diff --git a/Game/Assets/Weapons/Weapon.gd b/Game/Assets/Weapons/Weapon.gd index bf1784e..d7a497c 100644 --- a/Game/Assets/Weapons/Weapon.gd +++ b/Game/Assets/Weapons/Weapon.gd @@ -1,3 +1,4 @@ +class_name Weapon extends Spatial signal damage_dealt @@ -64,7 +65,7 @@ func shoot(camera): if hit.has_method("on_hit"): hit.rpc("on_hit", 30, result.position) - if hit is preload("res://Classes/Player/Player.gd"): + if hit is Player: emit_signal("damage_dealt") print(player.get_network_master()) else: