diff --git a/Game/Assets/Effects/Impact.gd b/Game/Assets/Effects/Impact.gd index 92be65a..c05c762 100644 --- a/Game/Assets/Effects/Impact.gd +++ b/Game/Assets/Effects/Impact.gd @@ -3,8 +3,7 @@ extends Node3D func _ready(): $CPUParticles3D.emitting = true self.look_at(get_viewport().get_camera_3d().global_transform.origin) - $MeshInstance3D.get_active_material(0).set("shader_params/o3007790_OFFSET", randf_range(0, 1)) - + #$MeshInstance3D.get_active_material(0).set("shader_params/o3007790_OFFSET", randf_range(0, 1)) func _on_Timer_timeout(): queue_free()