From f648e162feaec2e2582f1205efb4ce1656e0c92b Mon Sep 17 00:00:00 2001 From: tokc Date: Wed, 31 Mar 2021 11:51:25 +0200 Subject: [PATCH] Use class name for type check since it is available. --- Game/Assets/Weapons/Weapon.gd | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Game/Assets/Weapons/Weapon.gd b/Game/Assets/Weapons/Weapon.gd index bf1784e..d7a497c 100644 --- a/Game/Assets/Weapons/Weapon.gd +++ b/Game/Assets/Weapons/Weapon.gd @@ -1,3 +1,4 @@ +class_name Weapon extends Spatial signal damage_dealt @@ -64,7 +65,7 @@ func shoot(camera): if hit.has_method("on_hit"): hit.rpc("on_hit", 30, result.position) - if hit is preload("res://Classes/Player/Player.gd"): + if hit is Player: emit_signal("damage_dealt") print(player.get_network_master()) else: