.png.import b/Game/Assets/HUD/Panel.png.import index ab19552..16c73e3 100644 --- a/Game/Assets/HUD/Panel.png.import +++ b/Game/Assets/HUD/Panel.png.import @@ -15,7 +15,7 @@ dest_files=["res://.godot/imported/Panel.png-810456b6ab083e5a12357aaab5033a32.st [params] -compress/mode=0 +compress/mode=3 compress/lossy_quality=0.7 compress/hdr_compression=1 compress/bptc_ldr=0 diff --git a/Game/Assets/HUD/Vignette.png.import b/Game/Assets/HUD/Vignette.png.import index 4d4e41d..898825a 100644 --- a/Game/Assets/HUD/Vignette.png.import +++ b/Game/Assets/HUD/Vignette.png.import @@ -15,7 +15,7 @@ dest_files=["res://.godot/imported/Vignette.png-91c9a8d7fb2c16e38f32b60a556ba3a5 [params] -compress/mode=0 +compress/mode=3 compress/lossy_quality=0.7 compress/hdr_compression=1 compress/bptc_ldr=0 diff --git a/Game/Assets/Maps/Materials/dev_materials/textures/dev_blue.png.import b/Game/Assets/Maps/Materials/dev_materials/textures/dev_blue.png.import index b0b1a05..793d4bd 100644 --- a/Game/Assets/Maps/Materials/dev_materials/textures/dev_blue.png.import +++ b/Game/Assets/Maps/Materials/dev_materials/textures/dev_blue.png.import @@ -3,28 +3,26 @@ importer="texture" type="StreamTexture2D" uid="uid://bcdqkek53tlin" -path.s3tc="res://.godot/imported/dev_blue.png-a8c55308fe08aecc6efa233d28d8c802.s3tc.stex" -path.etc2="res://.godot/imported/dev_blue.png-a8c55308fe08aecc6efa233d28d8c802.etc2.stex" +path="res://.godot/imported/dev_blue.png-a8c55308fe08aecc6efa233d28d8c802.stex" metadata={ -"imported_formats": ["s3tc", "etc2"], -"vram_texture": true +"vram_texture": false } [deps] source_file="res://Assets/Maps/Materials/dev_materials/textures/dev_blue.png" -dest_files=["res://.godot/imported/dev_blue.png-a8c55308fe08aecc6efa233d28d8c802.s3tc.stex", "res://.godot/imported/dev_blue.png-a8c55308fe08aecc6efa233d28d8c802.etc2.stex"] +dest_files=["res://.godot/imported/dev_blue.png-a8c55308fe08aecc6efa233d28d8c802.stex"] [params] -compress/mode=2 +compress/mode=3 compress/lossy_quality=0.7 compress/hdr_compression=1 compress/bptc_ldr=0 compress/normal_map=0 compress/channel_pack=0 compress/streamed=false -mipmaps/generate=false +mipmaps/generate=true mipmaps/limit=-1 roughness/mode=0 roughness/src_normal="" @@ -33,5 +31,5 @@ process/premult_alpha=false process/normal_map_invert_y=false process/HDR_as_SRGB=false process/size_limit=0 -detect_3d/compress_to=1 +detect_3d/compress_to=0 svg/scale=1.0 diff --git a/Game/Assets/Maps/Materials/dev_materials/textures/dev_brown.png.import b/Game/Assets/Maps/Materials/dev_materials/textures/dev_brown.png.import index 2ec6e3f..bcff6a0 100644 --- a/Game/Assets/Maps/Materials/dev_materials/textures/dev_brown.png.import +++ b/Game/Assets/Maps/Materials/dev_materials/textures/dev_brown.png.import @@ -3,21 +3,19 @@ importer="texture" type="StreamTexture2D" uid="uid://dew54sy6p74q" -path.s3tc="res://.godot/imported/dev_brown.png-18ad5017b06e977cbc293279d325fd2b.s3tc.stex" -path.etc2="res://.godot/imported/dev_brown.png-18ad5017b06e977cbc293279d325fd2b.etc2.stex" +path="res://.godot/imported/dev_brown.png-18ad5017b06e977cbc293279d325fd2b.stex" metadata={ -"imported_formats": ["s3tc", "etc2"], -"vram_texture": true +"vram_texture": false } [deps] source_file="res://Assets/Maps/Materials/dev_materials/textures/dev_brown.png" -dest_files=["res://.godot/imported/dev_brown.png-18ad5017b06e977cbc293279d325fd2b.s3tc.stex", "res://.godot/imported/dev_brown.png-18ad5017b06e977cbc293279d325fd2b.etc2.stex"] +dest_files=["res://.godot/imported/dev_brown.png-18ad5017b06e977cbc293279d325fd2b.stex"] [params] -compress/mode=2 +compress/mode=3 compress/lossy_quality=0.7 compress/hdr_compression=1 compress/bptc_ldr=0 diff --git a/Game/Assets/Maps/Materials/dev_materials/textures/dev_green.png.import b/Game/Assets/Maps/Materials/dev_materials/textures/dev_green.png.import index cad7c5a..2ccf73c 100644 --- a/Game/Assets/Maps/Materials/dev_materials/textures/dev_green.png.import +++ b/Game/Assets/Maps/Materials/dev_materials/textures/dev_green.png.import @@ -3,21 +3,19 @@ importer="texture" type="StreamTexture2D" uid="uid://cvqie6lkm44j6" -path.s3tc="res://.godot/imported/dev_green.png-72568f96bb9f1ce9fdb38c53035b5061.s3tc.stex" -path.etc2="res://.godot/imported/dev_green.png-72568f96bb9f1ce9fdb38c53035b5061.etc2.stex" +path="res://.godot/imported/dev_green.png-72568f96bb9f1ce9fdb38c53035b5061.stex" metadata={ -"imported_formats": ["s3tc", "etc2"], -"vram_texture": true +"vram_texture": false } [deps] source_file="res://Assets/Maps/Materials/dev_materials/textures/dev_green.png" -dest_files=["res://.godot/imported/dev_green.png-72568f96bb9f1ce9fdb38c53035b5061.s3tc.stex", "res://.godot/imported/dev_green.png-72568f96bb9f1ce9fdb38c53035b5061.etc2.stex"] +dest_files=["res://.godot/imported/dev_green.png-72568f96bb9f1ce9fdb38c53035b5061.stex"] [params] -compress/mode=2 +compress/mode=3 compress/lossy_quality=0.7 compress/hdr_compression=1 compress/bptc_ldr=0 diff --git a/Game/Assets/Maps/Materials/dev_materials/textures/dev_grey_dark.png.import b/Game/Assets/Maps/Materials/dev_materials/textures/dev_grey_dark.png.import index d78b279..ca59695 100644 --- a/Game/Assets/Maps/Materials/dev_materials/textures/dev_grey_dark.png.import +++ b/Game/Assets/Maps/Materials/dev_materials/textures/dev_grey_dark.png.import @@ -3,28 +3,26 @@ importer="texture" type="StreamTexture2D" uid="uid://ccue6q8bujhlw" -path.s3tc="res://.godot/imported/dev_grey_dark.png-f3291c60b17d57f1feda5b8d0d1a711a.s3tc.stex" -path.etc2="res://.godot/imported/dev_grey_dark.png-f3291c60b17d57f1feda5b8d0d1a711a.etc2.stex" +path="res://.godot/imported/dev_grey_dark.png-f3291c60b17d57f1feda5b8d0d1a711a.stex" metadata={ -"imported_formats": ["s3tc", "etc2"], -"vram_texture": true +"vram_texture": false } [deps] source_file="res://Assets/Maps/Materials/dev_materials/textures/dev_grey_dark.png" -dest_files=["res://.godot/imported/dev_grey_dark.png-f3291c60b17d57f1feda5b8d0d1a711a.s3tc.stex", "res://.godot/imported/dev_grey_dark.png-f3291c60b17d57f1feda5b8d0d1a711a.etc2.stex"] +dest_files=["res://.godot/imported/dev_grey_dark.png-f3291c60b17d57f1feda5b8d0d1a711a.stex"] [params] -compress/mode=2 +compress/mode=3 compress/lossy_quality=0.7 compress/hdr_compression=1 compress/bptc_ldr=0 compress/normal_map=0 compress/channel_pack=0 compress/streamed=false -mipmaps/generate=false +mipmaps/generate=true mipmaps/limit=-1 roughness/mode=0 roughness/src_normal="" @@ -33,5 +31,5 @@ process/premult_alpha=false process/normal_map_invert_y=false process/HDR_as_SRGB=false process/size_limit=0 -detect_3d/compress_to=1 +detect_3d/compress_to=0 svg/scale=1.0 diff --git a/Game/Assets/Maps/Materials/dev_materials/textures/dev_grey_light.png.import b/Game/Assets/Maps/Materials/dev_materials/textures/dev_grey_light.png.import index 6ada03d..40509c6 100644 --- a/Game/Assets/Maps/Materials/dev_materials/textures/dev_grey_light.png.import +++ b/Game/Assets/Maps/Materials/dev_materials/textures/dev_grey_light.png.import @@ -3,21 +3,19 @@ importer="texture" type="StreamTexture2D" uid="uid://b66vy1kyrqiha" -path.s3tc="res://.godot/imported/dev_grey_light.png-13f76402b98ab37da37362241626de6b.s3tc.stex" -path.etc2="res://.godot/imported/dev_grey_light.png-13f76402b98ab37da37362241626de6b.etc2.stex" +path="res://.godot/imported/dev_grey_light.png-13f76402b98ab37da37362241626de6b.stex" metadata={ -"imported_formats": ["s3tc", "etc2"], -"vram_texture": true +"vram_texture": false } [deps] source_file="res://Assets/Maps/Materials/dev_materials/textures/dev_grey_light.png" -dest_files=["res://.godot/imported/dev_grey_light.png-13f76402b98ab37da37362241626de6b.s3tc.stex", "res://.godot/imported/dev_grey_light.png-13f76402b98ab37da37362241626de6b.etc2.stex"] +dest_files=["res://.godot/imported/dev_grey_light.png-13f76402b98ab37da37362241626de6b.stex"] [params] -compress/mode=2 +compress/mode=3 compress/lossy_quality=0.7 compress/hdr_compression=1 compress/bptc_ldr=0 diff --git a/Game/Assets/Maps/Materials/dev_materials/textures/dev_orange.png.import b/Game/Assets/Maps/Materials/dev_materials/textures/dev_orange.png.import index 2228d24..65ea15e 100644 --- a/Game/Assets/Maps/Materials/dev_materials/textures/dev_orange.png.import +++ b/Game/Assets/Maps/Materials/dev_materials/textures/dev_orange.png.import @@ -3,21 +3,19 @@ importer="texture" type="StreamTexture2D" uid="uid://cgmcu1ri2xn3q" -path.s3tc="res://.godot/imported/dev_orange.png-c6ae1fc77ad705d5315d8d3f16b4a990.s3tc.stex" -path.etc2="res://.godot/imported/dev_orange.png-c6ae1fc77ad705d5315d8d3f16b4a990.etc2.stex" +path="res://.godot/imported/dev_orange.png-c6ae1fc77ad705d5315d8d3f16b4a990.stex" metadata={ -"imported_formats": ["s3tc", "etc2"], -"vram_texture": true +"vram_texture": false } [deps] source_file="res://Assets/Maps/Materials/dev_materials/textures/dev_orange.png" -dest_files=["res://.godot/imported/dev_orange.png-c6ae1fc77ad705d5315d8d3f16b4a990.s3tc.stex", "res://.godot/imported/dev_orange.png-c6ae1fc77ad705d5315d8d3f16b4a990.etc2.stex"] +dest_files=["res://.godot/imported/dev_orange.png-c6ae1fc77ad705d5315d8d3f16b4a990.stex"] [params] -compress/mode=2 +compress/mode=3 compress/lossy_quality=0.7 compress/hdr_compression=1 compress/bptc_ldr=0 diff --git a/Game/Assets/Maps/Materials/dev_materials/textures/dev_red.png.import b/Game/Assets/Maps/Materials/dev_materials/textures/dev_red.png.import index d454c0e..62628bc 100644 --- a/Game/Assets/Maps/Materials/dev_materials/textures/dev_red.png.import +++ b/Game/Assets/Maps/Materials/dev_materials/textures/dev_red.png.import @@ -3,21 +3,19 @@ importer="texture" type="StreamTexture2D" uid="uid://bfhbrpbhhgnlr" -path.s3tc="res://.godot/imported/dev_red.png-d8f859caabc8153275c8e322aad74fea.s3tc.stex" -path.etc2="res://.godot/imported/dev_red.png-d8f859caabc8153275c8e322aad74fea.etc2.stex" +path="res://.godot/imported/dev_red.png-d8f859caabc8153275c8e322aad74fea.stex" metadata={ -"imported_formats": ["s3tc", "etc2"], -"vram_texture": true +"vram_texture": false } [deps] source_file="res://Assets/Maps/Materials/dev_materials/textures/dev_red.png" -dest_files=["res://.godot/imported/dev_red.png-d8f859caabc8153275c8e322aad74fea.s3tc.stex", "res://.godot/imported/dev_red.png-d8f859caabc8153275c8e322aad74fea.etc2.stex"] +dest_files=["res://.godot/imported/dev_red.png-d8f859caabc8153275c8e322aad74fea.stex"] [params] -compress/mode=2 +compress/mode=3 compress/lossy_quality=0.7 compress/hdr_compression=1 compress/bptc_ldr=0 diff --git a/Game/Assets/Maps/Materials/dev_materials/textures/dev_red_dark.png.import b/Game/Assets/Maps/Materials/dev_materials/textures/dev_red_dark.png.import index 26d6692..6925f7c 100644 --- a/Game/Assets/Maps/Materials/dev_materials/textures/dev_red_dark.png.import +++ b/Game/Assets/Maps/Materials/dev_materials/textures/dev_red_dark.png.import @@ -3,21 +3,19 @@ importer="texture" type="StreamTexture2D" uid="uid://dla747jbp0abb" -path.s3tc="res://.godot/imported/dev_red_dark.png-3a56b899a76c212f39d2d38f2d4b6086.s3tc.stex" -path.etc2="res://.godot/imported/dev_red_dark.png-3a56b899a76c212f39d2d38f2d4b6086.etc2.stex" +path="res://.godot/imported/dev_red_dark.png-3a56b899a76c212f39d2d38f2d4b6086.stex" metadata={ -"imported_formats": ["s3tc", "etc2"], -"vram_texture": true +"vram_texture": false } [deps] source_file="res://Assets/Maps/Materials/dev_materials/textures/dev_red_dark.png" -dest_files=["res://.godot/imported/dev_red_dark.png-3a56b899a76c212f39d2d38f2d4b6086.s3tc.stex", "res://.godot/imported/dev_red_dark.png-3a56b899a76c212f39d2d38f2d4b6086.etc2.stex"] +dest_files=["res://.godot/imported/dev_red_dark.png-3a56b899a76c212f39d2d38f2d4b6086.stex"] [params] -compress/mode=2 +compress/mode=3 compress/lossy_quality=0.7 compress/hdr_compression=1 compress/bptc_ldr=0 diff --git a/Game/Assets/Maps/Village/Village_a.glb.import b/Game/Assets/Maps/Village/Village_a.glb.import index 455e69b..4d2701d 100644 --- a/Game/Assets/Maps/Village/Village_a.glb.import +++ b/Game/Assets/Maps/Village/Village_a.glb.import @@ -23,7 +23,6 @@ meshes/light_baking=2 meshes/lightmap_texel_size=0.1 skins/use_named_skins=true animation/import=true -animation/bake_reset_animation=true animation/fps=15 import_script/path="" _subresources={ diff --git a/Game/Assets/UI/Logo.png.import b/Game/Assets/UI/Logo.png.import index 2f6c073..8017c49 100644 --- a/Game/Assets/UI/Logo.png.import +++ b/Game/Assets/UI/Logo.png.import @@ -15,7 +15,7 @@ dest_files=["res://.godot/imported/Logo.png-b4c44cf74156970744cba8ae70a3da72.ste [params] -compress/mode=0 +compress/mode=3 compress/lossy_quality=0.7 compress/hdr_compression=1 compress/bptc_ldr=0 diff --git a/Game/icon.png.import b/Game/icon.png.import index 09a207d..d9ab775 100644 --- a/Game/icon.png.import +++ b/Game/icon.png.import @@ -15,7 +15,7 @@ dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ste [params] -compress/mode=0 +compress/mode=3 compress/lossy_quality=0.7 compress/hdr_compression=1 compress/bptc_ldr=0