From efb7dace84f248c14a5a431f9a907c486ac18e31 Mon Sep 17 00:00:00 2001 From: unfa Date: Sun, 14 Jun 2020 21:50:07 +0200 Subject: [PATCH] Stopped player sliding off of a slope. --- Player.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Player.gd b/Player.gd index fc95767..5f3be9b 100644 --- a/Player.gd +++ b/Player.gd @@ -64,7 +64,7 @@ remote func mouselook(rel): camera.rotation.x = clamp(camera.rotation.x-rel.y * MOUSE_SENSITIVITY, -PI/2, PI/2) func motion(delta): - self.move_and_slide(velocity.rotated(Vector3.UP, self.rotation.y) * delta, Vector3.UP) + self.move_and_slide(velocity.rotated(Vector3.UP, self.rotation.y) * delta, Vector3.UP, true) func _physics_process(delta): gravity()