diff --git a/Asset Sources/Weapons/VFX/Flash bad.png b/Asset Sources/Effects/Flame bad.png similarity index 100% rename from Asset Sources/Weapons/VFX/Flash bad.png rename to Asset Sources/Effects/Flame bad.png diff --git a/Asset Sources/Weapons/VFX/Flash good.png b/Asset Sources/Effects/Flame good.png similarity index 100% rename from Asset Sources/Weapons/VFX/Flash good.png rename to Asset Sources/Effects/Flame good.png diff --git a/Asset Sources/Weapons/VFX/Flash.ptex b/Asset Sources/Effects/Flame.ptex similarity index 100% rename from Asset Sources/Weapons/VFX/Flash.ptex rename to Asset Sources/Effects/Flame.ptex diff --git a/Game/Assets/Weapons/VFX/Flash good.png b/Game/Assets/Effects/Flame.png similarity index 100% rename from Game/Assets/Weapons/VFX/Flash good.png rename to Game/Assets/Effects/Flame.png diff --git a/Game/Assets/Effects/Flame.png.import b/Game/Assets/Effects/Flame.png.import new file mode 100644 index 0000000..f7362f1 --- /dev/null +++ b/Game/Assets/Effects/Flame.png.import @@ -0,0 +1,36 @@ +[remap] + +importer="texture" +type="StreamTexture2D" +path.s3tc="res://.godot/imported/Flame.png-7c44abd65ae181a5818470a5b3268f30.s3tc.stex" +path.etc2="res://.godot/imported/Flame.png-7c44abd65ae181a5818470a5b3268f30.etc2.stex" +metadata={ +"imported_formats": [ "s3tc", "etc2" ], +"vram_texture": true +} + +[deps] + +source_file="res://Assets/Effects/Flame.png" +dest_files=[ "res://.godot/imported/Flame.png-7c44abd65ae181a5818470a5b3268f30.s3tc.stex", "res://.godot/imported/Flame.png-7c44abd65ae181a5818470a5b3268f30.etc2.stex" ] + +[params] + +compress/mode=2 +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/bptc_ldr=0 +compress/normal_map=0 +compress/channel_pack=0 +compress/streamed=false +mipmaps/generate=true +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/HDR_as_SRGB=false +process/size_limit=0 +detect_3d/compress_to=0 +svg/scale=1.0 diff --git a/Game/Assets/Weapons/VFX/Flash bad.png b/Game/Assets/Weapons/VFX/Flash bad.png deleted file mode 100644 index 39bd9e2..0000000 Binary files a/Game/Assets/Weapons/VFX/Flash bad.png and /dev/null differ diff --git a/Game/Assets/Weapons/VFX/Flash good.png.import b/Game/Assets/Weapons/VFX/Flash good.png.import deleted file mode 100644 index d8be8c4..0000000 --- a/Game/Assets/Weapons/VFX/Flash good.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture2D" -path="res://.godot/imported/Flash good.png-6a542a4f741727693e6ed50b5e9c7cf1.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://Assets/Weapons/VFX/Flash good.png" -dest_files=[ "res://.godot/imported/Flash good.png-6a542a4f741727693e6ed50b5e9c7cf1.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_compression=1 -compress/bptc_ldr=0 -compress/normal_map=0 -compress/channel_pack=0 -compress/streamed=false -mipmaps/generate=false -mipmaps/limit=-1 -roughness/mode=0 -roughness/src_normal="" -process/fix_alpha_border=true -process/premult_alpha=false -process/normal_map_invert_y=false -process/HDR_as_SRGB=false -process/size_limit=0 -detect_3d/compress_to=1 -svg/scale=1.0 diff --git a/Game/Assets/Weapons/Weapon.tscn b/Game/Assets/Weapons/Weapon.tscn index b601e61..2064b97 100644 --- a/Game/Assets/Weapons/Weapon.tscn +++ b/Game/Assets/Weapons/Weapon.tscn @@ -2,7 +2,7 @@ [ext_resource path="res://Assets/Weapons/Handgun/Handgun.gltf" type="PackedScene" id=1] [ext_resource path="res://Assets/Weapons/Weapon.gd" type="Script" id=2] -[ext_resource path="res://Assets/Weapons/VFX/Flash good.png" type="Texture2D" id=3] +[ext_resource path="res://Assets/Effects/Flame.png" type="Texture2D" id=3] [sub_resource type="Gradient" id=1] offsets = PackedFloat32Array( 0.00362319, 0.148551, 0.34058, 0.630435, 1 )