From de8747e1aefff0752bfd3f9f15d2dec9971a8d40 Mon Sep 17 00:00:00 2001 From: unfa Date: Mon, 6 Dec 2021 21:24:21 +0100 Subject: [PATCH] Added missing Performance script update --- Game/Assets/HUD/Performance.gd | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/Game/Assets/HUD/Performance.gd b/Game/Assets/HUD/Performance.gd index d45b3a7..a266cdf 100644 --- a/Game/Assets/HUD/Performance.gd +++ b/Game/Assets/HUD/Performance.gd @@ -5,10 +5,15 @@ extends Label # var b = "text" @onready var main = get_tree().root.get_node("Main") +var version: String # game build version + # Called when the node enters the scene tree for the first time. func _ready(): - pass # Replace with function body. - + OS.execute('bash', ["./version.sh"]) + var file = File.new() + file.open("res://version", File.READ) + version = file.get_as_text() + file.close() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): @@ -34,4 +39,4 @@ func _process(delta): text += "\nFPS: " + str(Engine.get_frames_per_second()) - text += "\nLiblast 0.1.1 pre-alpha" + text += "\n" + version + " ยท https://git.gieszer.link/unfa/liblast"