diff --git a/Game/Main.gd b/Game/Main.gd index af51b22..cb4f2e2 100644 --- a/Game/Main.gd +++ b/Game/Main.gd @@ -220,7 +220,7 @@ func push_local_player_info(): # player_node.name = str(player_node.name) + "_dead" # avoids name collision when instancing another player scene print("before free") - player_node.free() + player_node.queue_free() print("after free") spawn_queue[pid] = uptime + respawn_delay